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EA Sports MMA News Post


The EA Sports MMA demo is now available for the 360. Download it now or queue it up right here.

Please download it and post your impressions here.

UPDATE: It is now available for PS3 users.

Quote:
"EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Go on the offensive with a dynamic control system for strikes, elbows, knees and kicks and strategically manage advances and counters with an intuitive submission system. Battle it out in the Strikeforce cage or deliver vicious soccer kicks and head stomps in a ring in Japan. Are you ready? Let’s get it on!"

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
EA Sports MMA Videos
Member Comments
# 301 Greene_Flash03 @ 10/01/10 12:55 AM
I'm getting really good defending the takedowns now. IMO when you get the sprawl down, this game is really good. I can just sprawl Lashley then press triangle to stand up and beat him there. Love the stun punches then the finisher! So sick!!! I love the parry too. I became a counter striker with Reem after 50+ games. Too bad I don't have extra cash to buy this game.
 
# 302 Str8_A @ 10/01/10 02:30 AM
Played a few matches. I like the ground game a lot better than UFC Undisputed. I really like the fact they implemented the vibration signaling a transitions.

But I dislike the stand-up game. In fact, it seems like there's no stand up game. This is where UFC shined.It's a negative for me, because I love the boxing/kickboxing aspect of MMA. Last but not least, there is just way too many takedown attempts, gosh they were getting annoying.

Game has potential though. They just gotta tone down the takedown attempts, and polish the stand-up.

But still, I'm on the fence of purchasing this.
 
# 303 Greene_Flash03 @ 10/01/10 05:07 AM
Quote:
Originally Posted by Str8_A
Played a few matches. I like the ground game a lot better than UFC Undisputed. I really like the fact they implemented the vibration signaling a transitions.

But I dislike the stand-up game. In fact, it seems like there's no stand up game. This is where UFC shined.It's a negative for me, because I love the boxing/kickboxing aspect of MMA. Last but not least, there is just way too many takedown attempts, gosh they were getting annoying.

Game has potential though. They just gotta tone down the takedown attempts, and polish the stand-up.

But still, I'm on the fence of purchasing this.
Actually there is a stand up game. CPU attempts to take you down because that's their forte'. You need to learn how to defend the takedown and beat them on stand up. Also, once you learn how to parry this game is sick!
 
# 304 Perfect Zero @ 10/01/10 11:41 AM
I haven't played too much of the demo, but I have a feel for it.

First off, my brother had a go at it. He's a big UFC fan (even though he won't admit it, he thinks UFC > all other MMA), and he's training to get into fighting. He loved UFC Undisputed, but due to financial tightness, he had to sell his 360. For him, his quote about the game was that "this is the biggest piece of monkey **** I've ever played." For somebody that 's been wanting to play this for a while, it gave me a sour taste in my mouth.

Then I finally get my hands on the game, and I think that the thing that he hates about it is that he hasn't learned how to play it. A lot of people are going to be hung up on the controls, but quite frankly, they are really well made in this game. I like the parry system, and I like the ground game A LOT better than UFC Undisputed. My brother could "shine" the stick so fast that nobody could gain control on him, and now he has to fight for the tapout.

I like the new things EA is doing with the game, from the cage to the ring. I hope there are a ton of rulesets, because that will make the game that much deeper. I sorta was on the fence about this game, but after playing it, it's going to be on my case with Gran Turismo this winter. Very well done EA... so far at least.

BTW, there was a poster in here that was talking about Fire Pro Wrestling. I played it at my uncle's house on his recommendation, and I absolutely love it. The problem: I have a PS3 Slim that isn't backwards compatible. Is there anything I can do to experience FPW on my PS3 (like in the PSNetwork or Store?)
 
# 305 sb24 @ 10/01/10 02:22 PM
Well I had my first decision last night. In order to have the fight last the long, I had to avoid full mount and/or only throw 2-3 strikes before waiting for the AI to finally attempt to get up. I cant even remember the number of times I ended up in mount off just reversals. My whole problem with this game comes to just the AI while in full mount. The rest of the game I was enjoying. Looking more and more like a first day purchase for me. Funny thing is I had a lot more to say but work was so busy today I forgot a lot of little things I liked.
 
# 306 Mossfan8480 @ 10/01/10 03:54 PM
Wow. The striking is much more responsive with the "classic" controls. It really opens your striking game, especially since the left trigger becomes the body modifier.

Initially I was reluctant to give the "classic" controls a shot because I'd become pretty good with the "Total Strike Controls", but man, what a difference.

I recommend to anyone currently using "Total Strike Controls" to try out the "classic" setting. Your grappling will suffer at first, as you'll be pressing "B" to defend takedowns and such, but the re-learning is well worth it.

Give it a shot. It can't hurt. Not like you're the one getting punched in the face.
 
# 307 eye guy @ 10/01/10 05:32 PM
One of the things that annoys me is the use of the right bumper as the body modifier for punches. The control scheme they have for FNr4 would've worked well for the kicks also, with one of the triggers being the modifier for kicks.

Apart from that, this month is going to be a sports game month with MMA and 2K11. Definitely looking forward to these...

Good job by EA with the demo too.
 
# 308 ManiacMatt1782 @ 10/01/10 08:54 PM
Quote:
Originally Posted by eye guy
One of the things that annoys me is the use of the right bumper as the body modifier for punches. The control scheme they have for FNr4 would've worked well for the kicks also, with one of the triggers being the modifier for kicks.

Apart from that, this month is going to be a sports game month with MMA and 2K11. Definitely looking forward to these...

Good job by EA with the demo too.
I made a thread suggesting that the fake modifier and body modifier be switched, the kick and high low should be right next to each other its too awkward to to have the high low modifier for kicks, plus its just awkward holding the button and then trying to throw a hook. maybe everyone who wants the high low modifier moved should post in that thread so if there are a lot asking for it, anim8tor can relay the info back that there are a lot of people who feel that way.
 
# 309 Gotmadskillzson @ 10/02/10 02:33 AM
Ok so yeah another day and I have yet to see or be able to do a leg lock of any kind. I don't know if it is disabled in the demo or what. But surely Mayhem should have some kind of leg lock.

Tried doing it from guard top, guard bottom, standing in guard top, standing in guard bottom.

The only joint locks I see in the demo involves the arm. Speaking of which, I noticed they only attack the left arm when it comes to armbars and only attack the right arm when it comes to kimuras & americanas.

But anyway I am thinking they disabled leg locks in the demo.
 
# 310 23bluesman @ 10/02/10 09:06 AM
Quote:
Originally Posted by Mossfan8480
Wow. The striking is much more responsive with the "classic" controls. It really opens your striking game, especially since the left trigger becomes the body modifier.

Initially I was reluctant to give the "classic" controls a shot because I'd become pretty good with the "Total Strike Controls", but man, what a difference.

I recommend to anyone currently using "Total Strike Controls" to try out the "classic" setting. Your grappling will suffer at first, as you'll be pressing "B" to defend takedowns and such, but the re-learning is well worth it.

Give it a shot. It can't hurt. Not like you're the one getting punched in the face.
Yup, just switched to classic controls last night and I'm thinking I might stick with it.
 
# 311 Phobia @ 10/02/10 10:14 AM
Got some of my buddies coming chill at the house for the LSU game today. We going to be playing alot of the EA MMA demo against one another. Most of them have downloaded and been playing it so it should be some stiff competition. I will let you guys know how it goes and if there is any issues I see exploitable in Hum vs Hum
 
# 312 phant030 @ 10/02/10 11:21 AM
very casual fan.....I play on Legend, you have to be ready for everything, sometimes i get popped w/ punches so i try to block and then get took down...its soooo much stuff to worry about.

I thing dashing in necessary, getting some space between you and the CPU b/c if you stand in front of them they will be very agressive...i need the breathing room so i can 'think' as my reacting is terrible at the moment lol.

I noticed if you can land a couple of good shots, you can get aggressive and try to get the KO/TKO...kinda real b/c I saw it in the 'few' fights i've actually watched. But imo the CPU just doesnt take them they will try to take you down. I'm assuming its a real life reaction as i've seen it in real life street fights..getting you arse handed, try to tackle him lol.

On thing that's hard for me is not getting pressed up against the cage, i dont know how to push back or push them against the cage. And deciphering between rumble...the cpu sill be kneeing me then go into a throw...the controller would rumble on the knees and i would have a chance to 'notice' the throw.
 
# 313 23bluesman @ 10/03/10 02:49 AM
A lot of demo vids on youtube already but this one is nice - shows a good variety of KOs. Esp loved when Lashley stiffened up (first time I've seen this happen!) and the last KO..

 
# 314 PolkHigh33 @ 10/03/10 10:38 AM
Quote:
Originally Posted by 23bluesman
A lot of demo vids on youtube already but this one is nice - shows a good variety of KOs. Esp loved when Lashley stiffened up (first time I've seen this happen!) and the last KO..

I really don't know how people can say that looks good .. it's slow and stupid looking ..

When are we going to get a good MMA game ..
 
# 315 Jukeman @ 10/03/10 02:52 PM
Quote:
Originally Posted by 23bluesman
A lot of demo vids on youtube already but this one is nice - shows a good variety of KOs. Esp loved when Lashley stiffened up (first time I've seen this happen!) and the last KO..


Looks good to me!

I hope Fight Night is similar especially with the "rock" moment where u let your hands go to end the fight...

How cool would it be to get your opp against the ropes and finish him off via the ref stopping the fight
 
# 316 Str8_A @ 10/03/10 03:20 PM
Quote:
Originally Posted by Greene_Flash03
Actually there is a stand up game. CPU attempts to take you down because that's their forte'. You need to learn how to defend the takedown and beat them on stand up. Also, once you learn how to parry this game is sick!
I kinda think 20 to 30 takedown attempts is a bit much. And this happens every fight, whether the opponent is Miller or Shields. But at least after a few more matches, I was able to defend against the majority of them. Which is good practice. I also need to learn the parry, havent executed that correctly just yet.
 
# 317 EarvGotti @ 10/03/10 05:22 PM
Quote:
Originally Posted by 23bluesman
A lot of demo vids on youtube already but this one is nice - shows a good variety of KOs. Esp loved when Lashley stiffened up (first time I've seen this happen!) and the last KO..




That...was....amazing.
 
# 318 Lakers 24 7 @ 10/03/10 08:50 PM
Quote:
Originally Posted by Str8_A
I kinda think 20 to 30 takedown attempts is a bit much. And this happens every fight, whether the opponent is Miller or Shields. But at least after a few more matches, I was able to defend against the majority of them. Which is good practice. I also need to learn the parry, havent executed that correctly just yet.

20 attempts is right for guys like Shields and Lashley. I played Reem vs Reem and the TDs were significantly less.
 
# 319 Azamien @ 10/03/10 11:00 PM
Quote:
Originally Posted by Lakers 24/7
20 attempts is right for guys like Shields and Lashley. I played Reem vs Reem and the TDs were significantly less.
If it was 20 attempts in a fight I would be OK with that, but it's 20 attempts per round.

There are no FightMetric breakdowns for Shields or Lashley, so instead I took a look at the guys who like to spend the least time on their feet.

St-Pierre: Most takedown attempts in one fight (5 rounds) was 12.

Fitch: Attempted 11 takedowns vs Alves (3 rounds).

Matt Hamill: 12 attempts vs Bisping.

Based on reality wrestlers should be attempting takedowns at a rate of 3-4 per round. In the demo they're trying 3-4 per minute.

I'm not really bashing the demo, because I enjoy it and will probably pick up the game. But the takedown attempts need to be toned down by a lot. I've found myself keeping Lashley or Shields in the face-down position after a sprawl just to stretch out the time and lower the number of takedown attempts.
 
# 320 Mossfan8480 @ 10/04/10 12:17 AM
Quote:
Originally Posted by Azamien
If it was 20 attempts in a fight I would be OK with that, but it's 20 attempts per round.

There are no FightMetric breakdowns for Shields or Lashley, so instead I took a look at the guys who like to spend the least time on their feet.

St-Pierre: Most takedown attempts in one fight (5 rounds) was 12.

Fitch: Attempted 11 takedowns vs Alves (3 rounds).

Matt Hamill: 12 attempts vs Bisping.

Based on reality wrestlers should be attempting takedowns at a rate of 3-4 per round. In the demo they're trying 3-4 per minute.

I'm not really bashing the demo, because I enjoy it and will probably pick up the game. But the takedown attempts need to be toned down by a lot. I've found myself keeping Lashley or Shields in the face-down position after a sprawl just to stretch out the time and lower the number of takedown attempts.
You have to take into account that when GSP or Fitch go for a takedown, they usually get it. Thereby limiting the time spent on the feet and opportunities to shoot for more takedowns.

If you look at the BJ Penn/Diego Sanchez fight from UFC 107 (http://blog.fightmetric.com/2010/08/...ic-report.html), you'll see that Diego attempted 27 takedowns over the course of 5 rounds, and didn't get one.
 


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