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Madden NFL 25 News Post


VSN has posted an interview with Madden NFL 25 Lead Designer for Connected Franchise, Josh Looman.

Quote:
VSN: Coach Contracts for when we just play as Coaches? Will Owners be different in the coach they want depending on their style? How will CPU Owners handle 32 Human Coaches when it comes to firing and hiring someone new?

Josh Looman: We have built new logic in to the coach hiring process. We’ve added scouts and trainers to the game. So if you are an owner, you can hire a head coach, scout or trainer. If you are a coach, your owner will wait until the end of the offseason and make a decision on your contract. Last year if your contract was up, basically that was it. This year the team will actually look at you and make you an offer.

Coach Firing will still be a feature that you can turn off and on but if you are an owner you can be forced to sell the team if you are running it into the red. We are also working on a feature that if you are forced to sell a team, you can’t just rejoin that league as the owner of that team. You will have to take over another team. We don’t want people running a team into the ground as the owner in an online league and then turning around and running them into the ground even more. Everything as a coach and player will be back again this year.

A lot of decisions that we make sadly are the result of people trying to exploit the game. It’s not all about adding cool new things since we have to spend a lot of time coding to block exploits.

One of our favorite new features this year is the ability to relocate a team in owner mode but the community guys really wanted us to have the ability to turn it on or off by league so we put that in as an option to be decided by the commissioners and league members.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
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Member Comments
# 121 Mauler97 @ 05/30/13 04:11 PM
The fonts and menu screens are reminding on Head Coach '09 which is a very good thing. I can't wait to hear more about this game.

Anyone know if Shefter and Wingo do audio draft storylines during the season? Also is are there any screen shots of draft day?

I hope they open up certain physical attributes for all prospects that participate in the combine. Even if it's just a letter grade. It's kinda dumb that they have a combine but we learn nothing about the prospects unless we scout them.
 
# 122 thinkjoey @ 05/30/13 05:14 PM
Quote:
Originally Posted by KingV2k3
This is a great, long overdue development but my concern is that, whenever the developers try something new they tend to "over-implement" it...

It'll be great to not see 35 year old Michael Turners starting, but if they're going to make them useless after a few seasons, well...

Guess we have to "wait and see" but this one jumped out at me as a POSSIBLE over-implementation" waitin' to happen...

I hope they find a way to tie HB "regression" to cumulative carries...I've seen MANY articles where they find that THAT is the most telling stat where "longevity" at the position is concerned...

THEN they have to account for the RARE Curtis Martin / Emmett Smith that improbably lasts waaaaaay beyond expectation...

How do you make a realistic determination of WHO those guys are / could be?

Interesting!
I read the answer to this in one of the interviews/articles...cannot remember where

Pretty much if a veteran guy is about to produce enough to offset the regression then that player will continue to play well and not regress. If they are a backup or on the bench then expect the regression to happen much faster.

Quote:
Originally Posted by MrBill
Let me know if you guys have any follow up questions that haven't been answered yet. I have an interview with Mike Young (Madden Producer) set for this Friday afternoon.

Thanks MrBill for allowing us to put some input in. My only question is simple really...Will the MVP of the Super Bowl have a bigger impact than M13? In M13 if someone was named MVP of the Super Bowl...it would hardly be announced and would not be added to their player information like a season MVP stat would. I think it is something small, but I took notice of.
 
# 123 infemous @ 05/30/13 08:16 PM
Also, please implore to Mike Young that just a short little cut scene of 1st round picks being given jerseys at the draft (which can be toggled on and off) would go a LONG way to making the draft replicate the drama that it is in real life.
 
# 124 Gosens6 @ 05/30/13 08:56 PM
Quote:
Originally Posted by qdog
so let me get this straight , if you import draft classes you wont get story lines on that draft class? if no, when you import them (draft class) will they be represented in the twitter feed during the season. my take on this is if you going to bring imported draft classes in then they need to be represented in the story lines and the twitter feed during your season.

another question, When you import the draft classes will their still be sleepers or gems so to speak, in that imported class
How do you expect to get draft storylines for your imported NCAA players?? The storylines are specifically created for the games hand made created draft classes.

The game doesn't just randomly "invent" story lines, they're already pre made for the pre made draft classes.

So to answer your question, no, you won't get any storylines when you import draft classes.
 
# 125 MrBill @ 05/31/13 01:13 PM
Quote:
Originally Posted by thinkjoey
Thanks MrBill for allowing us to put some input in. My only question is simple really...Will the MVP of the Super Bowl have a bigger impact than M13? In M13 if someone was named MVP of the Super Bowl...it would hardly be announced and would not be added to their player information like a season MVP stat would. I think it is something small, but I took notice of.
Glad to help try and get the answers to the questions. I'll try to work it into our chat.

Quote:
Originally Posted by infemous
Also, please implore to Mike Young that just a short little cut scene of 1st round picks being given jerseys at the draft (which can be toggled on and off) would go a LONG way to making the draft replicate the drama that it is in real life.
Noted
 
# 126 rootofalleli @ 05/31/13 07:32 PM
It's probably a little late for this, but I just saw this blog post for NCAA:

http://www.easports.com/ncaa-footbal...4-coach-skills

Basically, there are coaching talent trees with traits for game management and recruiting. Coordinators are in the game and also have talent trees to spend XP on. This is a million billion trillion times better (at least!) than the current system for coaches in Madden.

These traits should have a much more varied and interesting effect on gameplay and team management, and they add depth to decisions like when to call a timeout or whether to attempt a kick. They also force the user to make interesting choices about which traits are more important and what strategy will produce more wins: you can try to coach players up or you can recruit better talent.

If you read the blog in detail, there is SO much in there that should make coaches matter and actually feel like coaches instead of the nothing that they are in Madden. ***Anyone who is in touch with Madden devs, please ask if/when a system like this is coming to Madden.*** I don't play NCAA and I have no idea if this system is something that was tried before this year. I don't know if it has sucked or will suck. But I strongly doubt it would be any less than a significant upgrade over what we have in Madden. I really wish we got something like this instead of the tycoon mini-game stuff. Forgive me if this is old news - I happened to check on NCAA and my head exploded when I saw what's happening over there.
 
# 127 infemous @ 06/01/13 12:45 AM
Quote:
Originally Posted by MrBill
Glad to help try and get the answers to the questions. I'll try to work it into our chat.



Noted
Many many many thanks.
 
# 128 Pete Dahh Sneak @ 06/01/13 02:14 AM
Quote:
Originally Posted by rootofalleli
It's probably a little late for this, but I just saw this blog post for NCAA:

http://www.easports.com/ncaa-footbal...4-coach-skills

Basically, there are coaching talent trees with traits for game management and recruiting. Coordinators are in the game and also have talent trees to spend XP on. This is a million billion trillion times better (at least!) than the current system for coaches in Madden.

These traits should have a much more varied and interesting effect on gameplay and team management, and they add depth to decisions like when to call a timeout or whether to attempt a kick. They also force the user to make interesting choices about which traits are more important and what strategy will produce more wins: you can try to coach players up or you can recruit better talent.

If you read the blog in detail, there is SO much in there that should make coaches matter and actually feel like coaches instead of the nothing that they are in Madden. ***Anyone who is in touch with Madden devs, please ask if/when a system like this is coming to Madden.*** I don't play NCAA and I have no idea if this system is something that was tried before this year. I don't know if it has sucked or will suck. But I strongly doubt it would be any less than a significant upgrade over what we have in Madden. I really wish we got something like this instead of the tycoon mini-game stuff. Forgive me if this is old news - I happened to check on NCAA and my head exploded when I saw what's happening over there.
They either have devs who worked on HC09 or got the idea from HC09. Looman was the head guy on that game I believe, he knows all about the tree.
 
# 129 jpdavis82 @ 06/02/13 08:14 PM
Quote:
Originally Posted by californ14
NCAA 14 may be the best game this year....
Not a chance, people are drastically underestimating how good madden 25 is going to be.
 
# 130 rootofalleli @ 06/02/13 08:51 PM
Quote:
Originally Posted by jpdavis82
Not a chance, people are drastically underestimating how good madden 25 is going to be.
I might enjoy the game on the field more than I did with M13, but that's a pretty low bar for me. Owner mode isn't something I really missed - I've wanted a deeper experience from franchise for a long time, not a tycoon game. NCAA seems to be trying harder to be that game, but Madden isn't.

Honestly, if anyone had asked me in 2003 what franchise mode would look like by now, I would have confidently described something far richer than what M25 promises. If posters I trust here buy the game and have something good to say about AI improvements for franchise mode, I'll probably cave in. Right now the news isn't encouraging.
 
# 131 moylan1234 @ 06/03/13 12:06 AM
Quote:
Originally Posted by jpdavis82
Not a chance, people are drastically underestimating how good madden 25 is going to be.
people have been known to say that every year. you might be right but i'll need to see it with my own eyes first the announcements so far have not impressed me. I agree right now NCAA is looking like the game to get
 
# 132 jpdavis82 @ 06/03/13 12:48 AM
Quote:
Originally Posted by rootofalleli
I might enjoy the game on the field more than I did with M13, but that's a pretty low bar for me. Owner mode isn't something I really missed - I've wanted a deeper experience from franchise for a long time, not a tycoon game. NCAA seems to be trying harder to be that game, but Madden isn't.

Honestly, if anyone had asked me in 2003 what franchise mode would look like by now, I would have confidently described something far richer than what M25 promises. If posters I trust here buy the game and have something good to say about AI improvements for franchise mode, I'll probably cave in. Right now the news isn't encouraging.
The game on the field is what matters, gameplay must be first priority from now on.
 
# 133 secondsolution @ 06/03/13 12:54 AM
Quote:
Originally Posted by jpdavis82
Not a chance, people are drastically underestimating how good madden 25 is going to be.
Until they confirm that the AI issues have been fixed for Madden 25 I am not going to be excited for it. I hope they release some videos of someone playing against the CPU at E3 so we can see if there is an improvement.
 
# 134 roadman @ 06/03/13 12:55 AM
I must be reading something different on the NCAA forums.

Just last week there were people criticizing loudly the lack of improvements from 13 to 14.

Eh, maybe the wind blows differently on a daily basis over there.
 
# 135 bigad216 @ 06/15/13 05:16 PM
Can someone please tell me if you can play with a created player in ccm offline
 
# 136 metovics8 @ 06/25/13 12:24 AM
if i have a imported team from team builder in NCAA and the players that make it into madden will the college say N/A or will it have the actual college name after importing draft classes?
 
# 137 JBH3 @ 06/26/13 08:12 AM
Sounds promising. Looking forward to M25 on my Xbone.
 
# 138 KBLover @ 06/28/13 12:06 AM
Quote:
Originally Posted by DUDERMAN
What they should do is have random names and schools and slightly varied height and weights for every player coming out. Then, instead of having 30 draft classes, have all the players from every draft go into a single draft pool to create a random draft class every year. Once a player is put into the draft, they are removed from the draft pool. Obviously, it would need to be tuned so you only get X amount of stars per draft. As for the story players, you can attach one story to 10 different players and once it is used for a player, it can't be used again in future drafts.

Or come up with a good random player generator so what you get is random from every playthrough, every class, etc.

Then no guide is possible because who knows what you'll exactly get. Yet the players would still make "football sense".

Like how OOTP does draft classes - you don't know what you'll get, but most players make "baseball sense" and are worth scouting out. Only guide you could make is general player evaluation/picking guys for X scheme or Y role.
 
# 139 roadman @ 07/28/13 04:45 PM
Quote:
Originally Posted by roadman
Mr. Bill;

I hope you go into a more gameplay q @ a with Mike Young.

Please ask him if the AI CPU is much better at playcalling.

2 issues last year.

1. The CPU would run alot on first down. Hardly saw any passing from passing teams like the Saints, Packers, etc....

2. Late game playcalling from the CPU was to put it mildy, atrocious. 2:00 minutes left in the half, CPU trailing by less than 10 points and running out the clock.

Thanks.
Mr. Bill;

Did you receive any feedback from Michael Young or Josh Looman on this? You mentioned you would follow up with him about this subject.

Thanks.
 
# 140 mhaith @ 07/29/13 09:36 AM
have a dynasty question n didnt kno where to ask so i figured this may b a good place.... if you do depth chart and formation subs to your roster will it carry over when you start your offline dynasty?? for instance i plan on playin with da niners....but while editing rosters i change formation subs and depth chart for all other teams.....when my dynasty starts will it remain like that? or will it start from scratch since im only controlling san fran? very important question to me cuz i will save pointless hours n doing this if it wont work in dynasty? again i apoligize if this is off subject but i needed to kno
 


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