2.) The Colts O-Line actually isn't THAT good..in real life or on the game. Jeff Saturday is rated high, and I think the RT is, but everyone else, especially the guards (where you seemed to be getting beat the most, especially RG) are rated in the low 70s
3.) you were calling playaction fakes in situations that didn't make sense. You weren't able to run the ball at all so no D is gonna bite just due to that, but also you get stuffed on first down so you go ahead and call a playaction pass on 2nd and 10..of course the D aint gonna bite theyre just gonna pin their ears back and come at you
4.) i do agree it looked pretty cheesy regardless..but still, it IS all-madden, which in theory is designed to be next to impossible to beat. It's the hardest level for a reason, thats what sliders are for.
dude, ^^^, the oline looks crap, like you say, but it IS All-Madden. there's no point in having the top-difficulty sliders not be harder than what is fair.
you should do this again with All-Pro and see if the o-line breaks down like that.
or, if you manipulate sliders, make everything 50-50 (you, cpu).
so, i'm not sure this is the best example of what you're trying to prove but i think the game is looking like not much of an improvement.
That video is the perfect example of why All-Madden is completely nonsensical. Honestly, I have no idea why anyone would ever want to play on that level as it makes the game so biased in favor of the CPU.
I seem to overthrow my WR in the demo too often. And the WR doesn't even look up or back to see if the ball is coming his way. Is it just me or does this happen too much?
is it just me or are slant routes way to effective in the demo for both sides
I kept gettin sacked too much,so I ran a bunch of quick passes of all sorts, they all seem to be a little too easy. If you run a route where there's two parallel routes at different depths, I'll get hit as I throw to the deeper WR and whoever's underneath will catch it. It's weird, because the ball should be nowhere near low enough for a guy 5 yards closer to the throw to catch
Not sure what was more disturbing. The PA problems or the amount of time Sanchez sat back there at the 5:29 mark. That was awful. That should NEVER happen in ANY NFL game.
He only rushed 2 linemen on that play. Try some zone blitzes in the dime package or something. Running velcro 9 is just asking for the qb to get all day to find the open receiver.
Alright, i'm not sure if anybody else feels the same way but I was not too impressed.
Before the ball is snapped the crowd is dead quite, then once it's snapped they start cheering. It just doesn't deliever an actual football atmosphere.
I thought gameplay was to slow and everyone seemed about even speed
My biggest problem is the broken tackles, I was playing my friend on All-Pro and he is constantly breaking 1-2 tackles with Mark Sanchez on rollouts. He even did a fake punt and ran for the first with his punter after breaking a Dwight Freeney tackle.
But all in all, if they fix these things then the game will be great as always, that's just my 2 cents.
I've been really hard on Madden since it hit next gen systems.
I sold Madden 10 a week after I bought it. Rented 09, 08 and 07.
So typing this is strange for me. I have to admit. I am liking this demo.
No, the game isn't perfect. But this is by far the best football I've played this generation. I think EA is on the right track.
I'm sorry but I don't see anything wrong with the strategy pad. Having everything on basically one button just makes sense to me. All they need to do is patch how quickly the computer snaps the ball and I'll be happy.
I got to play the demo more over the weekend, and I've got to say that I'm really looking forward to the retail version. I know I'm in the minority here, but I like the way the game "feels" even better than NCAA. IMO, the controls are a little tighter than NCAA and the game "feels" a lot better with the locomotion animations than Madden 10. I do not have a problem with a lot of the issues that people have brought up re: strategy pad, kick/punt returns, kick meter, franchise (lack of) updates.
Does anyone find kick returns way too easy? I was hoping they would make them a little harder after the absurdity of Madden 10 with regards to kick returns. I get a kick return TD almost every game and I've played on both All-Pro and All-Madden.
Not the big upgrade I was hoping for, but there are some cool things about the game -- like finally getting the font right on the names on the teams' jerseys.
Still feels like im playing on ice...after all these years. Not sure ill spend the money on it this year. Not much different than last year. Same ole same ole.
New level of ridicule for me personally with the ridiculous speed the opposing D gets to your QB. Just had Mark Sanchez not even have time to hand the ball off to Greene on a dive play before getting sacked. Even more infuriating watching the replay and seeing a big fat hole open up exactly where Greene was supposed to run through.
I don't know if this has been asked before but has anybody played both the ps3 and 360 versions of the demo? Are there any differences for or against either version?
I am undecided on which console to buy it for. I like both controllers and have been playing NCAA 11 on the 360 and love it, but my ps3 has been collecting dust the last several months and I am trying to find some game to get some use out of it.
I don't know if it's just me, but this is the second demo (TW11) in the last while that's had horrible sound quality. Other than that, I really enjoy the demo, but like TW11, the sound quality really surprised me. I definitely expected better from EA Sports.
Downloaded the demo, played about 4-5 games...I just see absolutely no difference between this version and last year's version (which I liked for the most part). Honestly, if someone put both games in and didn't tell you which one you were playing, I don't think you'd be able to tell the difference. If there are improvements, they are very small and incremental.
I admit that the coordinators telling you about the plays in your headset is pretty cool, but by the 2nd game I went right back to calling all my own plays...I mean, 90% of the fun for me in playing a football game is the strategy (or strategery) of playcalling. Take that away, and it's basically NFL Blitz...