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Madden NFL 16 News Post


Last night, during Game Changers Radio, Kolbe Launchbaugh, Creative Director of Madden NFL 16, advised everyone to wait until the upcoming patch (no estimated date yet, but we have seen "less than six weeks" thrown around by the development team) arrives before starting their CFM.

He talks about it at roughly the 13 minute mark.
  • They are aware of everything the community is bringing to their attention
  • They are addressing many of those items in a patch coming soon (no estimated date given)
  • You should wait until the patch is released before starting your CFM, as some of the fixes will require client side and server side fixes
No details have been given on what fixes are being implemented as of yet, but for now, it would be wise not to start your Madden NFL 16 CFM yet.

As for what could be in the patch. This is all speculation but here are some of the known CFM issues:
  • Ratings boost from drive goals making some players go over 100 overall. There is no workaround right now, drive goals are always on even if you don't keep notifications going on your screen.
  • Regression being overly harsh on offensive linemen (seems to be more pass blocking than anything else) that causes their ratings to fall quite drastically. This appears to stem more from SuperSim or simulating games as linemen give up too many sacks and then regress.
  • Rookies coming in that are not scaled to the new speed/deep accuracy ratings Madden is using on default rosters. So many new rookies can come in after season one and be better than most everyone else in the game at certain things. (This one seems like it would obviously be a reason you have to start your franchise over because rookies are put in your Year 1 CFM from the start of the season.)
Other issues we are tracking but haven't confirmed on staff ourselves:
  • QBs getting too many carries during a game (in SuperSim but not regular sims).
  • Re-signing players to really crazy bargains (that is, superstars taking major discounts).

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Member Comments
# 181 rush02721 @ 08/26/15 03:11 PM
I just came back from getting the game. With trade in of 3 games I was able to get the game, and preorder FIFA with a few bucks to spare. I'm disappointed that I can't start a CFM but glad I didn't really spend a dime on this game
 
# 182 Twinkie12 @ 08/26/15 03:14 PM
I bought the game fully knowing about the CFM issues. Im a big franchise mode guy, but I can keep myself busy playing MUT and online head to head. It really is unbelievable though that in game player's ratings jump into the 100's. I know nothing about software testing but this is so basic. This is nothing like a weird foul ball glitch at one stadium or a lack of fouls called. This is the majority of players playing at super human levels IN GAME during franchise mode. Like I said, unreal...

Can you imagine if light hitting middle infielders all of a sudden had 99 PWR and were bombing HR in the Show? Or if Michael Kidd-Gilchrist hit a goal of scoring 8 points and then his 3 PT rating went to 110? Those are the equivalents for other games.

As others have said too, it sucks cause in game it plays amazing. I'm still having a blast, but it sucks other people have to wait.
 
# 183 howboutdat @ 08/26/15 03:15 PM
Quote:
Originally Posted by roadman
A bone is being thrown and I doubt if it's the last one.

Rex Dickson ‏@RexDEAFootball 3h3 hours ago
@DAHARM Thanks for the feedback. Formation Subs is very high on our list of priorities moving forward.

Not a matter of if, just when.
While i agree its a matter of when .Seems like every time i hear "going forward" from EA ,it literally means MAYBE next year. Dont get me wrong , while id like to see this fixed this year, since it hasnt worked right since i dont know when( why have something even in a game if its useless, beats me) but at this point its low on my poll of things they got to fix for 16.
 
# 184 PhillyPhanatic14 @ 08/26/15 03:17 PM
Quote:
Originally Posted by Instant C1a55ic
Let me ask you this, would you have known if it wasnt pointed out here? I sure wouldnt have known cause I honestly do not even do many subs.
I could tell based on how ridiculous Marriota was playing. I believe I'm pretty good at Madden, but I shouldn't be breaking the single game yardage and TD records in back to back games on All-Pro with 5 minute quarters and with a rookie quarterback on the first day the game is released.

It's a weird bug because it affects everyone on your team. I have a backup d-lineman that never plays and has a rating of a 79 and he is an 89 in-game because of this.

It's not game-killing and I'll still play my CFM until they release the patch, but it seems weird that they kept making a point to say they had two guys specifically tuning franchise mode the entire year and here we are on Day 2 dealing with a major issue.
 
# 185 bkrich83 @ 08/26/15 03:22 PM
Quote:
Originally Posted by PhillyPhanatic14
I could tell based on how ridiculous Marriota was playing. I believe I'm pretty good at Madden, but I shouldn't be breaking the single game yardage and TD records in back to back games on All-Pro with 5 minute quarters and with a rookie quarterback on the first day the game is released.

It's a weird bug because it affects everyone on your team. I have a backup d-lineman that never plays and has a rating of a 79 and he is an 89 in-game because of this.

It's not game-killing and I'll still play my CFM until they release the patch, but it seems weird that they kept making a point to say they had two guys specifically tuning franchise mode the entire year and here we are on Day 2 dealing with a major issue.
They haven't been able to reproduce it on less than 8 minute qtrs.
 
# 186 PhillyPhanatic14 @ 08/26/15 03:28 PM
Quote:
Originally Posted by bkrich83
They haven't been able to reproduce it on less than 8 minute qtrs.
They might want to try harder then cuz I'm pretty sure Marriota's short and medium accuracy are not around 105....
 
# 187 Instant C1a55ic @ 08/26/15 03:31 PM
Quote:
Originally Posted by PhillyPhanatic14
I could tell based on how ridiculous Marriota was playing. I believe I'm pretty good at Madden, but I shouldn't be breaking the single game yardage and TD records in back to back games on All-Pro with 5 minute quarters and with a rookie quarterback on the first day the game is released.

It's a weird bug because it affects everyone on your team. I have a backup d-lineman that never plays and has a rating of a 79 and he is an 89 in-game because of this.

It's not game-killing and I'll still play my CFM until they release the patch, but it seems weird that they kept making a point to say they had two guys specifically tuning franchise mode the entire year and here we are on Day 2 dealing with a major issue.
I get what your saying, but you cant honestly tell me you would jump right into your depth chart to locate the issue.

Not to mention, how are you able to do it with less than 8 min quarters? Maybe I suck at madden, but I don't get too many solid, non-cheese drives with less than 8-9 minutes. Anything less I find myself having to stretch the field more, rather than my traditional west coast of run, play action combo etc.
 
# 188 bkrich83 @ 08/26/15 03:35 PM
Quote:
Originally Posted by PhillyPhanatic14
They might want to try harder then cuz I'm pretty sure Marriota's short and medium accuracy are not around 105....
Seems legit.
 
# 189 PhillyPhanatic14 @ 08/26/15 03:39 PM
Quote:
Originally Posted by Instant C1a55ic
I get what your saying, but you cant honestly tell me you would jump right into your depth chart to locate the issue.

Not to mention, how are you able to do it with less than 8 min quarters? Maybe I suck at madden, but I don't get too many solid, non-cheese drives with less than 8-9 minutes. Anything less I find myself having to stretch the field more, rather than my traditional west coast of run, play action combo etc.
I did just because I wanted to make sure I hadn't overlooked his stats in the depth chart. I've played some with Tannehill and that dude can't throw deep at all, but he is rated higher than Marriota. So when Marriota wasn't missing any throws- short or deep- I was curious as to what was going on.

As far as doing that in 5 min. quarters-
1. The Chiefs playbook is money. Lots of good play action plays and crossing routes.
2. My O-line can't block for the run so I have to throw a ton.
3. I fantasy drafted and Kevin White, DGB, Martavis Bryant, and Agholor are insanely fast and big so I rotate between them, throwing to whoever gets open.
4. Marriota's ridiculously inflated stats haha
 
# 190 warhorseballa06 @ 08/26/15 03:40 PM
Quote:
Originally Posted by JayD
Even though they are fixing these issues it really is a bummer to have to wait to play your favorite mode within a game. You should be able to dive in upon release.

Or you can wait anyway until the OPENING DAY ROSTER comes out. Who wants to play franchise a "realistic" mode without "realistic" rosters...smh


Sent from my iPhone using Tapatalk
 
# 191 jeremym480 @ 08/26/15 03:41 PM
Quote:
Originally Posted by bcruise
The problem with the draft thing is that the rookie ratings are generated at the start of the season (so you have something to scout). Thus it's going to affect everyone's first draft class even if you don't finish the season before the first patch releases. That's why he's saying to wait.

Sent from my SM-G900P using Tapatalk
I agree. I'm actually going to go ahead and start my offline CFM tonight. If rookies are a little off for one year, so be it.


Quote:
Originally Posted by Benz87
Waiting for the first patch to start your franchise with any sports game is an automatic in this era.


My New Years Resolution a few years ago was to not buy any sports games at release... It didn't work that year and hasn't worked any year ever since because a) I'm usually ready to play the the next sports game when they're released because I'm in a gaming lull and b) I have no self control.

NBA 2K16 on 9/25/15 here I come!

Quote:
Originally Posted by RebelHog
When you start placing a 60 dollar video game ahead of your job situation, you really need to re-evaluate your life. Not trolling here, but wow.

Sent from my SAMSUNG-SM-G900A using Tapatalk
I've never really understand what someone cares how someone else spends their time or money.

For the record, I have a vacation week next week too. I didn't plan it just to play Madden, I actually haven't had a week off since last October and need to take 72 hours before February or I lose it. We are actually going out of town for a few days, but most of it is a "Staycation". Getting in plenty of Madden during that time is icing on the cake... and patch or no patch I still plan on doing so.

Quote:
Originally Posted by PhillyPhanatic14
I could tell based on how ridiculous Marriota was playing. I believe I'm pretty good at Madden, but I shouldn't be breaking the single game yardage and TD records in back to back games on All-Pro with 5 minute quarters and with a rookie quarterback on the first day the game is released.

It's a weird bug because it affects everyone on your team. I have a backup d-lineman that never plays and has a rating of a 79 and he is an 89 in-game because of this.

It's not game-killing and I'll still play my CFM until they release the patch, but it seems weird that they kept making a point to say they had two guys specifically tuning franchise mode the entire year and here we are on Day 2 dealing with a major issue.
This hasn't been my experience at all. In fact, if I wasn't told about the in-game boost I probably would have known. In the two CFM games I played with EA Access I had some players that were boosted over 100 in my first game, but the really didn't seem to play way above their ratings for me. In my second game Drew Brees killed me by throwing for 300+ yards and 5 TD's, yet every time I checked his stats they were never boosted. Honestly, players didn't feel any different that any other Madden that I've played.

I'm actually way more worried about the OL regression bug than I am the drive boost and rookies... mainly because I don't plan on finishing the season before the patch is out and I assume that I'll only have one rookie class that's out of whack.
 
# 192 BadAssHskr @ 08/26/15 04:00 PM
Quote:
Originally Posted by jeremym480
I agree. I'm actually going to go ahead and start my offline CFM tonight. If rookies are a little off for one year, so be it.

Thats where i'm at too.

Made myself a promise i was going to start my CFM on release day. Unless there is some major long term repercussion that surfaces, i can live with it.

I have decided that if they can get this all fixed server side before my first regular season game i'm at liberty to reboot (after tonight, i can't guarantee how much game time i'll see until next week anyhow).

Not at all going to concern myself with opening day rosters. I figure these are the players i was dealt, i'll sculpt my team the way i want from that starting point.
 
# 193 dat boi Q @ 08/26/15 04:11 PM
Quote:
Originally Posted by MLamm16
If a team goes 0-16 and they bring in a new staff the next year and a team goes 4-12, it means they are progressing but they arent going to go 16-0 overnight. Same thing with the old and new dev teams.
The issues we are having now in cfm are caused by this dev team not the old one. Drive goals, oline regression, draft players ratings too high. These issues have nothing to do with the old dev team.
 
# 194 westwood @ 08/26/15 04:17 PM
do we have any idea how long this patch is going to take to get out?
 
# 195 Hooe @ 08/26/15 04:26 PM
Quote:
Originally Posted by westwood
do we have any idea how long this patch is going to take to get out?
"Less than six weeks" is the only guidance we have right now.
 
# 196 N51_rob @ 08/26/15 04:36 PM
Despite personal feelings about the bugs, everyone should atleast be happy that EA is being upfront with these issues and looking to quickly and aggressively get them taken care of.

I do have one concern. Given that we have seen some of the QA issues with madden 16, I hope that speeding up the patch process doesn't mean that QA suffers. I don't want to see them "rush" a patch that breaks as much as it fixes. It has happened in the past with them waiting "six weeks" to patch things I don't want to see that with this game as it seems like gameplay is taking positive steps.
 
# 197 westwood @ 08/26/15 04:39 PM
Quote:
Originally Posted by CM Hooe
"Less than six weeks" is the only guidance we have right now.
holy **** thats unacceptable. i dont do MUT so game is basically unplayable for me. i can deal with one season of overtuned rookies but the confidence bug completely ruins the franchise mode.

time to get that refund.
 
# 198 LorenzoDC @ 08/26/15 04:54 PM
Quote:
Originally Posted by bkrich83
The confidence stuff I can live with, it's basically in every sports game out there. I am right there with you on the dynamic goals, XP stuff. I don't want to play an RPG, I just want to sit down and play a game of football.

I know some people hated it, but I liked the somewhat pre-determined progression/regression system of Head Coach. Actually I thought that was the best franchise mode top to bottom of all time for console games. Why they went away from it, I will never get. If I could get Head Coach's off the field depth and design with the current version of Madden on the field, I may never leave the house.
Well they told us that was the plan when the brought Looman back to create CFM, now CCM.

Looman is gone, and that was probably 6 Madden strategic plans (i e, 3 development cycles) ago.
 
# 199 sabres32 @ 08/26/15 05:00 PM
I for one never expect to start my franchise until a good set of sliders comes out and that could take 2 weeks. I Wonder if this will be resolved by then. I miss the old days of just getting the game and playing. There's to much behind it all now but since I love CFM so much I wait it out.
 
# 200 bkrich83 @ 08/26/15 05:04 PM
Quote:
Originally Posted by N51_rob
Despite personal feelings about the bugs, everyone should atleast be happy that EA is being upfront with these issues and looking to quickly and aggressively get them taken care of.

I do have one concern. Given that we have seen some of the QA issues with madden 16, I hope that speeding up the patch process doesn't mean that QA suffers. I don't want to see them "rush" a patch that breaks as much as it fixes. It has happened in the past with them waiting "six weeks" to patch things I don't want to see that with this game as it seems like gameplay is taking positive steps.
Same here, they did some patching and gameplay tweaks back for NCAA a few years ago, that actually ruined my enjoyment of the game.
 


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