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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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Old 09-07-2015, 06:35 PM   #209
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by hawley088
anyone notice the overall passing game has changed? I play as the eagles all the time and bradford all of a sudden cant hit a barn door, anything over 10 yards is overthrown id say 75% of the time, any pass deep down the sidelines always goes way over and out of bounds, it didnt seem to be like this before the update

I went 4-17 for 43 yards in a H2H game yesterday, he was missing everybody!
What is Bradford's DAC? Before the tuning Mariotta was throwing all over the field. After the tuning, his 63 DAC is really showing up. I have completely stopped trying to throw down the field, but my short and medium passes are great.

I do think my running game has improved (I am a HUGE runner). Even though they didnt make any adjustments to running, I think what is happening is the DB's arent immediately shooting the running lanes now. Instead they are staying close to their receiver a few blinks longer allowing you to get a few steps towards the line of scrimmage.
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Old 09-07-2015, 06:41 PM   #210
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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Intera...

What they tweak is very more simple than that. Just change the multiplayer win chances when multiplier defender are in the wr area.
The rest is just madden being different from game to game.

@RexDEAFootball: @booker2121 @Shopmaster increased catch chance penalty if multiple defenders near receiver. Higher chance of INT if Def wins catch outcome.

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Old 09-07-2015, 08:23 PM   #211
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by althor
What is Bradford's DAC? Before the tuning Mariotta was throwing all over the field. After the tuning, his 63 DAC is really showing up. I have completely stopped trying to throw down the field, but my short and medium passes are great.

I do think my running game has improved (I am a HUGE runner). Even though they didnt make any adjustments to running, I think what is happening is the DB's arent immediately shooting the running lanes now. Instead they are staying close to their receiver a few blinks longer allowing you to get a few steps towards the line of scrimmage.

I think he is rated 64 in deep accuracy but I was overthrowing recievers wide open at 10-15 yards down field all weekend
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Old 09-07-2015, 09:07 PM   #212
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by althor
What is Bradford's DAC? Before the tuning Mariotta was throwing all over the field. After the tuning, his 63 DAC is really showing up. I have completely stopped trying to throw down the field, but my short and medium passes are great.

I do think my running game has improved (I am a HUGE runner). Even though they didnt make any adjustments to running, I think what is happening is the DB's arent immediately shooting the running lanes now. Instead they are staying close to their receiver a few blinks longer allowing you to get a few steps towards the line of scrimmage.

My QB is Derek Carr ... and his dac is in the 60's too.

I can hit down field throws with him, but like in real life a few things have to happen.

he needs time from his o-line so the play can develop and so that carr can find a place in the pocket (or outside) to plant his feet and step into the throw.

touch is crucial too. spearing a bullet won't work, I like the double-tap touch pass and if it's on a streak route or post/ flag route i slightly lead the pass out in front of the wr.

in my mut i have a fast slot receiver who can get down field, and i'm hitting him for the deep ball sometimes 2 or 3 times a game.

play action is your friend, if you get the ground game going, i find you can get all kinds of time to play a good deep ball on any play action routes if the D is biting on the runner.
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Old 09-07-2015, 10:50 PM   #213
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

People have been playing an arcade passing game for decades. So it's normal that when we get something more realistic we feel is wrong. The thing is that we also complain that db were phycic(?). The true is that if you make db play more realistic. That means you have to do the pass accuracy more realistic too. And that means miss wr every now and then.


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Old 09-07-2015, 10:54 PM   #214
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by booker21
People have been playing an arcade passing game for decades. So it's normal that when we get something more realistic we feel is wrong. The thing is that we also complain that db were phycic(?). The true is that if you make db play more realistic. That means you have to do the pass accuracy more realistic too. And that means miss wr every now and then.


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Old 09-08-2015, 03:58 AM   #215
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Old 09-08-2015, 08:47 AM   #216
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by hawley088
I think he is rated 64 in deep accuracy but I was overthrowing recievers wide open at 10-15 yards down field all weekend
I am with you on this. I have found after this tuner that my qb in franchise who is an 81 misses so many short and med passes on All Pro. I also played my buddy last night and i used the 49ers and he had the Giants. I won the game but Kap missed so many easy completions and Eli didnt. The last few maddens i have been able to have a successful passing attack on All Madden. Yes i would throw picks but i could still complete passes and still win games. I have been playing madden since 2000 and i understand i shouldnt be able to complete 70%+ on all pro or all madden every time, but if i am throwing mostly short and med passes to open guys i should be around 60% with guys like Kap and not have them fall 5 yards short
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