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No EASHL, GM Connected, OTP, or Live The Life in NHL 15 (Interview)


It’s official: EASHL, GM Connected, OTP, and Live the Life will not be in NHL 15.

The modes which will be in the game, will include play now, Be A Pro, Be a GM, Online Vs, Hockey Ultimate Team, and NHL Moments Live. The plan, as of right now, is to deliver Online Team Play via a patch after launch.

We sat down with Producer Sean Ramjagsingh to discuss why those modes were not included and to talk about the modes which are in the game. The discussion also turns to how to the team deals with community reactions and plans for the future of the franchise, which admittedly are quite exciting. See for yourself after the jump!

Update: After realizing we had no quotes from Sean on GM Connected we reached out to EA for a comment. Here is an official response from EA on why it was excluded: "GM Connected was one of our lowest played modes. We’ll be looking to see how we can bring a better online GM experience to the franchise in future iterations"

Operation Sports: Tell us about what modes are in NHL 15 and why users should be excited about them. What's new with modes shipping in NHL 15 for XB1 and PS4?

Sean Ramjagsingh: First of all with the move to the new console for us,  it was about creating a great gameplay and presentation experience. Really it was about getting into that space and settings us up with a foundation for development on this generation of consoles. What we’ve done with gameplay and presentation this year, we are very, very, proud of.

We truly changed the gameplay experience and have delivered a brand new presentation. With the modes themselves, we are offering a suite of modes which will offer different ways to play our game on Gen-4.

We have Be a GM, Be a Pro, Online Versus, Hockey Ultimate Team and NHL Moments Live, which is a scenario mode where we will continuously update with moments from the real world.

OS: With five modes failing to make the transition to next-gen (Live the Life, NHL 94, OTP, EASHL, GM Connected), do you think the enhanced visuals and gameplay of NHL 15 are enough of a reason to justify users buying the next-gen version?

SR:  The big one which most people have been asking about is about OTP and EASHL. The reality there is, we had to start with the core and we had to get the online up and running. The team has been pushing as hard as we can to get OTP in for launch.

As of today, which is our beta date looking to get the game in the package-goods product for consumers to pick up on the first day, we had to make the decision that OTP will not be in the game for launch. It was a very tough decision for us. Obviously we recognize that OTP and EASHL are huge modes for us. Our fans, our community are very invested in those modes, so it was a very tough decision and tough day for us. But the reality is, its not going to get there for launch.

We are however, committed to releasing post-launch patches like you’ve seen in EA Sports UFC — where we continue to update content and get OTP in as part of one of the patches we release post launch.

OS: What would be the timeline for the OTP patch?

SR: We’ve been pushing hard to get OTP. So if you would’ve asked me last month, I would’ve told you our goal was to get OTP in at launch. It’s a very complex mode. You have, at any one time, up to 12 user controlled players playing the game at the same time from different screen perspectives.

To be completely transparent, with screen perspectives it’s not overly complex. The complexities come within the gameplay itself, and coordinating the 12 user controlled players in their different living rooms. Balancing with the servers to make sure there’s no glitches. The gameplay, which is different because its all user controlled, is very tight.

So we’re pushing as fast as we can. I can’t commit to an exact date right now, but what I can tell you right now is that we are committed to being transparent around the development of OTP. As we make progress with OTP we’ll be speaking to fans and the community about that.

OS: What development challenges led to the removal of key modes? How long ago was the decision made to remove these features?

SR: If you go back a little bit, we weren’t there for the first year of the new consoles. The team was focused on delivering the best possible experience we could, really maxing it out on Gen-3 (PS3/360) with NHL 14. The reality is that we had 12 months to develop NHL 15 itself.

Again, we started with the core. We started with the gameplay and the presentation to ensure we truly innovated in that space and took our game to another level and setting us up for the future.

The next part about developing on the new consoles for us was that it was exciting with new opportunities to discover new things. As you overcome new development hurdles you would unlock new things you could do, so we had to make design decisions on the fly. The downside of that is because of some of the roadblocks you hit developing on the new consoles, despite learning from other games within EA Sports, bringing our codebase over and trying to rebuild it to set it up for the future had its own set of challenges.

As we hit each one of those challenges, to be honest, they were just very time consuming to overcome. They sucked up a lot of our resources, so there were just some significant challenges there on the development part of it. As we hit those challenges and tried to overcome them, it just minimized the time we had to devote to other modes in NHL 15.

OS: Are steps being taken to prevent this kind of scenario next year? What steps are being taken to ensure all of the modes from Gen-3 are in next year’s NHL?

SR: When we kicked off NHL 15, we literally had nothing up and running. So it was about taking eight years of development on the previous generation of consoles and bringing the best parts over to the new generation. So just getting the game up and running was a challenge in NHL 15, as it was on all of the sports titles on the new consoles.

The different next year is that we will have a game foundation set up and running that we are extremely proud. We set it up from a tech perspective so that we can deliver bigger and better things in our modes, gameplay and presentation in the future. We’re set up very well for the future and we have a game that is up and running that we can continue to build on. The most exciting thing for us is that we’ve overcome the hurdle of getting a quality game up and running.

Yes we acknowledge we’ve lost some of the depth we had with OTP and EASHL, however we are very excited about the foundation we’ve built. With the gameplay, presentation, and the modes and what we can do with the modes going forward and specifically what we can do with OTP and EASHL which I know our fans are very passionate about.

OS: What does the dev team think of all of the feedback this omission has gotten and will be getting? I assume the feedback is being heard.

SR: With social media and two-way communication, the NHL franchise and myself take pride in communicating with our fans and having that one to one communication. So yes, I have seen the negativity around the rumors about whether EASHL was going to be in the game or not. For us, I understand it, I understand the confusion. We didn’t want to create more confusion by putting out a message without all of the information until literally today, when we made the final call on whether OTP or EASHL are going to be in the game.

Announcing anything earlier than today would have created more questions than solving answers for us. It’s tough to see all of the speculation and not be able to reply to it, but the team here has been really focused on pushing forward and delivering as much as we possibly could for launch and for the patches coming for NHL 15.

OS: What would you say to the folks who've enjoyed the team and co-op aspects of the NHL series at this point? What do they have to look forward to, considering all of the time and effort they've dedicated to team and online modes in the past 5+ years?

SR: First and foremost, once they get their hands on the demo and start experiencing the gameplay, it’s a truly different experience. We tried to innovate and rebuild our gameplay and presentation from the ground up and the core to EASHL and OTP is a great gameplay experience. So first and foremost, I think our fans will appreciate the great gameplay.

What they have to look forward to is leveraging that foundation we’ve built on the technical side to allow us to do bigger and better things. I’m committed to EASHL, the franchise is committed to EASHL. Our goal is not to just bring over the EASHL you knew from Gen-3, but to do it bigger and better. We want to engage the community and get their feedback, and have them help build that experience with us.

OS: What about the modes in the game, what is Be-a-Pro bringing to the table?

SR: In Be-A-Pro, you’ll be able to play with a character in BAP, play in the NHL. It’ll be the same as before, the depth is there. With regards to setting us up for the future, the one piece that is not there is the Life the Life piece. Looking at the bar being set by other sports games, and us wanting to set ourselves up for the future and be better with all of our modes, so Live the Life is not there this year.

As a development team, we’re going to go back, and create a new strategy for creating a bigger and better Be-A-Pro experience.

OS: What about Be-A-GM?

SR: In Be-A-GM, you have the opportunity to control your own franchise and guide them to a Stanley Cup. All of the basics of the mode are there: there’s free agency, trading, and the rookie draft. You can play up to 25 seasons as well. The core of that mode is there.

We’re continuing as part of our updates to bring back some of that depth in different ways. We’ll have more details on what the patch plans for Be-A-GM specifically at a later date. The goal was to create a solid foundation to continue to build upon and to bring back things our fans have been asking for which we haven’t been able to in the past because of other technical limitations we’ve had.

OS: How much work went into the current-gen version of NHL 15? Why should someone buy the current-gen version? What is being added?

SR: The full suite of modes from last year’s PS3/Xbox 360 version of NHL are in NHL 15 on the same consoles. We’ve added some multiplayer physics to the game while changing the gameplay experience by taking some of what we did from the new consoles. We obviously couldn’t do everything because of the difference of the power of the consoles.

One of the requests fans have had for years is replacing the commentators, our new commentary team (Mike "Doc" Emrick and Eddie Olczyk) is also present in the PS3 and 360 versions of NHL 15.

OS: With how everything has really gone down on social media, is there anything you would like to do different in communicating with fans?

SR: We were pushing as hard as we could for as long as we could to get OTP and EASHL in the game. And today is the day we kind of had to make the final decision. The team was driving as hard as they could to get as much in as possible for launch.

It’s tough because we pride ourselves in that two-way communication but the community doesn’t have that visibility to see what we’re doing day in and day out. They don’t see how we’re pushing, the late nights we’re putting in to get as much in as possible. It’s really about delivering a clear message when we communicate with our fans, and communicating anything before today would have probably led to more questions than answers.

That’s why today is so important to us, we officially made the decision on what will be in there at launch. Now that we have the information and want to make sure we answer those questions with the right amount of information.

OS: Last question, what is the one thing fans should be truly excited about with NHL 15?

SR: We’re extremely proud of the package we’re delivering this year. It’s a truly next-gen experience when you start with our gameplay. With what we’ve done with the next-gen player models and characters, being built from the ground up, having cloth on the players for the first time, the brand new A.I. system which will really be a foundation for our A.I. system moving forward.

We’ve rebuilt our gameplay from the ground up, with our new multi-player and puck physics.  What you see on TV is what you’re going to see in our game, with brand new commentators done in a way you’ve never seen in a sports game before — we’re actually taking the real commentators and putting them in the game.  We’re trying to innovate with everything that we do.

We’re trying to set the bar with our visuals, with over 9000 new crowd models. You’ll see the home team fans, the away team fans, the super fans, the vendors. We really brought the arena to life and captured every detail. The backend experience is really second to none, we’re extremely proud of that.

On the game modes side of things, we’re bringing over the key modes in a way that sets us up for the future. The tech is set up now to do things in a bigger and better way. We’re in the process of building OTP right now, which we’re going to be transparent about, and OTP is basically the foundation of the EASHL experience. So that foundation is there for us to deliver an EASHL experience that is bigger and better than anything anyone could have imagined when we originally did the mode in NHL 09.

The future is bright. With NHL 15, we’re extremely proud of the package we’re delivering this year. It truly is a next-gen experience with a changed gameplay and presentation while bringing over our key modes, and we’re set up for OTP in EA Sports Hockey in the future.


NHL 15 Videos
Member Comments
# 221 Gerg04 @ 08/21/14 04:57 PM
Quote:
Originally Posted by ChubbyBanana
While I understand the disappointment in modes that were in previous versions not being there the game does what I want it to. NHL Moments, Exhibition, Vs 1v1 Offline, and Be a GM.

I think however you guys saying I'm "not a real hockey fan" or "I'm contributing to the problem" for planning on buying a game that fits my needs is ridiculous though. It'd be like if I said you were crazy to like EASHL and play it all the time.

Just my thoughts.
I think the main point is they're stripping out features of the game and charging full price. Play all the game modes or not, it's the principle here.

I could be happy with only having online vs as I play that mostly. But I still dabbled in other modes, specifically EASHL. On the contrary some people only play EASHL.

The point is to each their own. And everybody has preferences on what mode they play. So to skip a year, (unlike Fifa, NBA etc) and still have features removed just tastes bad to us faithful fans/buyers of the game. Look if you can't get everything working properly fine, but don't admittedly remove features and charge full price. EA would never drop their price we know that. Again it's the PRINCIPLE.

And for what its worth, anybody telling you what to do with your money or "how much of a hockey fan you are" you should just ignore, bc that's straight troll speak.
 
# 222 ChubbyBanana @ 08/21/14 06:10 PM
Quote:
Originally Posted by jayenomics
NHL Moments is a useless game mode they could have spent that dev time on GM Connected or EASHL honestly.
Pretty much we've learned everyone plays different parts of the game, and that having as many options available as possible is the best solution to make everyone happy.

I for instance enjoy NHL Moments, but I wouldn't say I'm in the majority.
 
# 223 drog1602 @ 08/21/14 08:35 PM
Quote:
Originally Posted by ChubbyBanana
Pretty much we've learned everyone plays different parts of the game, and that having as many options available as possible is the best solution to make everyone happy.

I for instance enjoy NHL Moments, but I wouldn't say I'm in the majority.
For me, it was how they implemented this game mode. It should have been made part of BeAGm, BeAPro, and Season modes, then as you play those modes the moments would activate if you were in a position to challenge that moment.

As it stood as a stand alone feature, it was just ok. IMO
 
# 224 statnut @ 08/21/14 09:04 PM
Quote:
Originally Posted by ChubbyBanana
Pretty much we've learned everyone plays different parts of the game, and that having as many options available as possible is the best solution to make everyone happy.

I for instance enjoy NHL Moments, but I wouldn't say I'm in the majority.
NHL Moments is fun for what it is, a few minutes of play, but when it's one of like six game modes, it's kind of a problem.
 
# 225 statnut @ 08/21/14 09:07 PM
Quote:
Originally Posted by Gerg04
I think the main point is they're stripping out features of the game and charging full price. Play all the game modes or not, it's the principle here.

I could be happy with only having online vs as I play that mostly. But I still dabbled in other modes, specifically EASHL. On the contrary some people only play EASHL.

The point is to each their own. And everybody has preferences on what mode they play. So to skip a year, (unlike Fifa, NBA etc) and still have features removed just tastes bad to us faithful fans/buyers of the game. Look if you can't get everything working properly fine, but don't admittedly remove features and charge full price. EA would never drop their price we know that. Again it's the PRINCIPLE.

And for what its worth, anybody telling you what to do with your money or "how much of a hockey fan you are" you should just ignore, bc that's straight troll speak.
If they came out and said they were charging $40 for it or doing a bundle for $90 with both the current and next-gen games included, I'd buy it. But $60 for a stripped-down game just isn't right.

At the end of the day though, everyone's entitled to do what they want with their money.
 
# 226 ChubbyBanana @ 08/21/14 09:12 PM
Guess I'm glad I have Best Buy gamers club unlocked then. With that discount and some coupons it makes the feature stripped version feel a little less.
I get what you're saying guys. If I had been a huge eashl guy I'd be disappointed

Sent from my SM-G900V using Tapatalk
 
# 227 statnut @ 08/21/14 09:29 PM
Quote:
Originally Posted by ChubbyBanana
Guess I'm glad I have Best Buy gamers club unlocked then. With that discount and some coupons it makes the feature stripped version feel a little less.
I get what you're saying guys. If I had been a huge eashl guy I'd be disappointed

Sent from my SM-G900V using Tapatalk
I have it too and I still will wait for it to drop lower. Maybe $30.

And it's not just EASHL. Two of the three game modes I spent the most time playing the last two years (GM Connected being the other) have been axed. Tough to justify the money.
 
# 228 Gerg04 @ 08/21/14 11:00 PM
Quote:
Originally Posted by ChubbyBanana
Guess I'm glad I have Best Buy gamers club unlocked then. With that discount and some coupons it makes the feature stripped version feel a little less.
I get what you're saying guys. If I had been a huge eashl guy I'd be disappointed

Sent from my SM-G900V using Tapatalk
Yea well that deal is good regardless. In reality it's still too much because this game should not be $60, period.

It's not about whether you or I play the game modes that are in or out. It's that they've admittedly omitted game modes when they have had more time than anyone to develop on next gen and still charge full price that is the problem.
 
# 229 EliJ27 @ 08/21/14 11:09 PM
Someone PLEASE tell me you can still create players in this game though, like single player, be a gm and so fourth. I like the customization aspect of games and really i feel like a lot of people should feel this way, it gives you a sense of control over your game that you pay $64.19 for.... I know a lot of people are fed up with EA and they know that too. So with that being said I can't imagine EA would want to open up that can of worms if they took that out.
 
# 230 spidertour02 @ 08/21/14 11:17 PM
Quote:
Originally Posted by jayenomics
NHL Moments is a useless game mode they could have spent that dev time on GM Connected or EASHL honestly.
Actually, I find it to be a fun way to kill a few minutes while I'm waiting for something/someone.

Also, one has nothing to do with the others. NHL Moments doesn't require anything special other than changing a few digits in the starting conditions and finding a good header image. It probably takes them a handful of weeks of dev time, tops. (This is especially evident based on the fact that they easily add more during the season.)
 
# 231 mtoo22 @ 08/22/14 11:06 AM
Wouldn't it be better to put out a beta of sorts and push back release (Hardline) than to push out a half finished product that will be a disappointment from the get go. Take a page from your own parent company EA, and push this thing back. I understand there is a season coming up. But you have a whole generation to build on. Not just one years worth of game.
 
# 232 MASCAR22 @ 08/22/14 11:40 AM
Quote:
Originally Posted by Retropyro
Perhaps I'll just wait until the game gets put in the "Vault".
lmao....true.
 
# 233 htskr21 @ 08/22/14 11:57 AM
Quote:
Originally Posted by JimmyDeicide
This holds no merit when EASHL also has micro transactions which makes them a lot of extra cash, 2nd most to HUT .

So if its all about the money they should have just put in an NHL season mode ,EASHL and HUT.
I stand corrected with regard to EASHL and the micro transactions. It wasn't really the point I was trying to make, however. To your point, I would assume HUT would be far easier to program into the game than EASHL, meaning fewer resources/less expense for EA Sports. Combine that with HUT's potential revenue, the return on investment would make HUT the slam dunk choice for the company to include, if they had to choose. (Which they did.)
 
# 234 Stormyhog @ 08/22/14 12:34 PM
It all has to do with trying to get sales across the board. If people really want the modes missing from PS4/XboxOne then they'll have to get both versions. I just don't by into there limited time & resources lingo they throw out there. While they're cutting stuff why don't they cut the price of the PS4/XboxOne versions. I didn't think so.
 
# 235 Arrowhead21 @ 08/22/14 12:48 PM
Quote:
Originally Posted by Stormyhog
It all has to do with trying to get sales across the board. If people really want the modes missing from PS4/XboxOne then they'll have to get both versions.
not really, EASHL will still be booming on NHL 14
 
# 236 Stormyhog @ 08/22/14 12:54 PM
Quote:
Originally Posted by Arrowhead21
not really, EASHL will still be booming on NHL 14
Yeah good point. Alot will just stick with NHL 14 if they still have there PS3/360.
 
# 237 thejudicata @ 08/22/14 03:14 PM
Quote:
Originally Posted by Stormyhog
Yeah good point. Alot will just stick with NHL 14 if they still have there PS3/360.
I'll be sticking to NHL 14 on PS3 still.

Se no point to spend $60 to see jerseys flutter
 
# 238 Trevelyan @ 08/22/14 03:56 PM
Quote:
Originally Posted by Arrowhead21
not really, EASHL will still be booming on NHL 14
I think you'll still get some action on 14, but for the most part I think all the hardcore players will move on to 15, especially when the population gets lower and lower and it takes forever to search for a game.
 
# 239 Reejer @ 08/22/14 04:02 PM
It appears that the "streamlining" that happened to Madden, in favor of the fluff n' stuff (MUT and pretty graphics), is now happening to NHL. Sad, sad day. Especially since I already got rid of my NHL 14, thinking that 15 would be better.
 
# 240 xxjgbxx @ 08/22/14 06:02 PM
this is a sad day for me, i loved playing club especially the good times had with my fellow members.

Out of all the years of everyone complaining "how can they charge 60 for a game that is same as last year" i believe NHL 15 may finally take the cake on that one, less features same price, anyone know the definition of a moron? I know i just canceled my pre order.... Guess ill be learning how to play fifa this year :/
 


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