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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 161 twinsfan34 @ 03/07/14 12:49 AM
Quote:
Originally Posted by tessl
This?
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Yes sir!

Thank you.

That's a little more encouraging for some possible changes in the next week or so. [edit: nevermind]

Hmmm...

And makes more sense now that the game is written in two different languages...and thus why it wasn't on both. As it would be very easy (public vs private, calling methods/functions, etc) to make it available to offline if the same language.
 
# 162 twinsfan34 @ 03/07/14 01:12 AM
Quote:
Originally Posted by Woodweaver
I believe you are correct. This is true for the PS4
Yea, I can't find a PS+ being required for the PS3 to play online.
 
# 163 RyanLaFalce @ 03/07/14 01:58 AM
If anyone is looking for an online franchise, mine is about half full right now. Looking to get a full list of players before May.

Sent from my HTC6435LVW using Tapatalk
 
# 164 HustlinOwl @ 03/07/14 09:35 AM
Generated Pitch Counts in Online franchise, this feature can be turned on or off prior to game and is not an actual league setting correct?
 
# 165 HustlinOwl @ 03/07/14 09:37 AM
Quote:
Originally Posted by RyanLaFalce
If anyone is looking for an online franchise, mine is about half full right now. Looking to get a full list of players before May.

Sent from my HTC6435LVW using Tapatalk
I would suggest a lot of tryout games, with an influx of new players to online and online franchise I can guarantee a lot of guys will be humbled when playing online and may quickly realize they are not as good as they think and decide online (competition) is not for them
 
# 166 MrOldboy @ 03/07/14 10:14 AM
Quote:
Originally Posted by HustlinOwl
I would suggest a lot of tryout games, with an influx of new players to online and online franchise I can guarantee a lot of guys will be humbled when playing online and may quickly realize they are not as good as they think and decide online (competition) is not for them
Looking at MLB 13 online stats might help as those who were into online in the past will likely be interested in online this year.

I honestly don't really think online franchise will be the thing that gets people to dive head first into online (PVP). Sure some may be enticed into trying online franchise who didn't play online in the past, but I don't think the numbers will show a huge jump of new online players this year. We might see some extra new people because of people switching to PS4 since there's no guarantee those people owned a PS3 and played The Show on it.

Also with the PS+ requirement, you might actually lose some players that do not want to pay for PS+. Not everyone sees the value in PS+ and see it more as a requirement for online and not a subscription to free games and other benefits.
 
# 167 HustlinOwl @ 03/07/14 10:21 AM
Quote:
Originally Posted by MrOldboy
Looking at MLB 13 online stats might help as those who were into online in the past will likely be interested in online this year.

I honestly don't really think online franchise will be the thing that gets people to dive head first into online (PVP). Sure some may be enticed into trying online franchise who didn't play online in the past, but I don't think the numbers will show a huge jump of new online players this year. We might see some extra new people because of people switching to PS4 since there's no guarantee those people owned a PS3 and played The Show on it.

Also with the PS+ requirement, you might actually lose some players that do not want to pay for PS+. Not everyone sees the value in PS+ and see it more as a requirement for online and not a subscription to free games and other benefits.
then they won't be in online franchise???
 
# 168 MrOldboy @ 03/07/14 10:26 AM
Quote:
Originally Posted by HustlinOwl
then they won't be in online franchise???
I'm responding mostly to this statement.

Quote:
with an influx of new players to online and online franchise
I don't see there being an influx of new players to online. An increase, sure, but I don't see it being a huge amount of new people.
 
# 169 HustlinOwl @ 03/07/14 10:55 AM
Quote:
Originally Posted by HustlinOwl
Generated Pitch Counts in Online franchise, this feature can be turned on or off prior to game and is not an actual league setting correct?
From TSN, guess pro and con "quick counts" cant coexist
Quote:
a Commish/Admin has the power of turning it On or Off during creation that automatically rules out any other member from activating/deactivating this feature
 
# 170 mmorg @ 03/07/14 12:56 PM
So once you start an online Franchise you can't toggle the quick counts option on or off? Or is that just conjecture?
 
# 171 HustlinOwl @ 03/07/14 01:18 PM
Quote:
Originally Posted by mmorg
So once you start an online Franchise you can't toggle the quick counts option on or off? Or is that just conjecture?
Hopefully similar to fastplay/broadcast commish can turn on/off as needed

Sent from my LG-L40G using Tapatalk
 
# 172 ahuffman @ 03/07/14 03:04 PM
Ugh, I hate feeling left out as an offline player. It seems like more and more the offline players get the shaft. I hope that these omissions were due to lack of time and will be added next year. Just so frustrating for me. A single team online franchise is not a good option for me either as I like to control all the teams. Still looking forward to the game regardless.
 
# 173 HustlinOwl @ 03/07/14 03:43 PM
Quote:
Originally Posted by ahuffman
Ugh, I hate feeling left out as an offline player. It seems like more and more the offline players get the shaft. I hope that these omissions were due to lack of time and will be added next year. Just so frustrating for me. A single team online franchise is not a good option for me either as I like to control all the teams. Still looking forward to the game regardless.
Can control all 30 with online franchise, however no word yet on if online franchise files are transferable to MLB15 MLB16 etc
 
# 174 TGov @ 03/07/14 03:58 PM
Quote:
Originally Posted by HustlinOwl
Can control all 30 with online franchise, however no word yet on if online franchise files are transferable to MLB15 MLB16 etc
My only problem with that is what if you dont have a strong internet connection or one at all? And even if you do, wouldnt the usual problems still exist like it being laggy???
Or is it at all possible to control all 30 teams online but actually play offline as there wouldnt be a need to be online in the first place? (Hope that wasnt confusing)
 
# 175 mmorg @ 03/07/14 04:51 PM
Quote:
Originally Posted by TGov
My only problem with that is what if you dont have a strong internet connection or one at all? And even if you do, wouldnt the usual problems still exist like it being laggy???
Or is it at all possible to control all 30 teams online but actually play offline as there wouldnt be a need to be online in the first place? (Hope that wasnt confusing)
If you're playing the CPU it's the exact same as playing an offline franchise. The only problems you would encounter with a laggy internet connect is lag in between menus and when information is being downloaded or uploaded.
 
# 176 TGov @ 03/07/14 04:57 PM
Wouldn't it be the same as playing online like in last years game with the lag DURING the games??? or was there only lag during the games because of the connection between you and your opponent?

Because if theres only lag (if any) during menus or so, that wouldnt be a big deal to me as long as it doesnt screw up my gameplay experience... but I guess time will tell once we play.
 
# 177 bcruise @ 03/07/14 05:13 PM
Quote:
Originally Posted by TGov
Wouldn't it be the same as playing online like in last years game with the lag DURING the games??? or was there only lag during the games because of the connection between you and your opponent?

Because if theres only lag (if any) during menus or so, that wouldnt be a big deal to me as long as it doesnt screw up my gameplay experience... but I guess time will tell once we play.
Ask yourself if you ever noticed any in-game lag in Challenge of the Week and you'll have your answer to that. Because that'll be essentially the same as playing against the CPU in online franchise.

For me, CotW was completely lag-free. For that matter, I played games vs. the CPU in Diamond Dynasty, and they were also lag-free. It's the same idea.
 
# 178 twinsfan34 @ 03/07/14 05:19 PM
Quote:
Originally Posted by bcruise
Ask yourself if you ever noticed any in-game lag in Challenge of the Week and you'll have your answer to that. Because that'll be essentially the same as playing against the CPU in online franchise.

For me, CotW was completely lag-free. For that matter, I played games vs. the CPU in Diamond Dynasty, and they were also lag-free. It's the same idea.
Solid points!

So it could be alright for the "offliners"...might take a little more time with loads/saves...but gameplay...in this case...shouldn't lag.

That's the hope...they sort of have a code to execute to load...and when the games over...to 'update' to the server. If that's the case...should'nt be a problem.

The multi-player, obviously, real-time...has more dependent factors.
 
# 179 ahuffman @ 03/07/14 05:58 PM
Quote:
Originally Posted by HustlinOwl
Can control all 30 with online franchise, however no word yet on if online franchise files are transferable to MLB15 MLB16 etc
Excellent, thanks man! In that case, nevermind what I said, lol.
 
# 180 HustlinOwl @ 03/07/14 06:02 PM
Quote:
Originally Posted by ahuffman
Excellent, thanks man! In that case, nevermind what I said, lol.
Even more awesome your franchise will be online and stat tracking etc via web

Sent from my LG-L40G using Tapatalk
 


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