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MLB 11 The Show News Post


Feel free to ask me any questions about the game. I won’t be able to help those who want to know about batting gloves, colors, scoreboards, stadiums, walk-ups, stances, nuances, etc, etc because I’m just not that in tune with it. Sure, I love detail but I don’t know how its changed so please don’t ask.

I know I planned on video but it just didn’t happen. I was so in to how analog controls work and what was new in the game that before I knew it my day had gone.
However I will be able to share with you what I saw and learned (or didn’t learn!) today and my hands on experience with it. Let’s first start off with the analog controls. This was one thing I deeply wanted to see and test out for myself. Keep in mind that you can do whatever combination of controls you want (online or offline). Want to do analog pitching but old interface for fielding and batting? You can. Online users will be able to have their own profile of their preferred control scheme as well before entering a game.

Analog Pitching: Let’s just say that I would be real surprised if anyone goes back to the old meter style way. Simply put this is the best addition for the use of analog. A lot of hard work and thought definitely has been put into this and it delivers. I will try to put in words how it works.

First you pick your pitch (button assigned pitches of course). Then image an ice cream cone. This is what is represented on the screen. Near the left and right edges represent the strike zone. Moving the stick where you want it to go in the strike zone (a corresponding circle will show up inside the cone based on where you placed the cursor. It will only show up on the left, right or middle at the top of the cone). Once you have the location, pulling back on the R-stick will start the new meter. Once the meter starts filling up you will want to push back up on the R-stick when it gets to the yellow line marker (similar to yellow line on meter in past). Its just not a matter of pushing straight back up however. You will need to move the R-stick slightly towards the location of the corresponding circle (when you chose location). The closer you are to the circle the better chance you’ll hit your spot. The FASTER you move the R-stick up the faster the speed of the pitch.

I think this works really, really well and I’m very excited about it. I think it makes pitching a little harder to hit your spots. Also in regards to pitching when your pitcher tires (less than 35%) the break on your breaking pitches is far less significant. No longer should an online opponent dominate you because the pitcher has wicked breaking pitches and uses them even when they have no energy.

Analog Fielding: Ramone explained to me how they derive at user error by percentages to the left and right of intended throwing base but I won’t be able to reiterate here exactly as I don’t precisely remember. I believe (correct me if I’m wrong) that if you use the R-stick to throw to the intended base (let’s say 1st base for simple sake) and are within 4 percent of the directional base on either side (up or down from 1st) then your throw will be accurate. Of course if said player is terrible then his ratings will have some effect on this so he won’t always be accurate. However if you are a gold glove 3rd baseman throwing to first and you are within the 4 percent you are going to make that throw 100 percent of the time. Here is what happens when using the R-stick to throw. You will know immediately if your throw is going to be accurate or not. Your circle (under the player) will light up GREEN. If it isn’t green you can opt to cancel the throw. It’s like in real life when a player charges the ball on a bunt and he knows that throwing on the run with a speedy runner he’s not going to have much of a chance so he opts to not throw to take away the potential big inning.

Now if your circle is yellow (don’t remember the percentage. Obviously it would be more than 5 percent. Let’s say for argument sake its 15 percent) then there is a much greater chance for an offline throw or a ball that will hop to the first baseman. If your fielder is a gold glover than you have a lesser chance of making an error. I’m sure that goes for both the player throwing it and receiving it but I could be wrong on that.
If your circle is red then there WILL be an error. Plain and simple. Better opt to not throw. This would probably be greater than 15 percent off target from the intended base you were throwing to.

I found myself holding the R-stick to the desired location TOO long therefore cycling the green, yellow, red at times. I guess because I am used to holding the button down for long time the old fielding way. I think you need to preload the throw and let go of the stick otherwise this will happen. I’m not entirely sure.
Other things to note about fielding. I think you’ll be seeing more plays at the plate this year. I think it will now actually matter who you have throwing from the OF or chasing after the ball. Some players felt slower than others for sure. Something that didn’t seem that noticeable to me in the past. There is also a new throwing meter bar after lining up for the catch. Still present is the area that shows up when you are setting up before the catch but afterwards you will now get a 3 bar meter to fill up if needed. As I explained earlier in the infield you don’t want to do this but in the outfield you will (Please correct if wrong).

I also saw two dropped balls in my limited play. One was with a catcher. You know how last year when you got the player on the outer rim of the fly ball circle? He would lunge and still always make the catch. This instance that I saw today the catcher dropped it after getting leather on it! Very nice. Also I was running my LF’er towards home to catch a ball but was not far enough to make a dive (last year would make this catch EVERY time) and an animation kicked in where he lunges but the ball hits the leather and the ball comes out while he smothered it.

Now its safe to say that defense is fun and challenging (at least it was for me). No more taking for granted on casual plays. Be ready for a problem if it should arise.
Another new addition I saw while playing defense was a ball marker when a player hits one to the wall but you don’t know if its going to bounce off the wall or clear the fence. Was playing in Fenway when a ball marker showed that the general area of where the ball was going to hit the Green Monster. Sweet.

You can also decoy your OF throws to a different base to try to get someone to move from a base. Don’t remember this being in previous iterations of the game?

Analog Batting: I save this one for last for a reason. I understand things take practice but even if I was good at it I am not sure I would use it. The idea behind analog batting is simple to understand. Pull back on R-stick before the ball comes out of the pitchers hand. Push up on the R-stick to swing. However you would only push straight up if the ball was in the middle to upper middle of plate. If the ball is on the inside corner or the outside part of the plate you are going to swing TOWARDS the ball. I like this idea as it definitely deviates from the competitor’s analog batting. However the system (engine) gives you low and high. Meaning you won’t be concerned with it. You can’t swing up and then towards the ball if its down in the zone. You also won’t be using the L-stick in this mode. I for one wish that the L-stick was still intact while when analog batting. I’m sure most people would probably agree but maybe it just makes it way too hard to operate both sticks. I’m sure that the SCEA team fought over this one on what to do. But like I was saying its going to be much harder to hit this year because the PCI is how it should be now. Maybe I missed something or maybe I'll change my tune with more time on the game. Who knows.

CO-OP mode: Russell and I played around 8 innings of this mode. This is a GREAT addition imho and its everything I thought It would be. You have a broad set of ways to setup the game. In our game we chose to alternate who the pitcher was (He would pitch inning 1, 3, 5, etc). I was the OF all game and he was the IF but I was the Catcher. There is a color coded chart displayed in the game just before pitch selection on which player was what so you don’t forget your duties. Let’s say you get a base hit when you are up at bat (he is hitter #1, 3, 5, etc). The person who got the hit would then control the runner on 1st. He would be in control of taking leads, stealing, getting back, etc. Very Cool I must say. We didn’t get to finish because a woman wanted to see the ‘Move’ controller in action (which is only HR derby). I didn’t try it for myself. I think I would throw my back out! I put the 3d glasses on when Ramone tried it. I would never have any use for it but its there and it works.

Graphics: Yes, there IS rain. I seen it I do have one small clip of it but don’t know how it turned out. There are no rain delays (next year!). The daylight/night progression is much better now. It will change slightly from inning to inning and won’t get dark till like the 7th inning. There are rosie hues on the clouds when present. Real nice. Textures of the grass and dirt look 100 percent better this year! Player models look indeed better to me but like I said I am not critical of it like the many users on here. The overalys and menu’s are much crisper and prettier to my eye. There are some new stat overlays during the game as well.

Camera Angles: Team specific broadcast camera angles! I know this will make a lot of you happy. You also have the option of moving the camera anywhere you want and saving it. Online gets some options this year for batting view (about 15 presets). You can also move the pitching meter (cone) anywhere on the screen.

Sound: Karros! Well, it was very loud @ CES this year. I didn’t hear much of it so I can’t comment on this.

Other notes: BALKS are in!

Well, that is all I have for now. I won’t be going again today as I only had 2 hours of sleep before going yesterday. THANKS to Ramone for again letting me get some hands on again this year. Sorry I had to leave when you went to lunch but I had to run unfortunately. Well, maybe I would of stayed a little longer if someone else didn’t come along and wanted to see the 3D…lol

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 121 ghm125 @ 01/09/11 08:04 AM
to me the game was just fine,but after reading up on all the new stuff just gonna make it even better....if thats possible?....man I cant wait!...
 
# 122 enice128 @ 01/09/11 08:56 AM
Quote:
Originally Posted by SoxFan01605
Well, realism is good enough for me, personally

But aside from that, for multiplayer games (not sure if it's also available online, but offline at least), it would prevent quick-pitching.

As for standard offline gameplay vs CPU, there are certainly times were I've paused the game to think about how to approach an AB (no joke), so it would add a more realistic way to achieve that (basically a user/manual composure addition). If it did anything else (like break up rhythm or add batter composure like you mentioned), that would be a bonus IMO.

Not hugely important, but a nice touch.
Dude I do the same thing! Do you know if you would press the same button to pause the game or a specific other button to step out? And if not then I guess everytime you're up at the plate if you press pause like now then you'll be stepping out I guess. Also if you're pitching & press pause it would take you to the usual screen or menu like old? I guess we will have to wait & see. All these little touches make the game more & more realistic each & every year & we all can't wait! The biggest thing for me is how the game looks then gameplay. You can't have only one, look at 2K.
 
# 123 enice128 @ 01/09/11 08:58 AM
Quote:
Originally Posted by Braves Fan
I guess this is an obsession I don't really get. I mean I'll admit it's pretty cool because rain does happen in baseball but any time I'm watching a real game and a rain delay pops up I am annoyed. I want to watch baseball, not America's Funniest videos. I certainly don't want to watch it rain just because. If rain is indeed going to be put into this game then I want it done right.

Just a simple rain delay would be boring unless you have to weigh the pros and cons that come with it, having to schedule double headers would be kind of nice if a player's fatigue is taken into consideration. Rain delay's would be a cool feature if there was a injury risk factor of sending your starter back out after a long rain delay. Having to play in poor conditions should also increase the chance of an injury, a game shouldn't be treated the same in a downpour as it would on a nice 85 degree Sunday afternoon.

That's kind of what I want to see with this, just having a simple delay and double headers don't really do much for me if you don't have to consider the factors that come with inclement weather.
AMEN, perfectly put!
 
# 124 enice128 @ 01/09/11 09:03 AM
Quote:
Originally Posted by SoxFan01605
How do you know (no sarcasm/snarkiness btw, just curious)? These guys are good about trying to get stuff in incrementally rather than forcing it in for the sake of it.

It seems like (much like other changes in the past-like the last few years of getting the progressive lighting in the way they want it) they have a plan to get it in. This year seem to be adding it and making sure it rains when and where it should. Then Delays and other effects get added after that is implemented properly (along with whatever tweaks they need to make to the rain itself). It might simply be a QA issue.

I'm no developer, but coding a game seems (procedurally) not much different than building electronics (something I'm more familiar with). You add things in increments so it's easier to pinpoint potential errors that may crop up from any additions you make.

It could also be a simple priority situation (rain delays, while perhaps doable, were lower priority than tuning other related areas). Everything, especially when you are essentially dealing with less than a year to make changes, add features, and check bugs (Which I think most here would agree is an area that slipped a bit the last couple years and should be a focus), comes with it's own costs to time, budget, resources, etc. I'm sure these guys weighed options exhaustively rather than just arbitrarily choosing to omit part of a feature.
Maybe it takes 2 tries or years to get it perfect! Last year w the lighting we all thought it was perfect but now look at the lighting how they slowed down the progression of it. Maybe in next years game the rain will be perfect!
 
# 125 enyc718 @ 01/09/11 09:40 AM
Quote:
Originally Posted by ghm125
to me the game was just fine,but after reading up on all the new stuff just gonna make it even better....if thats possible?....man I cant wait!...
Im with you bro. I love MLB 10, im still playing it. As a sports gamer ONLY, i didn't think it could get better than it already was. But from reading and screenshots and all that, MLB 11 looks like it will easily top MLB 10.

As far as rain goes, man just the addition of it is awesome!!! who needs double headers. We are not obligated to play back to back games like they do in real life so it doesnt really make it a double header for us if we dont play the 2nd game. I dont know if im explaining right but hopefully some of you understand what im trying to say. Just rain alone and it affecting the field play like grounders and stuff is good enough for me.

This is all positive info!! Cant wait for March 8th!!
 
# 126 countryboy @ 01/09/11 09:41 AM
Quote:
Originally Posted by dmbfan1970
If i remember there was fog in the rain video I'm uploading to OS now. The rain is hard to see in the video because of the grayness of the sky and the fog. I should of gotten closer to the television. Upload will take about an hour from now to OS youtube.

sweet!

 
# 127 ripwalk @ 01/09/11 10:31 AM
Quote:
Originally Posted by shyvoodoo
OK.. your upset about not having rain delays??? How stupid does this sound??
OK, YOU tell US what will happen in the case of a "rain delay"??
Do we sit in front of the TV for an hour or two hoping for this "virtual" rain storm to pass through our PS3s???
Do we play mini games until this "rainstorm" stop???
What do we do???? Do the game tell us to comeback after dinnertime so you can continue your game?? How do you rationally implement a "virtual" rain delay???
I can understand rainouts, where your teams game is PPD for the day, and you have to play 2 games on the calender day, effecting your teams lineup and pitching rotation, but rain delays??

My only concern is rain in a stadium that has a retractable roof. I dont want to see an instance like we seen in Madden 11 this year when its raining inside cowboys stadium.. thats funny stuff..
If the temperature outside is over 90 degrees or under 60 degrees, the roof should be closed. Thats the only cosmetic thing we should have with this game right now.
I am pretty certain those talking about wanting rain delays aren't wanting to actually have to sit there with their PS3 waiting until the game can start again. A rain delay could simply include a cutscene of players sitting around in the dugout, or leaving to go into the clubhouse, then fade to black for a quick second, then fade back in with the announcers saying "And we're back" etc... Voila.
 
# 128 Karle @ 01/09/11 10:33 AM
The major effect of rain delays is that it messes up your pitching rotation. After a rain delay of substantial time the original starting pitchers are unable to continue and have to be replaced.

Karle
 
# 129 HustlinOwl @ 01/09/11 10:59 AM
Quote:
Originally Posted by HustlinOwl
dmbfan has the grabbing of the helmet around 2nd base for HR trouts been toned down or removed?
anyone, I know someone has hit a HR by now
 
# 130 AtlBraves09 @ 01/09/11 11:23 AM
DMB, did you notice if the throwing meter reacted differently in tougher situations? For instance, does the throwing meter fill up faster on off balance throws or slow rollers than it does on routine plays? It would be really nice if there was an added difficulty to making tough plays on the run.
 
# 131 ElroyJetson @ 01/09/11 11:29 AM
Quote:
Originally Posted by Karle
The major effect of rain delays is that it messes up your pitching rotation. After a rain delay of substantial time the original starting pitchers are unable to continue and have to be replaced.

Karle
Double Headers as well.
 
# 132 42 @ 01/09/11 11:47 AM
Quote:
Originally Posted by HustlinOwl
anyone, I know someone has hit a HR by now

I'll let you know in a couple days...
 
# 133 nemesis04 @ 01/09/11 11:50 AM
Quote:
Originally Posted by 42
I'll let you know in a couple days...
You give up a good amount of homers so you should be good at reporting back on that. Ok.....good!
 
# 134 42 @ 01/09/11 11:57 AM
Quote:
Originally Posted by nemesis04
You give up a good amount of homers so you should be good at reporting back on that. Ok.....good!

 
# 135 thundergatti @ 01/09/11 12:13 PM
Quote:
Originally Posted by Pared
I bet if you had your wish with the LS to control the location you'd hate it. To have to control the location as it moves AND the RS is a nightmare.
I completely disagree.

MLB 2k10 cursor hitting had use of both sticks, and it was awesome. It's not that you have to follow the trajectory of the pitch with the cursor as it moves, although you could do this if you wanted. The beauty of it is that it incorporates the ability to recognize the different types of pitches. For example, if you read the pitch as a curveball, you don't have to follow the arc of the curveball as it drops; after you read the pitch, you just move the cursor down to the area of the zone where you think it will end up, and then swing.

This works, because generally speaking, over a couple of pitches, you start to recognize the predictable arc of each pitcher's pitches. And once you read the curveball, for instance, you get a sense of how far it drops and know where to move the ball. I think its a very good simulation of hand-eye coordination.

I thought that this type of left analog and right analog hitting system was in. I am gravely disappointed if it is not in. If I'm reading the impression wrong, someone please correct me.
 
# 136 Lewis160 @ 01/09/11 01:27 PM
Maybe we can play mini games such as mvp 2005 had..http://www.youtube.com/watch?v=IumAi...e_gdata_player
 
# 137 MichaelCook17 @ 01/09/11 01:32 PM
Quote:
Originally Posted by Lewis160
Maybe we can play mini games such as mvp 2005 had..http://www.youtube.com/watch?v=IumAi...e_gdata_player
Maybe be able to have batting practice underneath the stadium, or some pitching mini-game.

Or what about the opportunity to view another game that's in progress during your delay? But honestly, just the import of rain into the Show is amazing. I love how this game gets even more amazing after I thought they could do nothing else.
 
# 138 Blzer @ 01/09/11 01:53 PM
Yes but capa, I would be pretty disappointed if each game with rain was going to be delayed. I don't want to see that every time. In fact, the problem with "rare things" or just unique things in general is there always seems to be just one type of cut scene for it. Just like replaying home runs or kicking a beach ball off the field, there will only be one kind of way to see that animation unless they switch it up a lot.

But my main point was going to be that I always disliked weather effects in baseball video games because they weren't dynamic. In The Show, they will be. That would be nice for a game to start off with sun and a patch of heavy clouds where eventually you start to get a drizzle and maybe even heavy enough rain to delay the game, but see now this is more difficult to program in. Plus, I'd rather go with postponements included, not just delays. Either go all out with it or leave it out IMO.
 
# 139 Shaffer26 @ 01/09/11 01:59 PM
Quote:
Originally Posted by Blzer
Yes but capa, I would be pretty disappointed if each game with rain was going to be delayed. I don't want to see that every time. In fact, the problem with "rare things" or just unique things in general is there always seems to be just one type of cut scene for it. Just like replaying home runs or kicking a beach ball off the field, there will only be one kind of way to see that animation unless they switch it up a lot.

But my main point was going to be that I always disliked weather effects in baseball video games because they weren't dynamic. In The Show, they will be. That would be nice for a game to start off with sun and a patch of heavy clouds where eventually you start to get a drizzle and maybe even heavy enough rain to delay the game, but see now this is more difficult to program in. Plus, I'd rather go with postponements included, not just delays. Either go all out with it or leave it out IMO.
Sweet! Didn't know the rain would be dynamic, very awesome news.
 
# 140 Shaffer26 @ 01/09/11 02:00 PM
Quote:
Originally Posted by Lewis160
Maybe we can play mini games such as mvp 2005 had..http://www.youtube.com/watch?v=IumAi...e_gdata_player
I loved MVP's mini games, would certainly be a cool addition if added in The Show.
 


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