Home
Madden NFL 16 News Post


Last night, during Game Changers Radio, Kolbe Launchbaugh, Creative Director of Madden NFL 16, advised everyone to wait until the upcoming patch (no estimated date yet, but we have seen "less than six weeks" thrown around by the development team) arrives before starting their CFM.

He talks about it at roughly the 13 minute mark.
  • They are aware of everything the community is bringing to their attention
  • They are addressing many of those items in a patch coming soon (no estimated date given)
  • You should wait until the patch is released before starting your CFM, as some of the fixes will require client side and server side fixes
No details have been given on what fixes are being implemented as of yet, but for now, it would be wise not to start your Madden NFL 16 CFM yet.

As for what could be in the patch. This is all speculation but here are some of the known CFM issues:
  • Ratings boost from drive goals making some players go over 100 overall. There is no workaround right now, drive goals are always on even if you don't keep notifications going on your screen.
  • Regression being overly harsh on offensive linemen (seems to be more pass blocking than anything else) that causes their ratings to fall quite drastically. This appears to stem more from SuperSim or simulating games as linemen give up too many sacks and then regress.
  • Rookies coming in that are not scaled to the new speed/deep accuracy ratings Madden is using on default rosters. So many new rookies can come in after season one and be better than most everyone else in the game at certain things. (This one seems like it would obviously be a reason you have to start your franchise over because rookies are put in your Year 1 CFM from the start of the season.)
Other issues we are tracking but haven't confirmed on staff ourselves:
  • QBs getting too many carries during a game (in SuperSim but not regular sims).
  • Re-signing players to really crazy bargains (that is, superstars taking major discounts).

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 121 adelfish @ 08/26/15 01:57 PM
Man this is disappointing. I'm the commish of a 32 man league that has been together for 5+ years, and we've never had to go through something like this.

We are going to be waiting likely until Week 2 of the NFL season to start. Absolutely mind boggling that EA seems to be shoving aside one of their core groups and releasing a broken mode.

Why not find 300+ passionate Madden users and release a beta in June and tell them "find every bug in CFM"? It makes no sense why we have to wait now for nearly a month to play the mode most of us only buy this game for.
 
# 122 HozAndMoose @ 08/26/15 01:58 PM
Quote:
Originally Posted by itsOTTOmatic
I'm sorry but it's ridiculous to release a boxed version of a game, and then come out and say oh this mode isn't actually ready, you're gonna have to wait to start it. Give more than that, or don't say anything at all if you don't have a firm timeframe


Sent from my iPad using Tapatalk


And then people would bitch that they aren't saying anything.
 
# 123 howboutdat @ 08/26/15 02:00 PM
Quote:
Originally Posted by adelfish

Why not find 300+ passionate Madden users and release a beta in June and tell them "find every bug in CFM"? It makes no sense why we have to wait now for nearly a month to play the mode most of us only buy this game for.
Ive been saying this, seems to fall on deaf ears. You want it tested well , put it in the hands of people who actually spend lost of time with it every single year, have a strong drive to make it the best they can thru their help, and let them Help!
 
# 124 bkrich83 @ 08/26/15 02:00 PM
Quote:
Originally Posted by Bootzilla
I play 15 with 15-18 second accelerated clock run off. I guess if I can get 120-130 plays per game I can play less minutes by not playing with the accelerated clock...
I think, but don't quote me you can get pretty close with 8 mins and no accelerated clock. I think that's about what I used to play before the advent of the accelerated clock.
 
# 125 Instant C1a55ic @ 08/26/15 02:01 PM
Lets just think about a few things before everyone jumps off the bridge. First, how thorough do they test CFM? I mean really, if you think about it whom is paid to sit there and play the game as extensively as some of us do? Do these players even know the ins and outs of football and what stats/atts should be there and what shouldn't be there? What are they paid to look/test for?

We jump all over EA, the game testers and the devs really not knowing how the process works. You sit me, an avid gamer for nearly 23 years in front of this game and say "play it" I wouldn't catch half the issues with it because I dont study football stats/atts as deep as some people do.

I understand many of you including myself have spent the $60+ on this game and cant even play a CFM correctly, however what could you, or anyone could have done to change our current situation? I don't know a lick about programming, and all I can say is we shouldn't point fingers when we have no idea on where to point those fingers.

From the past experiences I have had with Madden games and the developers of this game that come onto this site, this is the the most positive experience I have had. I say that because this is the first time I have purchased Madden since Madden '12. Maybe its because someone from The Show is now on the team and they have a stellar track record, or maybe I bought into the mumbo jumbo that some of you think they give each and every year.

One thing for sure is that these issues are far from problematic based upon issues I have had in the past. I remember having to go through and release "F" potential players for EVERY TEAM, every offseason, because the CPU refused to release them. I also remember when punters were subbed in as guards and tackles.

Patience and an understanding is what we all need to practice. We really shouldn't be sitting here saying we have an non-working product, cause we really do. None of the issues this year in CFM make the game unplayable in a true way. You are able to put the disc in, play CFM, and yes you may not like the rookie atts that come through, or your team clears 100 in certain att lines during a game, but just be thankful it doesnt freeze or load up at all...that's a truly unplayable game.

We also need to be thankful we have a option to voice our displeasure, and not to mention be thankful we can go onto a forum and point out these issues. Really think about it, in the past if you got stuck with a bad game, you were stuck with a bad game.
 
# 126 Smallville102001 @ 08/26/15 02:01 PM
Quote:
Originally Posted by bkrich83
Not sure that's true with the Show, which by the way is my favorite game ever. It's had some pretty major progression and regression bugs, as well as off season signing shenanigans and roster management/lineup issues that make a 32 team franchise pretty much a necessity.


The show is my favorite sports game and I am not even a big baseball fan really only watch baseball come playoff time. That is how great that game is. I do know that the game has issues with older guys decline way to much like 20 points in a season and nba 2k had a problem before it got fixed last year where like ever player at 30 would get worse no matter how good of a year they had. I found that to be a killer but it is still not has bad has the issues CFM has right now and mlb the show game play wise ever year gets better and doesn't really get worse in any way other then mlb 14 I thought went kind of backwards but that was also the first year for mlb the show on ps4.
 
# 127 bkrich83 @ 08/26/15 02:02 PM
Quote:
Originally Posted by itsOTTOmatic
I'm sorry but it's ridiculous to release a boxed version of a game, and then come out and say oh this mode isn't actually ready, you're gonna have to wait to start it. Give more than that, or don't say anything at all if you don't have a firm timeframe


Sent from my iPad using Tapatalk
They essentially didn't say anything other than a patch was in the works. I am not sure what else you want.
 
# 128 bkrich83 @ 08/26/15 02:04 PM
Quote:
Originally Posted by Smallville102001
The show is my favorite sports game and I am not even a big baseball fan really only watch baseball come playoff time. That is how great that game is. I do know that the game has issues with older guys decline way to much like 20 points in a season and nba 2k had a problem before it got fixed last year where like ever player at 30 would get worse no matter how good of a year they had. I found that to be a killer but it is still not has bad has the issues CFM has right now and mlb the show game play wise ever year gets better and doesn't really get worse in any way other then mlb 14 I thought went kind of backwards but that was also the first year for mlb the show on ps4.
That's not the point however. It was stated that franchise mode gets better and better in the show and doesn't have any major bugs. All I am saying is that's not true. For me as well I don't think Franchise mode in the show has taken any leaps forward either, and as I said 32 team control is still pretty much required.

For this years version from a gameplay perspective I am not sure how it's not better. I think it's the best onfield version of the Madden in like 10 years. That's purely subjective however.
 
# 129 oldman @ 08/26/15 02:05 PM
I am just going by what everyone else has said because I haven't been able to listen to it yet. My hope is that as long as I don't get to the draft then it won't be an issue.

Sent from my SCH-I545 using Tapatalk
 
# 130 BadAssHskr @ 08/26/15 02:05 PM
Quote:
Originally Posted by SFNiners816
I guess the question regarding the draft is will all future drafts be based on the upscaled one or when patched with all futur drafts be based on the rescaled/patched versions.

This is the real question right here. Can we get this answered?
 
# 131 aholbert32 @ 08/26/15 02:05 PM
Quote:
Originally Posted by adelfish
Man this is disappointing. I'm the commish of a 32 man league that has been together for 5+ years, and we've never had to go through something like this.

We are going to be waiting likely until Week 2 of the NFL season to start. Absolutely mind boggling that EA seems to be shoving aside one of their core groups and releasing a broken mode.

Why not find 300+ passionate Madden users and release a beta in June and tell them "find every bug in CFM"? It makes no sense why we have to wait now for nearly a month to play the mode most of us only buy this game for.
We have no idea when the patch will be released. It could be in a week or so. Lets not jump to conclusions yet.
 
# 132 adelfish @ 08/26/15 02:06 PM
Quote:
Originally Posted by aholbert32
We have no idea when the patch will be released. It could be in a week or so. Lets not jump to conclusions yet.

Going based on what PastaPadre tweeted. He speculated 2-3 weeks
 
# 133 yankees028 @ 08/26/15 02:07 PM
People keep dogging on the current DEVS do you realize the amount of crap they got put on there plate from the prev dev team?

Also before this year EA would not allow a dev team to speak out over the product via twitter and such. That changed when Kobe took the job

Yes it sucks we know but look at the benifts of the current game with a few tweaks "first patch" we are going to have a solid madden game the first time in a very very long time
 
# 134 bkrich83 @ 08/26/15 02:07 PM
Quote:
Originally Posted by oldman
I am just going by what everyone else has said because I haven't been able to listen to it yet. My hope is that as long as I don't get to the draft then it won't be an issue.

Sent from my SCH-I545 using Tapatalk
I think the reason Kolbe said what he did is because they can't go back and fix draft classes retroactively via a patch, which makes sense.

It's a real let down for people who want to get in to multi year CFM's for sure.
 
# 135 aholbert32 @ 08/26/15 02:08 PM
Quote:
Originally Posted by adelfish
Going based on what PastaPadre tweeted. He speculated 2-3 weeks
Pastapadre isnt a member of the dev team. He's just speculating.
 
# 136 bkrich83 @ 08/26/15 02:09 PM
Quote:
Originally Posted by BadAssHskr
This is the real question right here. Can we get this answered?
Based on Kolbe's answer they will scale future draft classes to meet the current ratings range. Purely speculative on my part.
 
# 137 adelfish @ 08/26/15 02:09 PM
Quote:
Originally Posted by aholbert32
Pastapadre isnt a member of the dev team. He's just speculating.

Yeah I know, I'm just cynical enough to believe it'll take that long
 
# 138 bkrich83 @ 08/26/15 02:11 PM
Quote:
Originally Posted by adelfish
Yeah I know, I'm just cynical enough to believe it'll take that long
It may. They have to get a fix in place for everything they are targeting. Has to go through internal QA, then I believe it has to be reviewed my MS and Sony before becoming available. 2-3 weeks wouldn't shock me.
 
# 139 fancyclaps @ 08/26/15 02:12 PM
Quote:
Originally Posted by oldman
I am just going by what everyone else has said because I haven't been able to listen to it yet. My hope is that as long as I don't get to the draft then it won't be an issue.

Sent from my SCH-I545 using Tapatalk
There are tons of regression issues that happen week to week, mainly among the LT's.
 
# 140 aholbert32 @ 08/26/15 02:12 PM
Quote:
Originally Posted by itsOTTOmatic
Jeez man you are the definition of an apologist. This company can do no wrong to you


Sent from my iPad using Tapatalk
You have no idea what you are talking about. LOL. If you knew my history here, you would know how stupid that ****ing statement is.

Look at my post history. I have tons of posts here calling CFM the worst franchise mode in sports gaming history. I've bashed EA for not adding formation subs. I was leading the charge against EA when CFM didnt have 32 team control.

Also dont attack me personally again or you will be gone.
 


Post A Comment
This thread has been closed for new comments.