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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 461 BZito75 @ 08/19/12 02:15 AM
Quote:
Originally Posted by jaybird2585
Can you change the play like this, or are you stuck with the play you got?
You can change the play before you get to the line, but after that you are stuck. Once you change to anyone but th qb, you have to snap the ball but you gain control of the qb right away.
 
# 462 BZito75 @ 08/19/12 02:23 AM
And of course as I post this on my next no huddle it took 5 player changes to get him to snap it.... Ugh I guess it's a hit or miss "fix".
 
# 463 Brandwin @ 08/19/12 03:55 PM
So most agree you need to start a new dynasty to really see the changes?
 
# 464 Mick-S @ 08/19/12 04:14 PM
Hi All,
new to PS3, so a ? does downloading updates have to be done through the PS3 or can you D/L to your PC and then transfer to the PS3.
thanks.
Mick-S
 
# 465 frnkpw13 @ 08/19/12 04:23 PM
My work-a-round solution for the no huddle glitch and messed up coverage was to delete the title update. the game plays pretty well without it and i can run my no huddle now.
 
# 466 BZito75 @ 08/19/12 04:49 PM
Quote:
Originally Posted by frnkpw13
My work-a-round solution for the no huddle glitch and messed up coverage was to delete the title update. the game plays pretty well without it and i can run my no huddle now.
Didn't you notice the CPU qb scrambling way too much tho
 
# 467 frnkpw13 @ 08/19/12 05:43 PM
not too bad, the coverage stopping and letting the streaking recievers by was awful for me. its not too bad without the patch. i increased the threshold to 60, pass coverage to 65 and the defense is alot better. i didnt have this problem before this last patch.
 
# 468 warnerwlf98 @ 08/19/12 05:53 PM
I barely get a chance to play, so today was the first day I was able to play with this patch. I used a couple of B rated teams in a play now/exhibition game, and it seemed like my offensive line had no clue who to block - more so than before. But I didn't make it out of the 3rd quarter because of a between quarters freeze.

Yeah, the safety play is frustrating - it might be a little better - but the freezes are extremely horrible.
 
# 469 boomersooner65 @ 08/19/12 06:05 PM
Quote:
Originally Posted by TheShizNo1
This isn't completely true. Plenty of teams run a no huddle where something is signaled into the QB and the QB relays information.

You are right in that many college teams run a successful no huddle though.

I do think this is something of a hiccup. Not really a bug/glitch. A glitch would be how they screwed up no huddle last year. I don't want this patched at all in the event it damages something even more. I'm actually satisfied.
I have lurked through these forums for years, and these no huddle glitch comments have made me create an account. First and foremost, the no huddle "I can't hear you" problem is 100% without any doubt, a major glitch. This is not realistic in any way. There is no way the dev team would have put this in the game. In college, the teams that run the no huddle run the no huddle well. The purpose of the no huddle is to give the defense minimal time to react, and the offenses that run the no huddle make sure that communication is not an issue. That's why it's the receivers and backs looking to the sideline. They are getting hand signals or in some cases number's/pictures, and don't have to worry about hearing anything. The quarterback ONLY and I mean ONLY verbally relay information to the offensive line. Watch Oklahoma run their offense. Backs and receivers look at the sideline at 3 different coaches in a different color shirt making signals, sometimes only one coach is live, sometimes they are all live but signaling different groups (RB and FB, QB and receivers), but I cannot stress to you enough how in the no huddle offense, the quarterback and receivers do not interact with each other when the play is called/changed. Before the patch, EA did this pretty well. After the patch, they broke it. This was not a deliberate change, it couldn't be. These animations have been in the game for years, but only when you audibled and changed the play in a hostile stadium, in which case the quarterback is changing the play himself. There is no way to defend this as being "just an unrealistic change to the no huddle." This is not a change to it, this is a glitch.
 
# 470 BZito75 @ 08/19/12 06:18 PM
Quote:
Originally Posted by frnkpw13
not too bad, the coverage stopping and letting the streaking recievers by was awful for me. its not too bad without the patch. i increased the threshold to 60, pass coverage to 65 and the defense is alot better. i didnt have this problem before this last patch.
You increased user or CPU coverage to 65.
 
# 471 PowerofRed25 @ 08/19/12 06:35 PM
Well the no huddle glitch cost me an OD win today, I had to burn my final two timeouts because of the glitch. When I used the "work around" to reset the play to cancel it, it switched my play back to the original formation.

Originally I was in 4WR Trio Str with the trips to the field on the LEFT. I ran flood, completed a pass for a first down, got tackled in bounds. I went no huddle, called the same play but with the trips to the field on the RIGHT. When I went to reset the play to cancel the no huddle animation, it flipped my formation to Trips left and I had to burn a timeout. Just splendid.
 
# 472 frnkpw13 @ 08/19/12 09:38 PM
Quote:
Originally Posted by BZito75
You increased user or CPU coverage to 65.

Just CPU to 65 to make it harder for me to connect deep.
 
# 473 Haze88 @ 08/19/12 09:50 PM
Quote:
Originally Posted by frnkpw13
My work-a-round solution for the no huddle glitch and messed up coverage was to delete the title update. the game plays pretty well without it and i can run my no huddle now.
I did this and it's fantastic. Read-n-react is better, no huddle works and on a toss the pulling guard and fullback both pancaked and linebacker and cornerback, respectively. Haven't seen that since the patches dropped.
 
# 474 fistofrage @ 08/19/12 11:20 PM
I don't know if its the AI aggressiveness or play calling, but safety play is horrible on Heisman. literally any 3rd and long will be completed if you call a play that has 1 WR on a streak pattern. A streak patten against the AI right before half or the end of the game is almost a guaranteed TD every time. This isn't with just a slot receiver, but with the outside receivers. The safety takes 1 or 2 steps forward at the beginnig of the pay and the WR will get behind everybody 7 out of 10 times.

In addition the AI playcalling is pretty horrendous. I can hold almost any team to 17 points or less.

This is with no gameplanning gimmicks and only controlling the DT. If you jack up the AI running sliders, they can get a run game going, but its just because they will blow your line up and break tackles. The AI has a real difficulty passing. This is with the AI passing sliders jacked way up and the human sliders dumbed down on Heisman. If the AI call an option play to the weak side, the AI RB trails behind the QB 5 to 8 yards and it leads to a loss of 5 or so yards every time.

Hopefully the can tweak the gameplay to fix it, but right now, for me, its almost unplayable. Going to continue to work on sliders over the next week, but odds are slim of developing sliders that will emulate the college game. The human QB is way too accurate even at 0. Long balls are almost always on the money and the slant patterns are almost money every time.
 
# 475 Chedapalooza @ 08/19/12 11:31 PM
Quote:
Originally Posted by fistofrage
I don't know if its the AI aggressiveness or play calling, but safety play is horrible on Heisman. literally any 3rd and long will be completed if you call a play that has 1 WR on a streak pattern. A streak patten against the AI right before half or the end of the game is almost a guaranteed TD every time. This isn't with just a slot receiver, but with the outside receivers. The safety takes 1 or 2 steps forward at the beginnig of the pay and the WR will get behind everybody 7 out of 10 times.

In addition the AI playcalling is pretty horrendous. I can hold almost any team to 17 points or less.

This is with no gameplanning gimmicks and only controlling the DT. If you jack up the AI running sliders, they can get a run game going, but its just because they will blow your line up and break tackles. The AI has a real difficulty passing. This is with the AI passing sliders jacked way up and the human sliders dumbed down on Heisman. If the AI call an option play to the weak side, the AI RB trails behind the QB 5 to 8 yards and it leads to a loss of 5 or so yards every time.

Hopefully the can tweak the gameplay to fix it, but right now, for me, its almost unplayable. Going to continue to work on sliders over the next week, but odds are slim of developing sliders that will emulate the college game. The human QB is way too accurate even at 0. Long balls are almost always on the money and the slant patterns are almost money every time.
Honestly... Keep trying ea, bc u haven't gotten it yet.. One month wasted... 11 months to develop the same ol bs
 
# 476 carnalnirvana @ 08/19/12 11:44 PM
Quote:
Originally Posted by fistofrage
I don't know if its the AI aggressiveness or play calling, but safety play is horrible on Heisman. literally any 3rd and long will be completed if you call a play that has 1 WR on a streak pattern. A streak patten against the AI right before half or the end of the game is almost a guaranteed TD every time. This isn't with just a slot receiver, but with the outside receivers. The safety takes 1 or 2 steps forward at the beginnig of the pay and the WR will get behind everybody 7 out of 10 times.

In addition the AI playcalling is pretty horrendous. I can hold almost any team to 17 points or less.

This is with no gameplanning gimmicks and only controlling the DT. If you jack up the AI running sliders, they can get a run game going, but its just because they will blow your line up and break tackles. The AI has a real difficulty passing. This is with the AI passing sliders jacked way up and the human sliders dumbed down on Heisman. If the AI call an option play to the weak side, the AI RB trails behind the QB 5 to 8 yards and it leads to a loss of 5 or so yards every time.

Hopefully the can tweak the gameplay to fix it, but right now, for me, its almost unplayable. Going to continue to work on sliders over the next week, but odds are slim of developing sliders that will emulate the college game. The human QB is way too accurate even at 0. Long balls are almost always on the money and the slant patterns are almost money every time.
i have had it with this game for now.....

i am not one to believe in conspiracy theories but post patch the offensive playcalling is garbage...

i have done the coach sliders( normal and reversed) nothing seems to stop the cpu from calling all go routes.....

on 3rd and 10, 90% of the time the cpu will throw a hailmary, its an easy pick...
the cpu seems to be allergic to punting....

first it was too many screens now its 4 verts on first down, and mandatory in long 3down rd passing situations...

i can defend it perfectly but seeing the cpu go 1 for 12 on 3rd downs is annoying.....
 
# 477 Ramminyou @ 08/20/12 12:20 AM
Quote:
Originally Posted by boomersooner65
I have lurked through these forums for years, and these no huddle glitch comments have made me create an account. First and foremost, the no huddle "I can't hear you" problem is 100% without any doubt, a major glitch. This is not realistic in any way. There is no way the dev team would have put this in the game. In college, the teams that run the no huddle run the no huddle well. The purpose of the no huddle is to give the defense minimal time to react, and the offenses that run the no huddle make sure that communication is not an issue. That's why it's the receivers and backs looking to the sideline. They are getting hand signals or in some cases number's/pictures, and don't have to worry about hearing anything. The quarterback ONLY and I mean ONLY verbally relay information to the offensive line. Watch Oklahoma run their offense. Backs and receivers look at the sideline at 3 different coaches in a different color shirt making signals, sometimes only one coach is live, sometimes they are all live but signaling different groups (RB and FB, QB and receivers), but I cannot stress to you enough how in the no huddle offense, the quarterback and receivers do not interact with each other when the play is called/changed. Before the patch, EA did this pretty well. After the patch, they broke it. This was not a deliberate change, it couldn't be. These animations have been in the game for years, but only when you audibled and changed the play in a hostile stadium, in which case the quarterback is changing the play himself. There is no way to defend this as being "just an unrealistic change to the no huddle." This is not a change to it, this is a glitch.
I've got bad news for you: EA did this on purpose, and said as much on their NCAA twitter account.
 
# 478 hellbent @ 08/20/12 12:29 AM
Quote:
Originally Posted by fistofrage
Hopefully the can tweak the gameplay to fix it, but right now, for me, its almost unplayable. Going to continue to work on sliders over the next week, but odds are slim of developing sliders that will emulate the college game. The human QB is way too accurate even at 0. Long balls are almost always on the money and the slant patterns are almost money every time.
Hey Fist - please post your results if you stumble upon sliders that work. Your Heisman sliders for 11 and 12 made those games challenging and playable. I haven't bought 13 yet after renting and seeing the deep ball problems most are experiencing. I hoped the patch would fix the problems, but it sounds like it's still a major gamebreaker, unless one makes up a house rule against ever throwing to a streaking receiver in this game.
 
# 479 fistofrage @ 08/20/12 12:38 AM
Quote:
Originally Posted by hellbent
Hey Fist - please post your results if you stumble upon sliders that work. Your Heisman sliders for 11 and 12 made those games challenging and playable. I haven't bought 13 yet after renting and seeing the deep ball problems most are experiencing. I hoped the patch would fix the problems, but it sounds like it's still a major gamebreaker, unless one makes up a house rule against ever throwing to a streaking receiver in this game.
I am working on something right now....think I stumbled upon a fix.......I am going to test tonight and tomorrow night and will post something here soon.

Check out my varsity sliders and post comments about the safety play.
 
# 480 fistofrage @ 08/20/12 09:42 AM
All of the safety problems and non existant pass rush from AI defensive ends is coming from the AI using the gameplanning gimmicks on higher levels.

Pretty much all of the AI defensive shortcomings can be fixed by playing on Varsity.

Now I just have to find the right slider set to make the game play well, I am getting close, but have to do more tonight.

The gameplanning gimmick is ruining the game, EA needs to remove those completely from the game and make the players perform on their abilities.
 


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