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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 481 booker21 @ 09/09/15 11:26 PM
Quote:
Originally Posted by SyncereBlackout
How many minutes are your simulated games? Are all non sack related stats at par with the NFL per game average?

Sim stats doesn't take consideration quarter length. Unless you super sim. I don't.


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# 482 T5063 @ 09/09/15 11:33 PM
Quote:
Originally Posted by FluffyTonka
well i'm not sure what is happening. i'm on PS4

just played a half as the 49'ers Vs the Pats.

Brady's stats at half time

12 - 17 161 yards 2TD's. No sacks, no rushing yards, he left the pocket once only to get to around the line of scrimmage and throw the ball away.

He wasn't even hanging onto the ball for long. lots of slants and quick hitters. He hit Gronk for a 49 yard TD and LaFell for a 18 yard TD and had another long conversion with edelmann for about 36 yards.

pretty much played a tom brady-esque, perfect half of football.


i'm not sure what some people are seeing, but i'm not noticing any difference with the qb play, post-patch.

After the tuner, i notice tackling isn't as effective. lots more busted tackles and this is a really good thing, imo ...
OK, so I deleted the tuner and replayed the same game (Bills vs Pats) and its totally different now. I'm putting pressure on Brady again and he's getting rid of the ball fast, checking down and getting incompletions... I dunno, Im stumped.
 
# 483 SyncereBlackout @ 09/09/15 11:33 PM
Quote:
Originally Posted by jfsolo
I'm not sure that they actually knew what was causing the LT regression, because it seems clear that they didn't fix it. I get the feeling that they will probably just stay silent on the issue and fix it in the next patch 6 weeks from now, but without mentioning in those patch notes that they did so.



I hope that some issues are ameliorated when the new roster comes out, but right now CFM seems like a complete disaster.

They knew (see reddit AMA few days ago) but admitted it was a complicated/dynamic fix that would have a domino effect and may impact other aspects of the game.

As such, we are ahead of the game for M17
 
# 484 mastershake88 @ 09/09/15 11:35 PM
Quote:
Originally Posted by Klassick
LOL

CFM Fixes -
Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
Tuned regression for offensive linemen
Tuned rookie deep accuracy rating
Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts

It's funny to think some people actually praise EA for fixing these after launch in a couple of weeks. If you played 1 season on a brand new copy of the game you could find these issues. If that doesn't show the lack of testing I dn what does. EA must have some great PR people posting in these forums if your really gonna praise them for a "quick patch". I understand if certain game play features need tuning or quick patches but core fundamental aspects of a game mode should be unacceptable these days. However its just become the standard of video games these days. Push it out every year collect the money and maybe 5 months after release the game will be solid. People saying well lets wait till the October patch LMAO. Over a month after release you have to wait to play your favorite game mode on a game you paid for, laughable.

It's post like yours that is the prime reason why I made my thread and why it remains accurate. Negative and never proactive. Not the right mind set brotha
 
# 485 kehlis @ 09/09/15 11:43 PM
Quote:
Originally Posted by Phobia
Honest question kehlis, how is it over the top for me to be angry?
So to be fair, I never once said YOU couldn't be angry about this game not being acceptable for to play RIGHT NOW and made that clear in my post which I've posted again below.

My exact quote was made to a poster who was complaining about this patch which has been released quicker than we've ever got one.


If I disagreed with the disappointments you posted earlier in this thread, I would have quoted you in disagreement, but I don't.



Quote:
The game released Aug 25, so roughly two weeks ago. We're looking at another 2 possibly 3 weeks until another patch MIGHT fix the issues.

Now my dad and my cousin purchase every year to run a CFM together. They dont get on OS so they dont know of the issues and I have to explain to them why our CFM still has yet to start.

Its frustrating when you run out to buy the game release day but its not until a month or more later maybe you can get started enjoying what you spent money on.

Now we "could" start our CFM now but if we get through multiple seasons we are going to run into problems that break our CFM forcing us to lose all our hard earned progress and restart.

So my question, why do you feel its over the top for me to be angry that this continues to happen every year? I enjoy the game but dont buy the game for "play now". I guess my point, the game not working as intended is not my fault but falls fully on the development team. It is their job to deliver a product which supports the quality people expect.

Quote:
Originally Posted by kehlis
I can pre-emptively answer some of your responses before you quote me:

Yes. I know it didn't fix everything.

No, I am not excusing anything. I know there are still problems.

Yes, I honestly feel badly for those who can't play the game due to whatever issue is making them feel that way.


They attempted to address an immediate need and got a patch out quicker than they ever have. I am in no way calling for immediate praise for this patch.

I'm just saying the anger over EA getting a patch out quicker than they ever have before is a little over the top to me.

Again, if you read not just my post but the post but the post I was responding to you might see my perspective a little more.

I never once said there is no one that should not be angry about this. I simply was saying that those that were mad over the lack of what this patch fixed aren't necessarily seeing all the angles.


You have every right to be angry about not being able to play since release, but I don't think it would have been realistic to expect a patch released in two weeks to fix what you needed it to fix.
 
# 486 LowerWolf @ 09/09/15 11:43 PM
Play Now game without the tuner. Ryan didn't run once. I sacked him a few times, but they were legit sacks. He scrambled away from pressure a few times, but threw downfield instead of running.
 
# 487 FluffyTonka @ 09/09/15 11:49 PM
it's interesting how some people are seeing one thing, others a completely opposite


i'm playing ALL PRO if that matters any, and everything is fine.
 
# 488 DiceMan @ 09/09/15 11:54 PM
Played a 15 min quarter NYG (me) vs Saints & Brees didn't take off once. He did however shred me to the tune of 9/10 124yds & 2TDs. This is post patch with the tuner.
 
# 489 eastcoast49ers @ 09/09/15 11:58 PM
Offline solo CFM, all-pro, armor's sliders. Just sacked Flacco 10 times after he would leave the pocket early and run right into my lineman. Def seems like a bug of some sort, never had this issue pre-patch
 
# 490 Bootzilla @ 09/09/15 11:59 PM
Played 1 CFM game. Checked the stats and saw a lot of linemen giving up 4 sacks in the first week. Then I looked at how many downs they played and that's where the issue lies. Somehow linemen are playing 90 plays..... Almost all of the players that are giving up tons of sacks are playing 80 to 90 snaps.
 
# 491 willert88 @ 09/10/15 12:01 AM
Quote:
Originally Posted by FluffyTonka
it's interesting how some people are seeing one thing, others a completely opposite


i'm playing ALL PRO if that matters any, and everything is fine.
I am playing on ps4, all pro 10min quarters. I adjusted the sliders and haven't had any issues with the QB scrambling post patch. Pre patch I was seeing it but now stats seem to be on par. Maybe a few of us are lucky to get great game play not sure, seems weird that there would be that big of a difference.
 
# 492 bkrich83 @ 09/10/15 12:04 AM
Quote:
Originally Posted by eastcoast49ers
Offline solo CFM, all-pro, armor's sliders. Just sacked Flacco 10 times after he would leave the pocket early and run right into my lineman. Def seems like a bug of some sort, never had this issue pre-patch
Armor's sliders does have CPU pass block at 43 and Human pass coverage up to 56. That could def lead to more coverage sacks.

If you're going to test post patch, I've always found it best to start with default sliders. Maybe that's just me.
 
# 493 jfsolo @ 09/10/15 12:07 AM
Quote:
Originally Posted by FluffyTonka
well i'm not sure what is happening. i'm on PS4

just played a half as the 49'ers Vs the Pats.

Brady's stats at half time

12 - 17 161 yards 2TD's. No sacks, no rushing yards, he left the pocket once only to get to around the line of scrimmage and throw the ball away.

He wasn't even hanging onto the ball for long. lots of slants and quick hitters. He hit Gronk for a 49 yard TD and LaFell for a 18 yard TD and had another long conversion with edelmann for about 36 yards.

pretty much played a tom brady-esque, perfect half of football.


i'm not sure what some people are seeing, but i'm not noticing any difference with the qb play, post-patch.

After the tuner, i notice tackling isn't as effective. lots more busted tackles and this is a really good thing, imo ...
Quote:
Originally Posted by FluffyTonka
it's interesting how some people are seeing one thing, others a completely opposite


i'm playing ALL PRO if that matters any, and everything is fine.
My experience has been the same as yours. I'm on All-Pro Default as I've been from the start. I feel bad for the people who are having issues, but from a gameplay standpoint my games are great.
 
# 494 booker21 @ 09/10/15 12:10 AM
I'm not missing any wr in cfm. Post patch. My qb is throwing all passes perfectly. On play now I had 3 or 4 overthrows per game. But in cfm I can't overthrow even on purpose. Anyone else experience this?

Using tanehill btw. After 2 games his confidence is already at 80.


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# 495 T5063 @ 09/10/15 12:13 AM
Quote:
Originally Posted by booker21
I'm not missing any wr in cfm. Post patch. My qb is throwing all passes perfectly. On play now I had 3 or 4 overthrows per game. But in cfm I can't overthrow even on purpose. Anyone else experience this?


Sent from my iPhone using Tapatalk
Yup, this was another thing I was experiencing together with the QB sack issue I posted about earlier. I was using Tyrod Taylor with the Bills and I couldn't miss a receiver even if I tried. I deleted the tuner and both problems seemed to go away.
 
# 496 booker21 @ 09/10/15 12:14 AM
Quote:
Originally Posted by T5063
Yup, this was another thing I was experiencing together with the QB sack issue I posted about earlier. I was using Tyrod Taylor with the Bills and I couldn't miss a receiver even if I tried. I deleted the tuner and both problems seemed to go away.

You deleted the tuner or the patch?


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# 497 T5063 @ 09/10/15 12:16 AM
Quote:
Originally Posted by booker21
You deleted the tuner or the patch?


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the tunerr
 
# 498 booker21 @ 09/10/15 12:17 AM
Quote:
Originally Posted by T5063
the tunerr

Thanks I will give it a shot.


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# 499 kehlis @ 09/10/15 12:18 AM
Quote:
Originally Posted by booker21
You deleted the tuner or the patch?


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You can't delete a patch without deleting all subsequent patches (including the day 1 patch).
 
# 500 FluffyTonka @ 09/10/15 12:19 AM
played another game.

Houston Vs Saints

Brees 10-18 188 yds 2TDs, no sacks, no rush attempts and he was on fire. I was intense with my pressure, he threw the ball away twice and hit his receivers for quick hitters and big gains.

meanwhile i was mallet and I went 3-12 76 yds 1 TD 1INT.

i couldn't get anything going.

all pro; default sliders.
 


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