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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-15-2012, 03:17 PM   #161
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Originally Posted by Senator Palmer
Cool.



Fair enough, but let me just say that as a Game Changer with multiple CD attendances, face-to-face interaction with devs, and a column on EA's website, when you make a statement on how the game is meant to be played it carries a little more weight than the average poster around here dealing in speculation. It reads as someone with direct knowledge who knows what they are talking about.

As I stated I didn't mean to pile on, I just want to know where you stand because when you go to these CDs you are the voice of the community. And we've seen what kind of sway you guys can have as evidenced by TNT's epic college paper and interactions with devs that directly led to the removal of the vision cone.
Not really... YOU GUYS that play the game every year are your own voice. Don't get that twisted, without you guys providing feedback every year things wouldn't get done. We just present your ideas in a more concise understandable manner.

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Old 05-15-2012, 03:20 PM   #162
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Originally Posted by Skyboxer
If that's the case (and I'm just going through fast while at work) then the system isn't right (for me lol ). No reason I should be forced to user catch to get the same experience BUT I understand the enjoyment of those that like it...
For me as long as the plays, play out like they should - user catch or not- I'm fine.
Let me rephrase that, if they provide you with the tools and you don't use them....I personally don't feel you are not gathering the full experience. Once again though that is just my opinion.

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Old 05-15-2012, 03:21 PM   #163
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

@CR -- I respect how you're standing in here bruh, lol. Good stuff.
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Old 05-15-2012, 03:51 PM   #164
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Not really... YOU GUYS that play the game every year are your own voice. Don't get that twisted, without you guys providing feedback every year things wouldn't get done. We just present your ideas in a more concise understandable manner.

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So you're telling me with a straight face that TNT was not the driving force to having vision cone removed from the game....???

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I am PROUD to have been a driving force to have the function removed as I forwarded a 1400 word college paper to the devs so they could read all the reasons why QB Vision was worse than having to lick one's own skid marks.
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We agree I am not representative of the typical OS Madden player... However, your assumption that this paper had nothing to do with the removal of the feature is probably errant. I sent this paper to a dev that worked on creating QB Vision and we spoke specifically about QB Vision and the paper while at CD in 2008.
...If that is your stance, sir, then this thread just lost all credibility in my eyes.
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Old 05-15-2012, 03:52 PM   #165
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by AzureEffect
I mention something about this in my video coming up tonight on TSS. I feel like the playing field has been equalized a bit with Madden 13. I think I was one of the only ones to beat Mole the whole time we were down there; although he won the tournament and killed me when we played in it...I have & had no fear going up against tournament players as a player who much like you Ryno..calls the play, hikes it, and lets it run its course unless intervening is needed.

As far as "User" catching goes; I dont think its a necessity that you do it but you have the option to and it may make you slightly better than someone who does not use it. If I feel the ball could possibly be intercepted; I will try and user catch but otherwise I just put the ball in a spot to where only my WR should be able to catch it and let the CPU do its thing.

I don't know if you're aware or even participated in the discussions here about route based passing, but if it's not too much trouble I'd appreciate any insights you have on the subject and if Madden 13 achieves that standard.
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Old 05-15-2012, 04:04 PM   #166
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by Senator Palmer
So you're telling me with a straight face that TNT was not the driving force to having vision cone removed from the game....???





...If that is your stance, sir, then this thread just lost all credibility in my eyes.
Hold up are you kiddng me that one person was enough for EA to listen too and remove the vision cone. That is absoultey a horrid decision.

I could have wrote report just as long explaing why it should have stayed. That feature only needed some very simple fine tuning to make it successful.

Wow now I'm blown away.
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Old 05-15-2012, 04:16 PM   #167
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Tyrant8RDFL
Hold up are you kiddng me that one person was enough for EA to listen too and remove the vision cone. That is absoultey a horrid decision.

I could have wrote report just as long explaing why it should have stayed. That feature only needed some very simple fine tuning to make it successful.

Wow now I'm blown away.
Dont be blown away, we had about 2-3 threads on it just a month ago or so, it was great stuff to read and learn how someone who always blames the users with the tools we are provided, decided that since he didnt like it, that he wrote a college term paper to EA about it and never been seen since!
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Old 05-15-2012, 04:17 PM   #168
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by raguel
I don't know if you're aware or even participated in the discussions here about route based passing, but if it's not too much trouble I'd appreciate any insights you have on the subject and if Madden 13 achieves that standard.
I have not participated in the discussions here on the "route based" passing but there is much more comfort in throwing the ball with the new pass trajectories and "throwing WRs open". I felt comfortable throwing to different routes and throwing to a space where only the WR could catch it.

If you are using APF2K8 as a reference; dont do it. This is Madden and it plays more like Madden but the passing game is a lot better and is as open as its ever been.
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