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NHL 14 News Post


The NHL 14 demo is available now for 360 users (queue it up here at 1.46 GB) and later today for PS3 users. We will update this post when it arrives. The NHL 14 demo details can be found here. Please post your impressions here and post your feedback to the developers here.

Game: NHL 14Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 6 - View All
NHL 14 Videos
Member Comments
# 161 Gerg04 @ 08/23/13 07:30 PM
Quote:
Originally Posted by savoie2006
And mass revolts equal the end of series (NHL 2K). There isn't enough popularity in hockey gaming for more than one. Out of curiosity, did you change the skill level or anything before you started playing?
You're probably right. It's just sad really. No competition equals laziness and we, the end user, loyalists to EA, are the ones who pay for it.

I did. It was more fun on hardcore sim. It just feels like more of the same. I'll likely still buy it, as I'm a hockey fan above all else. Just sucks that we have to pay for this every year while EA laughs their way to the bank.

Sent from my Galaxy Nexus using Tapatalk 4
 
# 162 canucksss @ 08/23/13 08:02 PM
Quote:
Originally Posted by Gerg04
You're probably right. It's just sad really. No competition equals laziness and we, the end user, loyalists to EA, are the ones who pay for it.

I did. It was more fun on hardcore sim. It just feels like more of the same. I'll likely still buy it, as I'm a hockey fan above all else. Just sucks that we have to pay for this every year while EA laughs their way to the bank.

Sent from my Galaxy Nexus using Tapatalk 4
i totally agree in your other post, but our difference is that I will abstain from buying this 14, since fighting is the only big difference from 13. In the other post, some observed that fighting is now happening even to the players not known for fighting...this is what my issue prior to the release of the DEMO...true enough its there

I dont believe that EA will stop producing the game if there's a big dent in the sales. They have cornered the market, why will anybody pull out their product if its the only one in the market?

As good businessman, improve your product, satisfy the cravings of the people (in this case do not abandon the SIM style players and the people who love to play offline BAGM) to earn MORE money.
 
# 163 Gerg04 @ 08/23/13 11:03 PM
Anyone else feel like shot aim is completely random/broken/doesn't work even a little?

I clearly and emphatically hold down on the LS to keep a shot along the ice, only end up with a high shot. Anyone notice this? Am I doing something wrong? If I hold LT (vision control) I just do a spin-o-rama...

Sent from my Galaxy Nexus using Tapatalk 4
 
# 164 Dispatch @ 08/24/13 01:06 AM
Quote:
Originally Posted by Gerg04
Anyone else feel like shot aim is completely random/broken/doesn't work even a little?

I clearly and emphatically hold down on the LS to keep a shot along the ice, only end up with a high shot. Anyone notice this? Am I doing something wrong? If I hold LT (vision control) I just do a spin-o-rama...

Sent from my Galaxy Nexus using Tapatalk 4
I haven't had a problem. In order to aim better I feel like you need to control your speed. If you're at more of a coasting speed I think you'll see better results. Another thing to factor into all of this is the curve on the stick. Some players might have a curve on their stick that makes it hard for them to keep it low. I definitely don't think the aiming is broke though. I've picked plenty of corners in the demo.
 
# 165 bigwill33 @ 08/24/13 01:50 AM
Quote:
Originally Posted by Gerg04
Anyone else feel like shot aim is completely random/broken/doesn't work even a little?

I clearly and emphatically hold down on the LS to keep a shot along the ice, only end up with a high shot. Anyone notice this? Am I doing something wrong? If I hold LT (vision control) I just do a spin-o-rama...

Sent from my Galaxy Nexus using Tapatalk 4
Vision control hasn't been in the game since '12. LT is the skate backwards button and when tapped while carrying the puck it does a spin move.

As Dispatch stated, be sure to not be skating at a high speed (moving your feet) when you shoot as that will cause your shots to stray from where you are aiming.

Why they took out vision control is beyond me. They could have mapped skating backwards to a different button or something, but whatever. But it was a pain in the arse trying to face the puck or open up for a pass in front of the net when you are stationary and planted or trying to glide. Or you even still get the random interference call from hitting up on the shoot stick and accidently checking someone because the pass hasn't quite gotten to your stick blade yet for the one-timer. 3 years from now vision control will return as a *NEW FEATURE*!
 
# 166 Majingir @ 08/24/13 11:56 AM
I'm not playing the demo, so can anyone else tell me what the penalties are like in the game? Has EA Sports fixed the 2+ year long penalty problem, or do we rarely see penalties at all(and if we do,are they at least realistic? Instead of NHL13 where you'd get a penalty for skating like 5 feet from the opposing player)
 
# 167 BlueNGold @ 08/24/13 11:57 AM
Quote:
Originally Posted by Majingir
I'm not playing the demo, so can anyone else tell me what the penalties are like in the game? Has EA Sports fixed the 2+ year long penalty problem, or do we rarely see penalties at all(and if we do,are they at least realistic? Instead of NHL13 where you'd get a penalty for skating like 5 feet from the opposing player)
Kind of hard to judge in one 5 minute period and no slider adjustments.
 
# 168 Gerg04 @ 08/24/13 12:05 PM
Quote:
Originally Posted by Majingir
I'm not playing the demo, so can anyone else tell me what the penalties are like in the game? Has EA Sports fixed the 2+ year long penalty problem, or do we rarely see penalties at all(and if we do,are they at least realistic? Instead of NHL13 where you'd get a penalty for skating like 5 feet from the opposing player)
Ive seen a couple charging and boarding called, which was nice, and justified, not bogus calls. Also a trip or 2 with poor poke checks.

Sent from my Galaxy Nexus using Tapatalk 4
 
# 169 Aaberg93 @ 08/24/13 01:06 PM
The game is definitely better, if you disregard the slider settings.

Last year I could almost not play NHL 12 anymore after testing NHL 13. The difference isn't as great this time around. NHL 14 is very similar to NHL 13 in every category except the hits and the fighting.

***I haven't recognized any incidental hits/collisions yet.

***The Anniversary Mode is a gimmick for sure.

Yet, I've already pre-ordered it.
 
# 170 dererstesoldat @ 08/24/13 05:10 PM
Quote:
Originally Posted by Aaberg93

***I haven't recognized any incidental hits/collisions yet.
I have seen a couple of instances of incidental collisions so far. One that particularly stands out was Kane getting destroyed by Chara in Chicago's offensive zone and sliding into Toews, taking out his legs and sending them both into the boards. Was really awesome to see!
 
# 171 FunkDockta27 @ 08/24/13 08:59 PM
Quote:
Originally Posted by Aaberg93
The game is definitely better, if you disregard the slider settings.

Last year I could almost not play NHL 12 anymore after testing NHL 13. The difference isn't as great this time around. NHL 14 is very similar to NHL 13 in every category except the hits and the fighting.

***I haven't recognized any incidental hits/collisions yet.

***The Anniversary Mode is a gimmick for sure.

Yet, I've already pre-ordered it.
I see you have a Devils avatar lol...yeah, I pre-ordered the week they announced Brodeur on the cover.
Told my boy this year I'm taking him to his first hockey game. In Jersey of course.

It's not that there is a huge difference in the demo, as opposed to NHL13 I feel. But it's more the fact that I was very immersed in NHL13, and the demo for 14 is at least on par with 13. So why would I not buy it? It definitely hasn't regressed in my opinion. (Actually I will be getting 2 copies. One for my son. So on weekends I have off and can't make my 3 hour journey, we'll be on the ice boyyyyy!)
 
# 172 FBeaule04 @ 08/25/13 09:28 AM
One game was all it took. Just play in the net so had a great view of the AI working.

Still no celebrations with 5 players on the ice after a goal? Still D-man getting back to my face until coming up a bit to screen me on a shot? Still same cutscene, lack of presentation and lame while the graphics are simply horrible (putting a net cam that as a resolution of a Genesis when you watch a replay from it is simply spectacular!)...

NHL 13 was back on the shelf coming december last year. This year, won't even make it in the house. Not worth 70$, not even 25$. That game is simply not getting it done for me.
 
# 173 CanuckJ @ 08/25/13 12:03 PM
I've played a few games and I've noticed that Rask at least seems to constantly fall on his butt to make even a simple save, I'm worried that could be a trend in NHL 14 where the goalies go down wayyyyy to much, anybody else notice this?
 
# 174 peter21 @ 08/25/13 04:49 PM
Quote:
Originally Posted by Money99
This is why I hope that one day sports games move to a 24-month release period.
I owned NHL13 for 2 days so I basically skipped the game entirely.
Now playing NHL14, after basically not playing any EA hockey for 2 years, feels a lot more fresh.

A 24-month period would also give the developers a lot more time (time off as well), so that they stay fresh and don't feel as much stress and pressure in such a short turnaround period.

This will never happen because the current system still generates a tonne of money.
But I can dream, can't I?
We can both dream, but I don't think it's so far-fetched. I just don't think they've figured out how to make the most money out of the idea yet. I think it becomes more possible once games become entirely digital.

I mean they already save on the cost of producing a disc and packaging. Not that they'll pass that on to the consumer, but there are ways to make a 24-month cycle work.
 
# 175 Gerg04 @ 08/25/13 05:56 PM
Quote:
Originally Posted by peter21
We can both dream, but I don't think it's so far-fetched. I just don't think they've figured out how to make the most money out of the idea yet. I think it becomes more possible once games become entirely digital.

I mean they already save on the cost of producing a disc and packaging. Not that they'll pass that on to the consumer, but there are ways to make a 24-month cycle work.
If they could adapt a 2 year cycle, id even pay for a roster update at the beginning of the 2nd year. Something marginal of course, I would fear EA would be inclined to bend us over as usual.

We all know they're capable of patching, and essentially could patch the game around the one year mark with minor changes/upgrades, while mostly developing a new game for the end of that 2nd year mark.

Would be a wonderful idea that most of us (I'd like to think) would welcome it. Even if it meant we had to spend $20-30 between years, and hope they justify the extra cash. Sure beats $60.

I think if it ever became a reality, we'd see some sort of pay to upgrade scheme as apposed to 1 game every 2 years. EA needs to get that money...

Sent from my Galaxy Nexus using Tapatalk 4
 
# 176 savoie2006 @ 08/25/13 06:57 PM
They all need the money. I imagine the respective leagues EA, Sony and 2K pay for licensing need that money just as bad. At least want it

Sent from my KFTT using Tapatalk HD
 
# 177 kerosene31 @ 08/25/13 08:28 PM
I only played one game, but I must admit it feels just like last year. The AI seems just like last year (which is not good). It is great to see the d-man skating fixed, but the CPU is still so passive. As an offline player, nothing is pulling me into this game at all.
 
# 178 savoie2006 @ 08/25/13 08:36 PM
The Aggression slider is set a bit low so maybe that will help things, but you're right the Ai doesn't seem too much different. Hopefully this and Presentation are to priority for next gen debut. I would take a hit in overall depth for both of those to be top notch.

Sent from my KFTT using Tapatalk HD
 
# 179 Splitter77 @ 08/26/13 06:58 AM
they gotta fix how easy it is to gain the offensive zone. it just kills the game. At any point you want, you can either skate the puck up or just make a long board pass and you have easy entry or a 3 on 2. its horrible.

Also, there is too much flow in this game. It needs whistles, stoppages. pucks in the crowd, offsides.
pucks need to be fought for.. this game the puck just stays on sticks way too long.

hopefully they are able to tune a ton more loose pucks. and are able have neutral zone battles. this game right now is just an arcade game for offline users.

i will say i like how they finally fixed the deflections, and they dont look scripted anymore.
 
# 180 dererstesoldat @ 08/28/13 11:18 AM
Quote:
Originally Posted by Majingir
I'm not playing the demo, so can anyone else tell me what the penalties are like in the game? Has EA Sports fixed the 2+ year long penalty problem, or do we rarely see penalties at all(and if we do,are they at least realistic? Instead of NHL13 where you'd get a penalty for skating like 5 feet from the opposing player)
I got a game misconduct for interference last night. Saw the CPU get a misconduct for boarding. Other than that I have definitely seen more variety (charging, boarding, check from behind, interference, trip, delay of game so far), and at seemingly decent rates (though hard to tell from a 5 minute period). They still seem a little low but it looks like there may be some improvement

Edit: They seem realistic for the most part, couple of head scratchers but then again there are plenty of those in the NHL anyways. Nothing like the phantom interference bumps that I have seen yet
 


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