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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-24-2013, 12:27 AM   #97
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

It makes plenty of sense if you pay attn to the sport. Trent hasn't played well at all, new regime wants to move in a new direction. They got a pick for a player they don't feel and hasn't shown any level of dominance for where he was drafted.

Love is 24 and considered possibly the best PF statistically, in no way shape or form would they trade him for Iguodola. Not to mention if you think of the rosters the trade still makes 0 sense. The CPU is wired to make simple decisions.

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Originally Posted by TheRealHST
But trading Richardson made no sense at all to me. Why does that make sense to you but Love being traded in your example does? Why? because its basketball? The point is, is that if you saw this trade in Madden and it never happened in real life people would scream of failed logic. Everything isnt failed logic. You never know what teams in real life are going to do and the game has to express that.
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Old 10-24-2013, 12:28 AM   #98
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

People that KNOW how terrible the CPU logic is in association mode, why on earth are you arguing with TheRealHST? He doesn't understand the issues that we are bringing up, so just let him be. He is just trying to ruffle feathers man. Ignore him.
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Old 10-24-2013, 12:45 AM   #99
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the fact things are left out and it looks exactly the same as current gen would tell you all you need to know.
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Old 10-24-2013, 12:54 AM   #100
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Major bummer not being able to control every team in Association. Why go the Madden route?
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Old 10-24-2013, 02:27 AM   #101
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Obiously in MyGm the CPU teams have to makes trades, so there likely won't be an option to turn it off.
So i ask myself is there still a season mode?
Espacially for classix roster this would be important.
You normally don't want the CPU Teams to make trades in those season.



No Multi-Team Control isn't really good.
But when they improve the rotations and Trading Logic this might not be a big need like on the current gen versions.
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Old 10-24-2013, 02:27 AM   #102
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The answer is: EVERY company wants to FORCE us to play online against human AI (cheesing)!
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Old 10-24-2013, 02:38 AM   #103
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by CD90
Obiously in MyGm the CPU teams have to makes trades, so there likely won't be an option to turn it off.
So i ask myself is there still a season mode?
Espacially for classix roster this would be important.

"aholbert32: It looks like that didn’t make it to next gen either. No separate season mode in next gen."

"aholbert32: Mygm is the only way to play a whole nba season in next gen."
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Old 10-24-2013, 02:41 AM   #104
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Oh, i must have overlooked that.
Thanks for the (disappointing) answer.
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