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NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 201 djwax90 @ 09/02/12 07:17 PM
Quote:
Originally Posted by JasonMartin
Give me a break, you weren't even talking about the skills anymore. It was about who is the better player/defender/who was better for the team.
The core of the argument was whether or not a player can be a defensive anchor in a way that makes his teammates better defensively, as well, which is what the Anchor perk does. Chandler is simply one of the best (if not THE best) modern example to justify how it is absolutely possible to make your teammates better defensively while you're on the court with them.
 
# 202 Thunder Storm @ 09/02/12 07:18 PM
Jeremy Lin has skill multiplier that can make his steals go up to 90 when its triggered, that is something to be worried about.

Great defensive players like Chandler or KG having large effects on defense is to be expected.
 
# 203 francium34 @ 09/02/12 07:20 PM
Quote:
Originally Posted by J_Posse
Dude, these are just what these guys specialize in. It doesn't mean that they're the best at dunking, blocking or dribbling. Jordan isn't the greatest at every aspect of basketball, so why are you using him when comparing these players and they're individual skill?
my bad, i basically jumbled two arguments together.
1 was that these players shouldn't have those skills. Kemba shot 36.6% last year, he shouldn't be getting any FG bump. Lin didn't play particularly impressive on ball defense. etc (this is of course only my opinion, and can be easily changed by roster edits)

2. Because 2k decided to cap SS at 5, great players suffer. Let's assume LeBron gets Lockdown, Chase block, shot creator, finisher, and playmaker. But in real life I'd argue he also throws great lop passes, probably better than Felton. Felton (Alley-Ooper) gets a bump in attributes while Lebron doesn't. I hope 2k makes the game so that Felton's passing is only OK normally, but gets bumped up when throwing lobs, but even then he should still not be as effective as LeBron.

SS is great for the same tier of guys. Role players will have more character. The elite guys won't play the same. But when you compare across tiers, 2k has to make sure the balance is still there. Also I'm a bit uneasy on how the system will detect "situations"--when SS should and should not be activated (like MP in 2k12, which had some problems recognizing situations).Which is why I'm probably getting this for PC, just in case something quirky happens, then at least the PC modding community might come up with a fix.
 
# 204 Boilerbuzz @ 09/02/12 07:20 PM
Quote:
Originally Posted by RyanFitzmagic
...
OK man. You believe what you want to believe. I'll trust actual players and coaches. Find me some players and coaches that do NOT believe in the concept of a defensive anchor and then you'll get someone to think about coming to your side. There's no point in continuing this because you clearly aren't trying to hear the arguments subjectively. As one poster said - even if you don't agree with it - is it THAT much of a crime to have it in the game?

Plus now you have a like from fluent2332, so this is where I came in.
 
# 205 RyanFitzmagic @ 09/02/12 07:21 PM
Quote:
Originally Posted by Boilerbuzz
OK man. You believe what you want to believe. I'll trust actual players and coaches. Find me some players and coaches that do NOT believe in the concept of a defensive anchor and then you'll get someone to think about coming to your side. There's no point in continuing this because you clearly aren't trying to hear the arguments subjectively. As one poster said - even if you don't agree with it - is it THAT much of a crime to have it in the game?

Plus now you have a like from fluent2332, so this is where I came in.
Once again, no one said defensive anchors don't exist. But players don't magically become better because of them. Defensive anchors cover up mistakes, they don't decrease them.
 
# 206 djwax90 @ 09/02/12 07:22 PM
Quote:
Originally Posted by RyanFitzmagic
You're the one saying that a player can affect a team's defense without even being there. That's ludicrous.
Chandler affected the Mavs defense in 2011, even while he was on the bench. Not because he was on the bench, but because he had changed the defensive culture of the team. I'm guessing you didn't watch the clip. I guess when Dirk Nowitzki, Jason Terry, and JJ Barea agree with me (or vice versa) on this point, the point must be flawed somehow.


Quote:
Originally Posted by RyanFitzmagic
The point is that Chandler is not as important to his team defensively as people think.
You, sir, are clearly in the minority with that opinion. In fact, that's the first time I've heard anyone say that, but I guess there's a first time for everything.
 
# 207 JCEVO @ 09/02/12 07:22 PM
all i know and care about. if SS is anything like APF 2k8 version of signature skills then this will be a major plus for basketball games. one thing i hope is they didnt build the SS system under the old rating/tendency system

there should be a new rating system and catergories as well as tendency
 
# 208 Rdub33 @ 09/02/12 07:23 PM
If I know Dwight or chandler is anchoring my defense I am going to be confident crowding my guy and forcing him baseline. Whereas if I I have Channing frye behind me I'm giving cushion u better believe it. Ryan that is why anchors make their teams better.
 
# 209 RyanFitzmagic @ 09/02/12 07:23 PM
Quote:
Originally Posted by djwax90
Chandler affected the Mavs defense in 2011, even while he was on the bench. Not because he was on the bench, but because he had changed the defensive culture of the team. I'm guessing you didn't watch the clip. I guess when Dirk Nowitzki, Jason Terry, and JJ Barea agree with me (or vice versa) on this point, the point must be flawed somehow.
Or maybe it was because of the coaching :-O

Quote:
Originally Posted by djwax90
You, sir, are clearly in the minority with that opinion. In fact, that's the first time I've heard anyone say that, but I guess there's a first time for everything.
I already posted statistical evidence that the Mavs were Top 10 with Chandler in 2011 and Top 10 without him in 2012. You can put your fingers in your ear and go "lalalalala I can't hear you" if you want, but that won't make me wrong.
 
# 210 youALREADYknow @ 09/02/12 07:23 PM
Pretty much what was expected: Some good, some bad. It's still going to come down to roster implementation at the end of the day, so we won't know the final verdict until October 2nd.

My only problem with what was posted are some of the modifiers. 6-12 point attribute point changes for teammates/opponents because of a player having a Sig Skill are a bit drastic. 10-30% differences in probabilities are drastic changes from the baseline.

I know why it was done though. They want the effect to be obvious and in your face. It's still somewhat arcade-based and something I'd expect from an NBA Jam game. Quite a few of the skills can be manipulated for the sim crowd when combined with objective and very thoroughly designed rosters and that's the good news that can be taken away from this.
 
# 211 Thunder Storm @ 09/02/12 07:27 PM
Quote:
Originally Posted by RyanFitzmagic
Once again, no one said defensive anchors don't exist. But players don't magically become better because of them. Defensive anchors cover up mistakes, they don't decrease them.
I get what you're saying. IRL Chandler cannot make Steve Novak a better on-ball defender.

but for the GAMES sake it works. It balances out the effect that floor general will plus it will make so that the in-game team defensive rating replicates the real life defensive rating.
 
# 212 Boilerbuzz @ 09/02/12 07:28 PM
Quote:
Originally Posted by RyanFitzmagic
Once again, no one said defensive anchors don't exist. But players don't magically become better because of them. Defensive anchors cover up mistakes, they don't decrease them.
So why are we even discussing this then? Now you're REALLY arguing semantics. If I'm on the perimeter, I know with a guy like Chandler, I can take more risks and have them covered up. But the times I succeed go up. There's a net positive there! What do you want to call that effect?
 
# 213 Boilerbuzz @ 09/02/12 07:30 PM
Quote:
Originally Posted by JCEVO
all i know and care about. if SS is anything like APF 2k8 version of signature skills then this will be a major plus for basketball games. one thing i hope is they didnt build the SS system under the old rating/tendency system

there should be a new rating system and catergories as well as tendency
I COMPLETELY agree with you man. But one step at a time.
 
# 214 RyanFitzmagic @ 09/02/12 07:30 PM
Quote:
Originally Posted by Boilerbuzz
So why are we even discussing this then? Now you're REALLY arguing semantics. If I'm on the perimeter, I know with a guy like Chandler, I can take more risks and have them covered up. But the times I succeed go up. There's a net positive there! What do you want to call that effect?
No, the times you succeed do NOT go up. The times you get bailed out for getting dusted by your assignment go up.

Dwight Howard on the floor does not make Turkoglu a better defender. Turkoglu can play tight because he knows Dwight will cover up his mistakes, but whether or not Dwight was there, Hedo would still get dusted.
 
# 215 J_Posse @ 09/02/12 07:31 PM
Quote:
Originally Posted by francium34
my bad, i basically jumbled two arguments together.
1 was that these players shouldn't have those skills. Kemba shot 36.6% last year, he shouldn't be getting any FG bump. Lin didn't play particularly impressive on ball defense. etc (this is of course only my opinion, and can be easily changed by roster edits)

2. Because 2k decided to cap SS at 5, great players suffer. Let's assume LeBron gets Lockdown, Chase block, shot creator, finisher, and playmaker. But in real life I'd argue he also throws great lop passes, probably better than Felton. Felton (Alley-Ooper) gets a bump in attributes while Lebron doesn't. I hope 2k makes the game so that Felton's passing is only OK normally, but gets bumped up when throwing lobs, but even then he should still not be as effective as LeBron.
Valid points, that I tend to agree with. As this feature is refined and structured better in future iterations the Sig Skill cap limit may increase or be removed entirely. I think for the first year that having a cap limit is acceptable.

I'm hoping they add one for players that use floaters a lot (i.e. Tony Parker, Derrick Rose, Chris Paul and Gary Neal) in the future.
 
# 216 djwax90 @ 09/02/12 07:32 PM
Quote:
Originally Posted by RyanFitzmagic
Or maybe it was because of the coaching :-O
Right, the players said Chandler was the sole addition to the team that changed the defensive culture of the team, so that means they think Carlisle and his assistants are why the defensive culture of the team changed. Your logic astounds me. PS: stop trying to argue against the interviews without having watched them, because you clearly didn't.

Quote:
Originally Posted by RyanFitzmagic
I already posted statistical evidence that the Mavs were Top 10 with Chandler in 2011 and Top 10 without him in 2012. You can put your fingers in your ear and go "lalalalala I can't hear you" if you want, but that won't make me wrong.
The 2011 to 2012 argument holds no water compared to the 2010-2011 argument. 99% of my argument has been about the change from 2010 to 2011: a dramatic change rather than no significant change. I said (one time) Chandler's impact had carried over from 2011 to 2012, and you refuse to believe that that could possibly ever be true. I haven't even touched on the 2011 to 2012 stats in about 5 posts. It's like you're clinging to it for dear life.

I think I'll chalk up the rest of your posts to sheer trolling. Clearly, by way of likes, people seem to agree you've already been delivered a hefty smackdown.
 
# 217 francium34 @ 09/02/12 07:33 PM
Quote:
Originally Posted by youALREADYknow
Pretty much what was expected: Some good, some bad. It's still going to come down to roster implementation at the end of the day, so we won't know the final verdict until October 2nd.

My only problem with what was posted are some of the modifiers. 6-12 point attribute point changes for teammates/opponents because of a player having a Sig Skill are a bit drastic. 10-30% differences in probabilities are drastic changes from the baseline.

I know why it was done though. They want the effect to be obvious and in your face. It's still somewhat arcade-based and something I'd expect from an NBA Jam game. Quite a few of the skills can be manipulated for the sim crowd when combined with objective and very thoroughly designed rosters and that's the good news that can be taken away from this.
It's going to be interesting. 2k is essentially trying to mimic "momentum" and "chemistry". Mystics terms that stat heads furiously debate. (like the kind we see right here)

It might make a better gaming experience, but I worry the competitive-online community will not be too thrilled.
 
# 218 Da_Czar @ 09/02/12 07:34 PM
Quote:
Originally Posted by RyanFitzmagic
Wouldn't a shooter normally be deterred by a shot-blocker simply because the shot will be blocked, and not because some supernatural, Space-Jam talent decrease will occur as a result?
I'm not here to dance with you over something you apparently don't think is a good idea. LOL You have your opinion I offered a different viewpoint.
 
# 219 Boilerbuzz @ 09/02/12 07:36 PM
Quote:
Originally Posted by RyanFitzmagic
No, the times you succeed do NOT go up. The times you get bailed out for getting dusted by your assignment go up.

Dwight Howard on the floor does not make Turkoglu a better defender. Turkoglu can play tight because he knows Dwight will cover up his mistakes, but whether or not Dwight was there, Hedo would still get dusted.
Yes they do. Example - I attempt no steals - I get zero steals. I attempt 5 steals, get 1 one (Chandler covers up the missed 4). Net effect - +1 steal!

Simple enough? Now, what do you want to call that effect?!

Another poster said - Chandler allows him to pressure the ball more leading to tougher passes and more contested shots at the risk of the drive that Chandler covers up. What do you want to call that effect?

You're coming off as if the effect is going to turn every teammate into Gary Payton. Well, hell, a guy that's rated 55 versus 50 is still ***. Why is this such a big deal for you? Just answer that. I'm not going to argue the rest with you.
 
# 220 RyanFitzmagic @ 09/02/12 07:36 PM
Quote:
Originally Posted by djwax90
Right, the players said Chandler was the sole addition to the team that changed the defensive culture of the team, so that means they think Carlisle and his assistants are why the defensive culture of the team changed. Your logic astounds me. PS: stop trying to argue against the interviews without having watched them, because you clearly didn't.

The 2011 to 2012 argument holds no water compared to the 2010-2011 argument. 99% of my argument has been about the change from 2010 to 2011: a dramatic change rather than no significant change. I said (one time) Chandler's impact had carried over from 2011 to 2012, and you refuse to believe that that could possibly ever be true. I haven't even touched on the 2011 to 2012 stats in about 5 posts. It's like you're clinging to it for dear life.

I think I'll chalk up the rest of your posts to sheer trolling. Clearly, by way of likes, people seem to agree you've already been delivered a hefty smackdown.
So the fact that Dallas didn't fall off at all without Chandler means nothing to you. Okay.

Your ignorance is dazzling.

Quote:
Originally Posted by Da_Czar
I'm not here to dance with you over something you apparently don't think is a good idea. LOL You have your opinion I offered a different viewpoint.
You didn't answer my question. Is that or is that not how intimidation by shot-blockers works?
 


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