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NBA 2K17 Patch 1.07 Available Now For PS4 & Xbox One - Patch Notes Included

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Old 12-09-2016, 03:42 PM   #289
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

Why does PC have a wait time.

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Old 12-09-2016, 03:54 PM   #290
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

I been saying this since day one .if you alter certain sliders , it has a butterfly effect on the whole game. For instance , if your happy with the player movement, then go and raise your shooting sliders up on the user side and wAtch how it changes player movement . Now how would something like shooting effect the speed and acceleration of players. Well , it does . This goes for a number of other sliders that have the same effect on other attributes.

With that said you can be sure that the patch def effected the dynamics of this game. 2k and even EA. Should at least give us the option to remove individual patches.
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Old 12-09-2016, 04:47 PM   #291
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

Quote:
Originally Posted by PPerfect_CJ
I haven't touched this game in over a month. Pretty much gave up on it and moved on. Have any of the recent patches fixed the fast breaks? The CPU would always catch up and bump into me to stop my momentum and no fouls were called.
For me the main problem was the 1st past transition would lead to the stuck in mud reception animation. *** receptions now can trigger a transition.
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Old 12-09-2016, 04:54 PM   #292
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

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Originally Posted by Smirkin Dirk
I have Hum body up sensitivity at 0. This reduces the body ups from CPU defenders. CPU On ball D is your personal preference. I think I have mine at 30.

Actaully i beg to differ on this opinion Dirk.....

Its not body up sensitivity slider...i think that body up just determines how sensitive it is for a foul being called hence the reason why its goes higher on cpu the lower the difficulty is set and lower for the user....so unless u want more collsions fouls on the perimeter being called i suggest u leave it at 45 which is default for AS and HOF difficulties

What u want to adjust is the driving contact shot frequency under the defense sliders for the CPU to a lower settings....recommendation to u would be start this at zero and u will notice more hip riding animation that bump back animation cause the collisions are minimized

And dont take this the wrong way bro its a respectly disagreement...and an open invitation dicussion

Ps this is perfect for guys who play against other users in couch co-op as it forces more on ball defense as its much easier to blow pass CPU with mismatches on the peremeter and froce a rotation..so users are inclined to participate as the onvall defender and sagging respect is given quick guards
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Old 12-09-2016, 05:34 PM   #293
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

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Originally Posted by kolanji
Actaully i beg to differ on this opinion Dirk.....

Its not body up sensitivity slider...i think that body up just determines how sensitive it is for a foul being called hence the reason why its goes higher on cpu the lower the difficulty is set and lower for the user....so unless u want more collsions fouls on the perimeter being called i suggest u leave it at 45 which is default for AS and HOF difficulties

What u want to adjust is the driving contact shot frequency under the defense sliders for the CPU to a lower settings....recommendation to u would be start this at zero and u will notice more hip riding animation that bump back animation cause the collisions are minimized

And dont take this the wrong way bro its a respectly disagreement...and an open invitation dicussion

Ps this is perfect for guys who play against other users in couch co-op as it forces more on ball defense as its much easier to blow pass CPU with mismatches on the peremeter and froce a rotation..so users are inclined to participate as the onvall defender and sagging respect is given quick guards
Sweet, Ill give it a try.

I havent messed with that slider this year. The CPU on ball D has felt really balanced for me since I adjusted ther body up slider in week 2, so Ive just left it there.
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Old 12-09-2016, 05:37 PM   #294
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

Quote:
Originally Posted by PPerfect_CJ
I haven't touched this game in over a month. Pretty much gave up on it and moved on. Have any of the recent patches fixed the fast breaks? The CPU would always catch up and bump into me to stop my momentum and no fouls were called.
Just had an example.

I think speed differences need to be greater, but the main problem was the 1st pass would almost stop the reciever. Patch 6 made these passes much better. Below is an example.

Im XB1, I dont know if I have patch 7 so can't comment if it nerfed FBs. Hopefully not.

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Old 12-09-2016, 06:24 PM   #295
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

@ dirk yea i have it digitally on xbox one as it os my preferred console...but since i got the ps4 pro pretty much for this game...i mist say that the games seems a bit more optimise and smoother compared to xb1 version.... but not to worry this new patch seems to not do anything gameplay wise....but like i said try it out and give me ur feedback
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Old 12-09-2016, 09:23 PM   #296
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Re: NBA 2K17 Patch 1.07 Available Now For PS4, Soon For Xbox One - Patch Notes Includ

Quote:
Originally Posted by PPerfect_CJ
I haven't touched this game in over a month. Pretty much gave up on it and moved on. Have any of the recent patches fixed the fast breaks? The CPU would always catch up and bump into me to stop my momentum and no fouls were called.
The short answer no.

If you are talking wide open rare type fastbreaks no, to many animation issues and cpu auto catch up stuff there. 3pt shooting fastbreak have always been there rather you like them or not(i hate every player does it though).

Ace is getting better but its still the same game. No drastic changes yet.

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