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Fight Night Round 4 Videos
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I hear what you are saying but I just think, unless you are not defending yourself AT ALL, these two fighters should be able to make it through 3 rounds with little incident, unless they get caught with some combos and counters. Hatton didn't get knocked out with just one punch or get stunned a few times, he just got beat down.
Also in the past 5 years Pac, apart from the Hatton fight, has only won by KO, inside of 3 rounds, once to a guy that lost 3 of his previous 4 fights and Hatton has had None. So, if their attributes are true to life and based on these fighters in their prime, I'm not sure why you would expect to see them stunned with a single punch, let alone get knocked out.
# 462
RidinDwnKingsley @ 06/18/09 07:59 PM
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# 466
VilleCity101 @ 06/19/09 07:02 PM
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I hear ya. But the thing for me is, heck most of those punches I still can't throw on command because most of the time he doesn't do what I'm attempting to do. Thats why I hate sticks. Sorry man.
I can't differentiate between a hook and a uppercut to save my life. And yes, I know the motion. It just doesn't work right most of the time.
Aight folks. Back in the mix here.
I have the PS3 version. I will post impressions soon. I literally just opened the game and loaded it.
I have the PS3 version. I will post impressions soon. I literally just opened the game and loaded it.
# 470
Lakers 24 7 @ 06/21/09 07:39 PM
So anyway a rephrased version of what I was saying - I played the demo and loved playing against the AI. Although not perfect it has a very realistic and strategic feel to it. The AI plays to the strengths of its' fighter and pretty much fights realistically. However I can also see where playing online is going to be lame again and completely unrealistic. It's still too easy to spam certain punches, unrealistic combos are effective, and the footwork is terrible. Online is just going to be R3 without the parry. But, I think the game should still be worth playing for the legacy and offline modes. There's still some realistic elements to the game when played realistically.
# 471
VilleCity101 @ 06/22/09 12:34 PM
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# 472
Lakers 24 7 @ 06/22/09 01:17 PM
I hope you're right. But, it seems hard to stick and move or get of out the pocket quickly when someone starts spamming jabs to the body. Will the work-rates be lower on the higher difficulties? Forcing people to be more wise with their punch selection.. If so that should somewhat nullify that issue.
# 473
VilleCity101 @ 06/22/09 06:53 PM
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The secret is to anticipate his movements and move back before he moves in.
always be prepared to step back and backpeddle around the ring while firing off jabs and straights. and stay away from the ropes. good luck.
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