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Madden NFL 16 News Post


Last night, during Game Changers Radio, Kolbe Launchbaugh, Creative Director of Madden NFL 16, advised everyone to wait until the upcoming patch (no estimated date yet, but we have seen "less than six weeks" thrown around by the development team) arrives before starting their CFM.

He talks about it at roughly the 13 minute mark.
  • They are aware of everything the community is bringing to their attention
  • They are addressing many of those items in a patch coming soon (no estimated date given)
  • You should wait until the patch is released before starting your CFM, as some of the fixes will require client side and server side fixes
No details have been given on what fixes are being implemented as of yet, but for now, it would be wise not to start your Madden NFL 16 CFM yet.

As for what could be in the patch. This is all speculation but here are some of the known CFM issues:
  • Ratings boost from drive goals making some players go over 100 overall. There is no workaround right now, drive goals are always on even if you don't keep notifications going on your screen.
  • Regression being overly harsh on offensive linemen (seems to be more pass blocking than anything else) that causes their ratings to fall quite drastically. This appears to stem more from SuperSim or simulating games as linemen give up too many sacks and then regress.
  • Rookies coming in that are not scaled to the new speed/deep accuracy ratings Madden is using on default rosters. So many new rookies can come in after season one and be better than most everyone else in the game at certain things. (This one seems like it would obviously be a reason you have to start your franchise over because rookies are put in your Year 1 CFM from the start of the season.)
Other issues we are tracking but haven't confirmed on staff ourselves:
  • QBs getting too many carries during a game (in SuperSim but not regular sims).
  • Re-signing players to really crazy bargains (that is, superstars taking major discounts).

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Member Comments
# 161 SolidSquid @ 08/26/15 02:49 PM
Quote:
Originally Posted by RickyRozay
I read this thread title as "Kolbe says to WAIT til Metal Gear Solid comes out"
Lol what? I don't get it
 
# 162 dat boi Q @ 08/26/15 02:49 PM
Quote:
Originally Posted by yankees028
People keep dogging on the current DEVS do you realize the amount of crap they got put on there plate from the prev dev team?

Also before this year EA would not allow a dev team to speak out over the product via twitter and such. That changed when Kobe took the job

Yes it sucks we know but look at the benifts of the current game with a few tweaks "first patch" we are going to have a solid madden game the first time in a very very long time
What does the old dev team have to do with the issues now.
 
# 163 ML @ 08/26/15 02:49 PM
I'm not a fan of the drive goals thing either, but the way I have been using it in my CFM games is that a player has just been getting "hot" at certain points in the game. Granted, I also don't have any of that stuff on the screen, so I don't go out of my way to complete the goals that I have. Plus if they are not carrying over from one week until the next I don't think its that big of a deal.

Basically what I'm saying is if one game a QB gets hot and has a great week, and the next week he throws 3 interceptions and we lose, I don't think I will mind this bug as much as everyone else.
 
# 164 ML @ 08/26/15 02:51 PM
Quote:
Originally Posted by dat boi Q
What does the old dev team have to do with the issues now.
If a team goes 0-16 and they bring in a new staff the next year and a team goes 4-12, it means they are progressing but they arent going to go 16-0 overnight. Same thing with the old and new dev teams.
 
# 165 goosedawg68 @ 08/26/15 02:51 PM
Can the drive goals be turned off? And if so, what affect would that have?
 
# 166 NDAlum @ 08/26/15 02:52 PM
Quote:
Originally Posted by dat boi Q
What does the old dev team have to do with the issues now.

So if I give you a car that runs like garbage and has a bunch of problems you are saying I can't be blamed for the cars poor performance?

As soon as you take ownership of the car you assume all the problems as your own?




Sent from my iPhone using Tapatalk
 
# 167 bad_philanthropy @ 08/26/15 02:53 PM
Just to finish my thoughts on dislike for xp and player dev and praise for the NHL system, this video kind of shows it off (even if the youtuber is annoying) at the 8 minute mark and on.

 
# 168 Benz87 @ 08/26/15 02:53 PM
Waiting for the first patch to start your franchise with any sports game is an automatic in this era.
 
# 169 Danimal @ 08/26/15 02:54 PM
Late to the party here but I haven't seen the drive goals boost but like some others I don't really pay attention, I personally hate that part of the game and wish it would be an option to turn off.

Screwed up simulated stats really annoys a lot of people, I don't really care about these. The rookie stats is the bigger issue for me of what is being discussed but it's not preventing me from playing a CFM, i'm going to restart anyway when the opening day rosters come out.

Been busy at work this week to check but my main issue is injuries as in I don't see any. I'm not sure if that is something that is an issue for others but through 6 games and no injuries I can see at all.
 
# 170 BTW @ 08/26/15 02:54 PM
Quote:
Originally Posted by bad_philanthropy
NHL 15 gen 3 had the most balanced and well-tuned franchise mode I've seen on an EA console game.

I had a first round pick bust, I also had a first round pick take a long time to develop, but become a solid playmaker at 22 after building his game in the AHL. I even had a late rounder come out of nowhere in his second year as a pro to become a top defenceman. In the aggregate though, the tuning is excellent, far more of your prospects will never really become NHL caliber outside of the first round, and sometimes those first round guys a projects that can become top players if you are patient and put them in the right spots at the right times.

While development is largely based on slotting correctly, it is also influences by the variable of player performance within the sim engine. Like if a third line guy in the minor leagues performs above expected based on what happens in simmed games, he is going to grow more as a player. It never felt unbalanced. Just sometimes, randomly, the sim engine allowed for some guys to get on a roll, or perform above the statistical likelihood.

Overall development is pretty hands off, you interpret the data of his ratings and potential range, and decide where to stick the player in your organization based on what you think you'd like him to be for your organization in the future.
Imagine if a concept like this was included with OTAs, training camp, and practice squads for developing players.

I know it'll never happen, but wish they could take an entire year off and come back hard with Madden 18. Release a roster patch for next year's new players, but don't actually release a full game.

B
 
# 171 SolidSquid @ 08/26/15 02:54 PM
Quote:
Originally Posted by MLamm16
If a team goes 0-16 and they bring in a new staff the next year and a team goes 4-12, it means they are progressing but they arent going to go 16-0 overnight. Same thing with the old and new dev teams.
But when a team constantly goes 4-12 it's time to replace the players. Don't get me wrong 16 is the best effort in ten years but it stuff that shoulda been in the game a loooooong time ago.
 
# 172 Xtra @ 08/26/15 02:55 PM
Okay, so we should wait for franchise, but what about other modes? If I practice with the new controls in other modes, will I be blindsided after the issues are fixed and have to learn them all over again?
 
# 173 RickyRozay @ 08/26/15 02:56 PM
Quote:
Originally Posted by SolidSquid
Lol what? I don't get it
Cuz thats the day this game becomes a paperweight/trade bait
 
# 174 SolidSquid @ 08/26/15 02:57 PM
Quote:
Originally Posted by BTW
Imagine if a concept like this was included with OTAs, training camp, and practice squads for developing players.

I know it'll never happen, but wish they could take an entire year off and come back hard with Madden 18. Release a roster patch for next year's new players, but don't actually release a full game.

B
why can't we have this already?
 
# 175 bkrich83 @ 08/26/15 03:01 PM
Quote:
Originally Posted by BTW
Imagine if a concept like this was included with OTAs, training camp, and practice squads for developing players.

I know it'll never happen, but wish they could take an entire year off and come back hard with Madden 18. Release a roster patch for next year's new players, but don't actually release a full game.

B
Practice squads would be huge for player development or stashing that rookie who doesn't fit in your roster right now but may in the future.

As far as OTA's and Training Camp and that stuff, wouldn't care for it, but I know a lot of others would. Full disclosure I skipped the Spring Game stuff they had back in the old versions of NCAA as well.
 
# 176 Rocky @ 08/26/15 03:02 PM
Quote:
Originally Posted by CM Hooe
Personally, I don't think its reasonable to declare the abject failure of a particular game design over a bug which will be gone in two weeks.
Trust me man, there are a whole host of other reasons why I can "declare the abject failure of a game design" but I don't think they fall within the scope of this thread.

But it's half sad, half hilarious that a developer would advise gamers to start their CFM's late because of things that many never wanted in the first place. It sucks in particular because this is Madden's greatest gameplay jump in a while.
 
# 177 roadman @ 08/26/15 03:02 PM
Quote:
Originally Posted by Brightline
Thanks for explaining. I have bought Madden for 16 straight years and 19 times total, so maybe I am part of the problem but I also have the perspective to comment.

This is all very unfortunate. I am not one to call people lazy or make assertions about things of which I have no knowledge. But the bottom line is that there are certain things that we need to accept.

1) A decision was made a beginning with CCM to rebuild franchise mode, and the focus of that mode is not sim. That is not to say, they they wont make an effort to throw the sim crowd a bone or whatnot but sim is certainly not the goal. There are far too many examples I could give to prove this, but I think we all know it.

2) The goal of CFM is to make a fun mode that is accessible to casual and new players, but also has something for the hardcore and sim crowd.

3) CFM (and Madden in general) suffer from a lack of direction. For example, Year 1- Build CCM. Year 2-Add Owner Mode. Year 3-Build on Owner Mode. Year 4- De-emphasize Owner Mode.

4) All games have bugs, but the only real additions to CFM this year were scouting and drive goals. Drive goals seem to have broken the game. And the incoming rookies will, in a few years, ruin the mode. This is not "buggy", this is a cataclysmic failure by any metric.

5) The way this game was released is not acceptable.

6) Either the Madden team is not big enough, dont have enough resources or, despite what I assume are their best efforts, cannot get the job done.
A bone is being thrown and I doubt if it's the last one.

Rex Dickson ‏@RexDEAFootball 3h3 hours ago
@DAHARM Thanks for the feedback. Formation Subs is very high on our list of priorities moving forward.

Not a matter of if, just when.
 
# 178 PhillyPhanatic14 @ 08/26/15 03:03 PM
I'm all about supporting EA and this game and last year's game, but didn't they say that they had two guys working all year with the only task of "tuning" in franchise mode? And specifically tuning confidence? It's hard to believe that they never checked their depth charts during the game once throughout the whole year to see this issue... I'm playing with Marriota who gets like 500+ yards a game because his short and medium accuracy are over 100 in the game. Clearly a rookie shouldn't be doing that because Peyton Manning doesn't even do that. If these devs really spent the whole year tuning they should have caught this. Did they not learn from the sack issue last year?...
 
# 179 Instant C1a55ic @ 08/26/15 03:06 PM
Quote:
Originally Posted by PhillyPhanatic14
I'm all about supporting EA and this game and last year's game, but didn't they say that they had two guys working all year with the only task of "tuning" in franchise mode? And specifically tuning confidence? It's hard to believe that they never checked their depth charts during the game once throughout the whole year to see this issue... I'm playing with Marriota who gets like 500+ yards a game because his short and medium accuracy are over 100 in the game. Clearly a rookie shouldn't be doing that because Peyton Manning doesn't even do that. If these devs really spent the whole year tuning they should have caught this. Did they not learn from the sack issue last year?...
Let me ask you this, would you have known if it wasnt pointed out here? I sure wouldnt have known cause I honestly do not even do many subs.
 
# 180 RebelHog @ 08/26/15 03:09 PM
Quote:
Originally Posted by jhigginsluckow
Does he mention how long we're going to have to wait? I doubt they are going to refund a month's worth of the price of the game even though we can't play it the way we should be able to for that month. And I doubt he's going to be willing to convince my bosses to switch my vacation I have coming up in a week so I can play my CFM after the patch.
When you start placing a 60 dollar video game ahead of your job situation, you really need to re-evaluate your life. Not trolling here, but wow.

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