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NBA 2K17 News Post


Chris Smoove has posted some off-screen video footage of NBA 2K17 from Gamescom.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
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Member Comments
# 81 scottyp180 @ 08/19/16 08:52 AM
Quote:
Originally Posted by Trackball
This is one reason I'd really like them to include one specific option.

The ability to have the shot meter...but only for free throws.

I mean, let's face it, Larry Bird and Kevin Martin have really hard-to-time releases, but they're great free throw shooters in real life.
Personally I like the shot meter because I don't know every players' release or jump shot in real life. Hell even the signature shots I do know i still like to have a visual aid so I can accurately learn the release. Plus players release will change depending on shot type. For example A player's pull up release will be different than their fade release

Plus it is subtle enough to not be a distraction for people that don't use it.
 
# 82 MarkWilliam @ 08/19/16 08:56 AM
Quote:
Originally Posted by Gosens6
His arms are not that skinny IRL. They're just not. There's absolutely no muscle definition in his model. He looks like a 10 year old with abnormally long, skinny arms. Like he's never lifted a weight in his life



His arms do not look like that in game.
Definition. KEY word. Muscle def is not in the game. So they are trying to replicate body types with shape but it just looks odd in some cases without definition.

Butler is also quite defined in real life. But if they bulk his arms up he'll just look fat(ter)

But the shoulders are also key to the issue.
 
# 83 cthurt @ 08/19/16 09:02 AM
Besides getting a Jack the Pumpkin King vibe from Durant, I am liking the slimmer body types from the game play
 
# 84 Dreese32 @ 08/19/16 09:04 AM
Why is KD's free throw form so off?
 
# 85 Leasim96 @ 08/19/16 09:06 AM
Quote:
Originally Posted by scottyp180
Personally I like the shot meter because I don't know every players' release or jump shot in real life. Hell even the signature shots I do know i still like to have a visual aid so I can accurately learn the release. Plus players release will change depending on shot type. For example A player's pull up release will be different than their fade release

Plus it is subtle enough to not be a distraction for people that don't use it.
Same - plus not everyone can dedicate time to memorize multiple releases. When i beat my friends in 2k16 there was always a legitimate excuse. Bs things happened - releases were weird - open shots didn't fall. I like to win knowing i outplayed my opponent - more times than not - in 2k16 it just felt like whoever was luckier won. Not whoever was more skilled or made better decisions..
 
# 86 MarkWilliam @ 08/19/16 09:17 AM
10 char...
 
# 87 Goffs @ 08/19/16 09:20 AM
Quote:
Originally Posted by Vni
Durant's body model gonna be perfect for Ingram though

They can't mess that up.
2k art team not messing up on a player that's not a superstar? I expect muscles on this kid....
 
# 88 Vni @ 08/19/16 09:26 AM
Quote:
Originally Posted by Goffs
2k art team not messing up on a player that's not a superstar? I expect muscles on this kid....
They gonna give him body type #2 and call it a day.
 
# 89 Oldhead80 @ 08/19/16 09:27 AM
Quote:
Originally Posted by Gosens6
His arms are not that skinny IRL. They're just not. There's absolutely no muscle definition in his model. He looks like a 10 year old with abnormally long, skinny arms. Like he's never lifted a weight in his life



His arms do not look like that in game.
In the context of a VIDEO GAME that is not a one-for-one exact representation of real life I'm good with Durant's model. I'm actually VERY satisfied with his model. I'd much rather error on the slimmer side when it comes to representing NBA players in a video game.
 
# 90 scottyp180 @ 08/19/16 09:28 AM
Quote:
Originally Posted by Leasim96
Same - plus not everyone can dedicate time to memorize multiple releases. When i beat my friends in 2k16 there was always a legitimate excuse. Bs things happened - releases were weird - open shots didn't fall. I like to win knowing i outplayed my opponent - more times than not - in 2k16 it just felt like whoever was luckier won. Not whoever was more skilled or made better decisions..
I actually thought 2k16 was better in this regard. Granted I mostly played against the computer so I could be wrong but I felt like if I played smart against a friend I had a better chance of winning. In years past I'd get frustrated losing the friends who use little to no basketball strategy.
 
# 91 Gosens6 @ 08/19/16 09:31 AM
Quote:
Originally Posted by Oldhead80
In the context of a VIDEO GAME that is not a one-for-one exact representation of real life I'm good with Durant's model. I'm actually VERY satisfied with his model. I'd much rather error on the slimmer side when it comes to representing NBA players in a video game.
Hey no problem, man. To each their own. If you're happy with it, that's awesome. To me, however, he looks like a praying mantis that has taken human form.

In fact, a praying mantis might have more muscle definition in it''s arms than 2K Durant does

 
# 92 Oldhead80 @ 08/19/16 09:35 AM
Quote:
Originally Posted by Gosens6
Hey no problem, man. To each their own. If you're happy with it, that's awesome. To me, however, he looks like a praying mantis that has taken human form.

In fact, a praying mantis might have more muscle definition in it''s arms than 2K Durant does

You can google this if you think I'm lying, but "praying mantis" has been used to describe KD all throughout his career.
 
# 93 Gosens6 @ 08/19/16 09:37 AM
Quote:
Originally Posted by Oldhead80
You can google this if you think I'm lying, but "praying mantis" has been used to describe KD all throughout his career.
Hahaha I don't think you're lying, I know it to be the truth.

He's been called that because of his tall, very slim and lanky frame. His arms aren't literally as thin as a praying mantis, though. Nor are they as thin as they are in 2K17.

I'm not saying it looks AWFUL, it's clearly the best they can do to give us a representation. But I think it's fair to say his arms are too skinny.
 
# 94 DevSwerve @ 08/19/16 09:38 AM
This turned into a roast KD arms thread [emoji23]


Sent from my iPhone using Tapatalk
 
# 95 Mauer4MVP @ 08/19/16 09:40 AM
It's just an effect of Durant not wanting to carry the load anymore.
 
# 96 OKC_35 @ 08/19/16 09:43 AM
I may be in the minority's but KD model looks pretty spot on Iknow on a HD Tv on broadcast he will look great
 
# 97 cool318 @ 08/19/16 09:47 AM
As a person who has been negative about the screenshots, i can say this video gives me hope again.

-KD looks great. yes yes, he may be a little to skinny. But i rather him be skinny than Lebron size. 2K will get it right one year. I can't wait to see Brandon Ingram if KD is this skinny


-LIGHTING. The lighting looks great, i'm so excited to hear that Staples Center is dark again

-The game in general looks more real. The spacing seemed to be pretty well and the shot movements along with the body movements looked good.
 
# 98 MarkWilliam @ 08/19/16 09:49 AM
Quote:
Originally Posted by Gosens6
Hahaha I don't think you're lying, I know it to be the truth.

He's been called that because of his tall, very slim and lanky frame. His arms aren't literally as thin as a praying mantis, though. Nor are they as thin as they are in 2K17.

I'm not saying it looks AWFUL, it's clearly the best they can do to give us a representation. But I think it's fair to say his arms are too skinny.
Personally I thought they can/have done better - might just be me though....
 
# 99 2_headedmonster @ 08/19/16 09:49 AM
KD isnt as skinny as people say he is....probably the same crowd that believe Kyie was chubby. It like people still have that rookie frame in their mind. He's obviously still slim, but the Durant in the vid looks third-world hungry.
 
# 100 scottyp180 @ 08/19/16 09:50 AM
Quote:
Originally Posted by Oldhead80
In the context of a VIDEO GAME that is not a one-for-one exact representation of real life I'm good with Durant's model. I'm actually VERY satisfied with his model. I'd much rather error on the slimmer side when it comes to representing NBA players in a video game.
This is pretty much my stance too. I'd love for every player model and appearance to be a perfect 1 to 1 representation but it's just one of those things that will be an ongoing work in progress. I would imagine that 2k is striving to be as accurate as possible but there are bound to be imperfections.

And really that's just life. If we were all perfect everyone would achieve all there goals and never make mistakes.
 


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