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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 401 EaglesFAN44 @ 08/17/12 11:24 AM
Just had the computer run no huddle and snap the ball before my guys got back onside. Must be nice for the CPU to have no bogus delay when running no huddle.
 
# 402 Phobia @ 08/17/12 11:38 AM
Quote:
Originally Posted by PowerofRed25
I agree with all of your suggestions, especially #1. I think it would be more interactive to have that, especially when they went through the trouble of adding those little animations like the QB buckling his chin strap or clapping as he walks to the line already.

However true hurry up no huddle teams have the play called before they reach the huddle. It is hand signals and signal boards AS they are moving to the LOS. WR's specifically are taught to get their eyes to the sideline as they align, usually in whatever the "base" or previous formation was (base for most HUNH teams is usually some form of Doubles). That way when they get to the line, everyone is on the same page and they can go.

When you're running a slower tempo, the same thing happens but once they align, it is a check with me based on the defensive alignment and then a play is called.

The problem with how the game is now is that there is no high speed. So in situations when you need to get that play called and get going, you're stuck in that animation when often times you may well have called the exact same play.

The bug needs to get fixed so the game reverts to how it was before. Next year they can work on correcting the no huddle so it is actually authentic to how no huddle is run.
Yea Red, I agree with just about everything you are saying. Only thing I still don't agree with is resorting it back to how it was before. I am perfectly fine with them leaving the delay how it is now and just removing the delay on Spike no huddles. Then next year they could tweak it to be more realistic.

All in all I think we are on the same page we just have different points of views on how to handle it right now with this current year.
 
# 403 dfoz3 @ 08/17/12 11:52 AM
Quote:
Originally Posted by Phobia
Yea Red, I agree with just about everything you are saying. Only thing I still don't agree with is resorting it back to how it was before. I am perfectly fine with them leaving the delay how it is now and just removing the delay on Spike no huddles. Then next year they could tweak it to be more realistic.

All in all I think we are on the same page we just have different points of views on how to handle it right now with this current year.
If anyone has seen Oregon run their up tempo no huddle you know that they regularly get on the ball and snap it as soon as the ref starts the clock. Anyone who says this is impossible needs to watch a couple of Oregon games because they are dead wrong.

In fact, they replayed the 09 Oregon/Arizona game last night on the newly minted PAC 12 network and there were plenty of examples. If the Ducks played that game like they do in NCAA 13 after the last patch, they would have lost that game.

That said, I think that this should tie into the tempo setting. Aggressive would not have a delay. Regular would be walking to the line, no hurry up, and conservative would be getting to the line and then grinding clock by taking time, looking to the sideline, etc.

I am not some cheeser, I don't even play online. I want my play in my offline dynasty to be realistic and since I downloaded the latest patch it is ridiculously terrible!
 
# 404 BadAssHskr @ 08/17/12 11:53 AM
I got eaten up by michigan in my Husker dynasty last night, 5 pics. granted my starting QB is injured for the season, i'm not sure now if the pics are a thing of the patch/pass coverage, or if my backup qb is that weak. my rushing stats were horrendous too.

I know there is work being done in the slider section, have any of you made any initial changes?

This is off topic, don't remember what thread i saw this in now, but someone was saying that only skill position players suffer injuries.

this is my DE, making his 3rd consecutive week Injured.
34 C. Meredith RE 6-4 265 SR(R) 87 Huntington Beach, CA
 
# 405 CrimsontideuA @ 08/17/12 12:13 PM
Anyone notice new animations in game? My TE looks he tucked an rolled to get ball on the ground. The running and blocking is better patch. I can see glimpses of improvement tackling also. NCAA looks better than M13 in the lighting department and the players don't look like clowns knocking each other down at the end of plays. M13 commentary is awesome but the atmosphere can't match the atmosphere in NCAA for some reason. if only Ea would fix the sidelines and crowd movement, and truly improve the commentary NCAA would be great!
 
# 406 WarrickNole @ 08/17/12 12:36 PM
lol still a joke. I was playing online. Caught the ball in the end zone on a kickoff and ran it out...and for some reason my player just Tossed the ball behind him (i was running with my left joystick) and then not only does the ball fall at the 10 yard line and stop the play (dead ball wtf?) it gives me a safety! lucky the guy was nice and actually on my free kick he actually ran back and took a knee to give me the ball back + the points (NEVER SEEN THIS DONE)
 
# 407 CrimsontideuA @ 08/17/12 12:45 PM
That happened me all the time NCAA 11 until lowered the sliders for INT. the defense would intercept the ball and then toss it behind his back and sometimes another player would catch it or the other team would recover the ball.
 
# 408 fistofrage @ 08/17/12 12:45 PM
Quote:
Originally Posted by nortobc
I've been saying it for years. That game plan feature really screwed this game up. EA tried to get cute and put some stupid additions in the game and it created the unrealistic strip ball, where you get about 5 or 6 fumbles per game. It also created this poor safety play due to the aggressive setting on zone coverage.

Please either take this stupid feature out of the game or fix it.
Yes, game plan is a gimmick gobne wrong. Penalties should be determined by a players awareness rating. Fumbles by carrier rating and defenders tackle and awareness rating. DB play by awareness and coverage skills etc.

Instead that want you to use this gimmick. I remember NCAA football on the PS2, you knew who the other teams stars were and you had to adjust your strategies accordingly. You start a Freshman at left tackle and he's false starting and getting beat or holding because his awareness is low. You put a guy on the D line with low awareness and he's jump offsides at the wrong time. You actually had to double team really good DE by hotrouting the TE to block. Have a really fast RB with low carrying skills and you risk fumbles. Thats the strategy I miss.

All this strategy is out the window now because of the game plan gimmick.
 
# 409 Haze88 @ 08/17/12 01:05 PM
Quote:
Originally Posted by Phobia
Yea Red, I agree with just about everything you are saying. Only thing I still don't agree with is resorting it back to how it was before. I am perfectly fine with them leaving the delay how it is now and just removing the delay on Spike no huddles. Then next year they could tweak it to be more realistic.

All in all I think we are on the same page we just have different points of views on how to handle it right now with this current year.
I deleted the patch to test this and when using the look to the sideline animation for audibles, the animation is quicker and more realistic. had they used this instead of the "every skill player can't hear you at home" animation along with this affecting the CPU I would have no problem with the delay. I think it was a bug though simply because the CPU doesn't suffer the same way the user does.
 
# 410 dfoz3 @ 08/17/12 02:08 PM
Quote:
Originally Posted by Haze88
I deleted the patch to test this and when using the look to the sideline animation for audibles, the animation is quicker and more realistic. had they used this instead of the "every skill player can't hear you at home" animation along with this affecting the CPU I would have no problem with the delay. I think it was a bug though simply because the CPU doesn't suffer the same way the user does.
Also, if it was intended shouldn't there have been some mention of it in the release notes? I agree that it was a bug. If they don't fix it I won't event be able to enjoy my offline dynasty anymore. I run no huddle for realism (Oregon) but also because I like 6 minute quarters but still need the games to go as quickly as possible.

This bug is absolutely ridiculous...
 
# 411 DirtyLikCleats @ 08/17/12 02:13 PM
Random cosmetic thing but did it really irk anyone else that the ball carrier on run plays, mainly RBs, take the handoff and run with it in their inside hand... happy it seems to be corrected
 
# 412 Haze88 @ 08/17/12 02:37 PM
Quote:
Originally Posted by dfoz3
Also, if it was intended shouldn't there have been some mention of it in the release notes? I agree that it was a bug. If they don't fix it I won't event be able to enjoy my offline dynasty anymore. I run no huddle for realism (Oregon) but also because I like 6 minute quarters but still need the games to go as quickly as possible.

This bug is absolutely ridiculous...
I'm with you d. I live in Massachusetts but I love when I can watch Oregon do their thing, at that break-neck pace. I loved using them pre-patch but now the offense doesn't flow as nice. Since there probably won't be another patch, wait til NCAA 14 or delete the patch and never play online.
 
# 413 Scrollbar @ 08/17/12 02:37 PM
To those who claim there are psychic DB's i think your the ones seeing things. great post patch game play!
 
# 414 rjh82 @ 08/17/12 03:15 PM
Quote:
Originally Posted by DirtyLikCleats
Random cosmetic thing but did it really irk anyone else that the ball carrier on run plays, mainly RBs, take the handoff and run with it in their inside hand... happy it seems to be corrected
Also not in the release notes. I wonder if this is related to PA read handoffs no longer working.
 
# 415 Rawdeal28 @ 08/17/12 03:19 PM
wow! this game plays absolutely fantastic now.

maybe most of you guys are playing on default pass coverage slider because mines are at 75 for both me and the CPU and the safety play is very much improved.

im playing a Dynasty with the USC Trojans (arguably the best passing attack in college) and pre patch the 4 verts and everything else was so easy to complete.

now, i have to actually read the defense. safeties are playing thier zone much much better. i just barely beat Washington 14-13.

on top of that, im seeing way more catching animations now than pre-patch and it is such a beautiful sight to see. im seeing way more diving and off-balance catches. so many wow moments in the passing game now. i literally jumped out my seat when Robert Woods made a diving catch in the back of the end zone to give us the lead late in the 3rd quarter!

overall, this patch was a gamesaver. i was honestly gonna trade this game in because i was completing every deep ball for a TD. Im a happy man now.
 
# 416 BA2929 @ 08/17/12 03:57 PM
I played a few more games last night and am not having an issue with the Safety play as some are. My CPU Pass Coverage slider is at 80 on Heisman. The very few times I completed a deep pass to the WR on the seam he was tackled a few short steps after. I did break a long one for a TD, but their safety slipped in the snow, which is the reason why he scored.

I was on the fence about the "I can't hear you" animation before, but now I'm just completely annoyed with it. At one point in a game last night, THREE of my guys did the animation AT THE SAME TIME... AT HOME.... IN THE FIRST QUARTER. One was a SR(RS) Impact WR and another was was a SR WR. Same animation, exactly the same time. Look, I'm all for slowing down the pace of no-huddle, but the animations are just stupid and annoying. ESPECIALLY at home in the first quarter, with a SR Impact WR.
 
# 417 tarheelguy4736 @ 08/17/12 03:57 PM
I just read a response on twitter by the EA team to a question about the no huddle thingonline said it was intentionally done for online gaming purposes.
 
# 418 FSUNolez @ 08/17/12 05:04 PM
Quote:
Originally Posted by tarheelguy4736
I just read a response on twitter by the EA team to a question about the no huddle thingonline said it was intentionally done for online gaming purposes.
That seems pretty stupid considering it took the cheesers all of about two seconds to find the workaround.
 
# 419 AuburnAlumni @ 08/17/12 05:16 PM
Quote:
Originally Posted by FSUNolez
That seems pretty stupid considering it took the cheesers all of about two seconds to find the workaround.
Reason #245744785 to only play friends online or join a good OD.
 
# 420 bigbob @ 08/17/12 05:17 PM
Does anyone else feel like they're cheating whenever they're running the spread?

Using a set of Heisman Sliders here, I decided to run an Ole Miss Dynasty because I figured it would be nice to "rebuild" them. Well, they seemed pretty unstoppable other than the fact that I don't have a lot of time that I'd like to throw.

I wouldn't be asking had I not beaten #20 Texas and #6 Alabama. I went into both games just hoping I'd be able to put a couple touchdowns up. I beat Alabama 41-30 while putting up over 450 yards in the air. I threw 3 interceptions and still was able to come out on top.
 


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