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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-20-2015, 01:13 AM   #65
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by bad_philanthropy
I think another stream of this debate is less about the artful balance of good game design versus deep simulation, but about just how little evolution there has been with Madden's tech over the years—and not just in relation to video games generally, but even compared with EA's own in house titles.

While gen 7 saw significant improvements to the bones of EA's NHL and FIFA's tech base, Madden seems to have missed the evolution of other titles. Sure, it's anecdotal, but overall Madden still feels "janky" in the same ways year over year.

To that point, ND Alum has been criticizing the WR/DB interactions (or lack thereof) on here since M15 came out. Is that aspect of gameplay; WR catching, DB play, AI really that much different at its core than it was on PS1 even? I would argue it isn't, and that it should be by now. I actually played Madden 99 on my old PSX the other day. The thing that struck me was how little WR/DB play in the passing game has grown in sophistication since then.

Maybe it's a reach, but I want to point to this Q&A I had with NHL Producer Sean Ramjagsingh in the wake of the NHL 15 gen 8 debacle:





Maybe I'm reaching, but if any similar issue has existed and exists within the fundamental structure of the Madden software, I can only imagine how much that harms the ability of devs to do anything at all—especially considering how much more complex football is than hockey.

I think the state of Madden as software that has evolved poorly is as much a common criticism as the deep sim vs. hybrid title, and sometimes the crappy tech of Madden gets conflated with EA not focusing on sim. Madden in motion is a disaster, and has been for nearly ten years now. The basic mechanics of the game have not grown in sophistication as other titles in all genres have for the most part.
Considering who was involved in this discussion I didn't want to take part in it to avoid any misunderstandings and unnecessary conflicts, but I just wanted to respond to this post. This may be one of the most brilliantly articulated posts I've read in quite some time. It expresses my (and others I know) sentiment perfectly on this subject. All of the other games have "grown up" while Madden has remained an infant.

I went back and watched a bunch of videos of Madden 2002-2005 and I see mostly the same game. Actually, Madden 2004 looked FAR better in motion than madden 15 does. I still saw all of the same ugly tackle animations and silly looking movement mostly. Player movement - until it is addressed (and I mean really addressed by a strong group of passionate programmers), Madden won't progress.

Anyway, good post.

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Old 04-20-2015, 02:12 AM   #66
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by bad_philanthropy
I think another stream of this debate is less about the artful balance of good game design versus deep simulation, but about just how little evolution there has been with Madden's tech over the years—and not just in relation to video games generally, but even compared with EA's own in house titles.

While gen 7 saw significant improvements to the bones of EA's NHL and FIFA's tech base, Madden seems to have missed the evolution of other titles. Sure, it's anecdotal, but overall Madden still feels "janky" in the same ways year over year.

To that point, ND Alum has been criticizing the WR/DB interactions (or lack thereof) on here since M15 came out. Is that aspect of gameplay; WR catching, DB play, AI really that much different at its core than it was on PS1 even? I would argue it isn't, and that it should be by now. I actually played Madden 99 on my old PSX the other day. The thing that struck me was how little WR/DB play in the passing game has grown in sophistication since then.
I haven't ever played any PSX iteration of Madden as I was an NFL Gameday fan as a kid. To that end, specific to WR/DB interactions and if they've profoundly evolved since the PSX days, I have nothing to offer.

It wouldn't surprise me, however, if there were still really old sections of code in the Madden code base. The last I read, Madden is anecdotally somewhere in the order of magnitude of a million lines of code (I don't have a source for that other than "I read it somewhere one time", someone correct me if I'm wrong). That's a lot of inertia to fight against, and with a franchise as popular and as important to EA Sports' bottom line as Madden, pressing the reset button like what EA Canada did with NHL according to that quote you posted (or skipping a year, which I think NHL did on top of blowing everything up; there was no NHL 14 on PS4/XBOX One, right?) is simply a nonstarter.
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Old 04-20-2015, 02:15 AM   #67
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Sounds like they are still adding mechcanics on top of the same old raggedy engine. I'll pass, if this is the case again this year. Brand new engine or nothing for me!

Last edited by Mr.Smif; 04-20-2015 at 02:21 AM.
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Old 04-20-2015, 02:28 AM   #68
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Another year of bells and whistles and gimmicks and probably a still broken penalty system and still not a simulation football game!
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Old 04-20-2015, 02:52 AM   #69
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

As a no switch player myself I just hope they improve the AI WR/DB interaction. I'm way past the point of wanting to control everything. With that said it really shouldn't be that hard to have the best of both worlds if the AI programming is better.

Give those that like the control the options and those that don't.. program the game better!

What I'm "scared" the most about (And I've mentioned this before in other threads) is how EA said last year when replying to questions about AI not doing something the should.. they kept answering with "You can switch to them and do it yourself"

Until they prove me wrong this just leads me to believe (and not a slam but IMO a fact based on history) they do not have the talent (or shown it yet) to program any better AI.

Hope I'm wrong.

As I've stated before I enjoyed M15 for what it brought and can play it and enjoy myslef but that doesn't keep me from voicing concerns and disapointments..
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Old 04-20-2015, 04:17 AM   #70
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by CM Hooe
That's a lot of inertia to fight against, and with a franchise as popular and as important to EA Sports' bottom line as Madden, pressing the reset button like what EA Canada did with NHL according to that quote you posted (or skipping a year, which I think NHL did on top of blowing everything up; there was no NHL 14 on PS4/XBOX One, right?) is simply a nonstarter.
Absolutely a non-starter with Madden. You're right.

I will say this, however, NHL, and FIFA have had three big resets over the years and it had significant positive impact on sales for the series'. In the case of FIFA, the rebuilds gave EA Sports a new cash cow. The series has literally exponential sales growth over the past five years. It's not just about soccer's growing popularity because PES sales have declined significantly relative to FIFA since its gameplay overhauls going back nearly ten years.

FIFA 06, on the Xbox and PS2 significantly rebuilt a lot of the game. I remember I had been off of FIFA in favor of PES since '01, but I tried FIFA '05, and it was the exact same as '01. The next year, '06 was a completely different game, and a massively different direction for the series. I had to check, and this is what I found via the all-reliable wikipedia:

Quote:
Developers of the FIFA series made a complete overhaul of the game's engine for the 2006 installment of the game, asserting it has improved the control of play, having rewritten more than half the programming code for the game. In addition to a renovation of the game engine which discards the "the ball" system, developers boast a significantly more involved career mode and the introduction of “chemistry” which will determine how good teams play together.
Again, I will never forget how much this changed the game at the time. I don't think I ever have or ever will see that much difference in a game over one cycle. It was basically a new game. Nothing felt familiar. As far as I'm concerned this was the moment FIFA set itself up to be the juggernaut it is today—by tearing pretty much everything down and building a new game.

They did it again in '08 after a barebones move to gen 7 the year before. Game isn't without its flaws today, but the stuff we're complaining about gameplay-wise is so far ahead of concerns we have with Madden.

NHL, pretty much the same story. '04 was an odd outlier and quite a bit more "sim" oriented than any previous or subsequent releases up until '07. I cannot express how much better the 2k hockey games were at this point as well. NHL '07 was a radical rebuild of the legacy code. Probably not as significant from FIFA 05-06, but again, I want to emphasize how crazy the change in FIFA was, and so NHL '07 was still massive change.

We've just never had the preceding happen with Madden, and as a result, it feels like a dinosaur. It has none of the nuance and subtlety in its gameplay that defines the best facets of NHL and FIFA (I didn't intend to make this so comparative). Specifically, Madden lacks equivalent sophistication like FIFA's animation fidelity, brilliant, and subtle user feedback in terms of player momentum, first touch, dribbling, passing, and the rest of the ball mechanics. For NHL, though it's dated and in transition now, the skill stick, the skating, the puck physics, and even the ambitious collision tech, which they only really got right this year on 360 (go figure) took these games out of the era Madden remains in.

It's slightly informed speculation, but I believe the base "engines," if you like, for all three games (Madden, NHL, and FIFA) were developed for the PSX with the move to 3d models. Think in the same way you can still see and feel the bones of NBA 2k's Dreamcast roots. I can't feel NHL 97 in NHL 15 like I could in NHL 05, or FIFA 97 in FIFA 15 like I could in FIFA 01, but I can feel Madden 99 in Madden 15, and that is just unacceptable at this point.

My interrogation is over, but just for fun, I'll point to the PSX legacy of these titles with the glitch in NCAA 09 when teams were disappearing in the order they were added to the database through the years. Adam (the NCAA dev on the boards at the time) confirmed this to be the case. Examining the order in which teams disappeared revealed the age of database because a handful of teams added after the initial build in 98 or 99 disappeared in the order the were added, and once all those non-original db schools were gone, schools started disappearing in reverse alphabetical order—or the order they were added in the initial database. Explained better below:

http://www.operationsports.com/forums/ncaa-football/255659-ncaa-09-roster-issue-thread-38.html#post2038496782

Quote:
Originally Posted by erivera7
They're disappearing because EA is still using an old database that saves each team. Notice the teams that are disappearing South Florida, FAU, FIU, Troy, Western Kentucky, and Wyoming.

You're thinking, okay.

South Florida & Troy joined Div. 1-A in 2001.
FAU & FIU joined Div. 1-A in 2005.
Western Kentucky joined Div. 1-A last year.

Those are the last teams added to the database, so that's why they disappear. Because they're the most recent teams to join Div. 1-A. The reason why Wyoming disappeared is simply because they're the last team in the original database before South Florida and the rest pop up.


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Old 04-20-2015, 04:56 AM   #71
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Man... thanks for reminding me of that awful NCAA 09 glitch. I couldn't play my Dynasty for like 3 weeks because Western Kentucky somehow broke the game that year LOL
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Old 04-20-2015, 10:41 AM   #72
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2 things I am hoping for:

1. Better WR/DB interactions. I'm sick of seeing DBs preventing receivers from running their routes causing receivers to run in place. There needs to be more interaction here where a receiver will run through the db, run around, push off, something that makes the situation more realistic.

2. More offensive/defensive pass interference calls. This goes along with my first issue but there are ways for WRs and DBs to prevent the other from catching the ball will no PI callled. I'd like there to be more realistic interactions and hand fighting that actually results in calls, a risk reward type mechanic instead of being able to prevent or slow down a WR by either standing in his way or moving in the opposite direction with no penalty thrown.
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