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Madden NFL 25 Trailer - Run Free

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Old 04-29-2013, 09:59 AM   #193
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Re: Madden NFL 25 Trailer - Run Free

I am hopeful the running will be much better this year. Not confident though.

I keep telling myself that next-gen will bet the big step up. I want to believe that, but I feel like I might be setting myself up for disappointment.

I will remain hopeful though. EA has me by the you know what I guess. I fall for it every year.

Unpopular opinion coming

Spoiler
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Old 04-29-2013, 10:16 AM   #194
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by PVarck31
I am hopeful the running will be much better this year. Not confident though.

I keep telling myself that next-gen will bet the big step up. I want to believe that, but I feel like I might be setting myself up for disappointment.

I will remain hopeful though. EA has me by the you know what I guess. I fall for it every year.

Unpopular opinion coming

Spoiler
I would agree with your spoiler.

I don't think that 13 was too bad either, but they have been at this an awfully long time (this year's is called Madden 25 isn't it?) to produce a game, finally, that meets the the criteria of not terrible.
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Old 04-29-2013, 10:52 AM   #195
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Re: Madden NFL 25 Trailer - Run Free

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Originally Posted by SageInfinite
I just hope on next gen a majority of the jukes, start,s and stops can be tied to the left analog through an advanced locomotion system.
I'm dying for this. I've been asking for a 2K BB type system for a while.

If foot planting is done correctly, left-stick movement should give all types of cuts, jab steps, etc. I'd like to see spins done with the stick as well. The modifier should be for the fancy stuff.

It sounds like madden is doing this somewhat. I'll have to see.

Quote:
Originally Posted by Big FN Deal
That's how I think it is in NCAA 14/M25, at least to a certain extent from the info. Now if you guys are talking about being able to User control AP and have him do AP like evasive maneuvers with just the left stick, I disagree there. From what I understand about the foot planting/cuts/deceleration, it's mapped to the left and all player movement universally but evasive moves are mapped to buttons/right stick, which can be modified with the LT.

So a User could take Reggie Bush, utilize his speed and quickness to some degree with just the left stick, being more effective than using a slower, less agile player. However, using the evasive moves and/or the modifier a User could use him to his full potential.
Most "moves" are simply plants, jab steps, etc. What's a juke, really, if not a step in one direction then going in another direction?

With the left stick controlling the feet/legs of a player, we should be able to pull off most moves with the stick. I think the buttons should be for stiff arms, hurdling, upper body evasive stuff & the fanciest of moves.

Quote:
Originally Posted by Big FN Deal
Besides, if the evasive moves on the buttons and right stick were tied into the left automatically, the User wouldn't be able to manage their fatigue/stamina. Left stick movements wear players down but evasive moves even more so, from what I understand. Maybe I am misunderstanding what you guys a re referring to with regard to left stick moves though.
This is why I'm worried about how Madden implements this. Some RBs are always evasive. How are they going to handle a RB like McCoy, who makes a living being evasive? The way it sounds, so far, the modifier is required to get some backs to look like themselves. Are shiftier backs going to be overly fatigued? Does it take more energy to juke someone as it does to truck a defender or break a tackle?

Quote:
Originally Posted by slick589
With the defensive breakdown being mapped to the right trigger will we still have a strafe button? I only ask bc I hate auto strafe it never trigger when I want it to and it does trigger when i don't want it to.
Did they say the right trigger is the defender breakdown? I was wondering if we had control over it.

Quote:
Originally Posted by ghettogeeksta
:30, :40, and :44 pretty much confirms foot-planting will be universal in Madden 25 as it seems to be in NCAA Football 14.

I'd like to see ONE example of a defender breaking down and MAKING the tackle. I'd feel better. As it is, I'm only seeing defenders break down too late and miss tackles.
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Old 04-29-2013, 11:03 AM   #196
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by BezO
I'm dying for this. I've been asking for a 2K BB type system for a while.

If foot planting is done correctly, left-stick movement should give all types of cuts, jab steps, etc. I'd like to see spins done with the stick as well. The modifier should be for the fancy stuff.

It sounds like madden is doing this somewhat. I'll have to see.

Most "moves" are simply plants, jab steps, etc. What's a juke, really, if not a step in one direction then going in another direction?

With the left stick controlling the feet/legs of a player, we should be able to pull off most moves with the stick. I think the buttons should be for stiff arms, hurdling, upper body evasive stuff & the fanciest of moves.

This is why I'm worried about how Madden implements this. Some RBs are always evasive. How are they going to handle a RB like McCoy, who makes a living being evasive? The way it sounds, so far, the modifier is required to get some backs to look like themselves. Are shiftier backs going to be overly fatigued? Does it take more energy to juke someone as it does to truck a defender or break a tackle?

Did they say the right trigger is the defender breakdown? I was wondering if we had control over it.

I'd like to see ONE example of a defender breaking down and MAKING the tackle. I'd feel better. As it is, I'm only seeing defenders break down too late and miss tackles.
I mentioned in the other thread, it's my understanding that there is a risk/reward for using the hit stick. I hope it's tied into tackle ratings.

For the Packers, I'm hoping if Clay Mathews is under user control, he has a better chance of tackling a ball carrier vs if Sam Shields was user controlled making a tackle.
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Old 04-29-2013, 11:30 AM   #197
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by slick589
With the defensive breakdown being mapped to the right trigger will we still have a strafe button? I only ask bc I hate auto strafe it never trigger when I want it to and it does trigger when i don't want it to.
I had that exact same question...or more along the lines of shouldn't the strafe button ALSO act as the breakdown button..makes sense that when you strafe your either facing up a receiver, ball carrier or reading the QB. Anyone with a direct line to EA want to ask if we can finally get custom button mapping?
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Old 04-29-2013, 11:40 AM   #198
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Re: Madden NFL 25 Trailer - Run Free

Looks real similar to Madden 13....
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Old 04-29-2013, 11:45 AM   #199
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Re: Madden NFL 25 Trailer - Run Free

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Originally Posted by Only1LT
Not to be that guy, but how many times have we heard them say we totally ripped this or that out, yet Madden plays pretty much exactly the same as it has since forever.

Aren't you guys tired of saying this year will be different yet? Seems like it would be exhausting to me.
Nope, I'm a glutton for punishment each year, lol. Seriously though, I don't just take the impression of anybody but someone like Simfball, who has been critical of locomotion long before it was popular stated this in a recently posted interview.

9). EA Tiburon has said that they have reworked player movement for Madden NFL 25 and added foot planting to eliminate swerve from previous editions. Is this important to you and do you see it being successful?


SimFBallCritic: IMPORTANT? That’s not even the word. This is an area that I’ve personally asked to be addressed for several years. The feature adds a more realistic element to the running game. Ball Carriers will now have to plant before the change direction. The beauty of this mechanic is the fact that you can make simple cuts and jukes with just the left analog stick. Tired of guys running a dive play and then unrealistically breaking to the outside to beat your entire front 7, not anymore! The little nuances you will see with this new mechanic is too much for me to try and reference here, but once you get a chance to see it in action you will understand what all the fuss is about. Whether or not swerve running has been completely eliminated is still to be determined. http://www.operationsports.com/forum...table-utc.html

That sounds exactly like what I have been wanting in Madden in regards to left stick movement. Also, it's not like I look at this stuff from a position of playing the game on the current consoles. I am looking at all this stuff as the foundation for the first Madden on new consoles, not as late additions for the 9th Madden this gen.
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Old 04-29-2013, 12:01 PM   #200
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Re: Madden NFL 25 Trailer - Run Free

Quote:
Originally Posted by Big FN Deal
Nope, I'm a glutton for punishment each year, lol. Seriously though, I don't just take the impression of anybody but someone like Simfball, who has been critical of locomotion long before it was popular stated this in a recently posted interview.

9). EA Tiburon has said that they have reworked player movement for Madden NFL 25 and added foot planting to eliminate swerve from previous editions. Is this important to you and do you see it being successful?


SimFBallCritic: IMPORTANT? That’s not even the word. This is an area that I’ve personally asked to be addressed for several years. The feature adds a more realistic element to the running game. Ball Carriers will now have to plant before the change direction. The beauty of this mechanic is the fact that you can make simple cuts and jukes with just the left analog stick. Tired of guys running a dive play and then unrealistically breaking to the outside to beat your entire front 7, not anymore! The little nuances you will see with this new mechanic is too much for me to try and reference here, but once you get a chance to see it in action you will understand what all the fuss is about. Whether or not swerve running has been completely eliminated is still to be determined. http://www.operationsports.com/forum...table-utc.html

That sounds exactly like what I have been wanting in Madden in regards to left stick movement. Also, it's not like I look at this stuff from a position of playing the game on the current consoles. I am looking at all this stuff as the foundation for the first Madden on new consoles, not as late additions for the 9th Madden this gen.
That's all well and good, but, and I'm going to say something potentially unpopular, but I've never been very popular anyway, so here goes:

I've watched the sim standard videos on YouTube for many, many years. I have a lot of respect for those guys. But, and here is the unpopular but, there is something about being let on the other side of the velvet rope, that makes things not look as bleak as they did when you were an outsider. I'm not saying they have become yes men, and I'm sure that they are fighting the fight and trying to do what they can, in their limited capacity, to make the game better, but that rope man... it can put a smile on even the meanest grill man lol.

Now what am I trying to say? That I don't care who's giving the opinion. I've heard a billion opinions from a billion great guys who I respect, from a billion CD, GC, and any other acronym that you can think of, events, and I have yet to see a single one say, to the best of my recollection, this game is terrible, don't buy it. Yet I've seen many finished products, that I would have assigned that very assessment.

So bottom line, whether the build they played was thrown away and they baited and switched the public, or the velvet rope got them, or whether they just aren't as damn picky as I am, it doesn't matter. I don't care what anyone says about their opinion of an early look/play test of Madden, because I've been conditioned not to care, because it is ALWAYS positive. Yet here we...
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