MLB The Show 17 News Post
Member Comments
# 101
Chris_SCEA_Sports @ 05/01/17 03:38 PM
It did not make the patch notes, but this is something we did tweak a bit for this patch. I have seen a lot of posts about it in this thread, so I assume all of the comments are based on seeing it still happening too often with 1.05 installed.
As you said in another post, it is a delicate balance...and we will continue to work on it.
Thanks!
As you said in another post, it is a delicate balance...and we will continue to work on it.
Thanks!
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I do agree that it's more jarring in some stadiums though (such as behind-the-pitcher CitiField), so I understand the complaints.
If that truly is the tradeoff for solid framerate, give me the framerate every time.
# 106
wanzalla13 @ 05/01/17 04:29 PM
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Sent from my SM-G930V using Tapatalk
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# 110
Armor and Sword @ 05/01/17 05:03 PM
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Come over to the slider forum.
Our mission over there is to share all our settings and approach on how to play this game on the best possible simulation like settings we can cook up. And you will see various sets designed for various control/difficulty options.
Sent from Palm Trees and Paradise using Operation Sports
# 111
JKSportsGamer1984 @ 05/01/17 05:17 PM
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# 112
wanzalla13 @ 05/01/17 05:30 PM
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Sent from my SM-G930V using Tapatalk
I posted earlier and haven't seen anything yet. Has the new patch fixed the base runner freeze glitch? I have had many games freeze due to a player getting stuck after hitting a HR and more times than I can count of players just getting stuck out of the box regardless of how the ball was put in play. I've gotten a little frustrated because all I see is everyone talking about very small details with the way they play this game (QC's, uniform colors, catching quirks, etc.). I just want to know if I can actually finish a game without it freezing on me, I would be over the moon to only be dealing with minor glitches like some of you. I've been very, very patient but if this isn't fixed soon, that patience will run out and they will lose a customer for good. Sorry for the rant.
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If I designed the game, I would shoot for a less noticeable decrease in detail. I'd probably make the players just have a lower amount of polygons all the time and when it's time for a pitch to come in, I could just lower the detail of things in the background.
# 115
videobastard @ 05/01/17 05:53 PM
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# 116
ninertravel @ 05/01/17 06:14 PM
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Very frustrating but I have to do the old move controller to the other team after every out and make sure CPU doesn't change pitcher... sometimes I forget though and it makes the change straight away ... wish there was a rewind dumb CPU BP moves problems
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I play full count and the CPU has been making pitching changes that pretty much replicate today's MLB.
I've had pitchers pulled in the 5th 6th inning and I've had pitchers pitch deep into the game. I've even had a couple complete game shutouts against me.
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# 118
Ctaulbee10 @ 05/01/17 06:33 PM
Any word on if they will fix where the CPU pitchers will pitch two times in a row on online franchise? That needs to be fixed
# 119
ninertravel @ 05/01/17 06:40 PM
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I have only ever seen Chris Sale go 8 innings against me and that was a 2-1 game, in which they won. he probably should have gone 9 for the complete game shutout, but as soon as a base runner got on base the CPU panic in the 9th and hooked him. had the CPU been up 8-1 he never would have got pulled. so it's really about what the score is at the time, not about stamina fatigue or pitch count, which makes all those things useless,
Might as well keep the hook at 5 for relief pitcher purposes, because it is no different to being 0. if it meant something the CPU should hardly ever even pull the starter.
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That fits today's MLB. Only The elite pitchers like Sale are generally going to go deep in a game like that.
I just don't see the problem.
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