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MLB The Show 17 News Post

MLB The Show 17 patch 1.05 is available now, check out the full list of fixes below and post your thoughts.


Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 81 Armor and Sword @ 05/01/17 01:06 PM
Quote:
Originally Posted by Will I Am
So I take it catchers are still slow as molasses on retrieving and throwing balls in the dirt (that they never block)? Maybe they will get to this issue on patch 1.25.
They are not slow getting the ball. It is when they pick the ball up they are slow to get the throw out and you can't fire a rifle throw. All the throws are lazy half assed throws.
 
# 82 agentlaw13 @ 05/01/17 01:07 PM
Quote:
Originally Posted by Razeart2422
I play on Hall of Fame Pitching and Veteran Batting. Veteran Batting because when I was playing on All Star I was only scoring off of homeruns. With Veteran Batting i score a bit more off of hits alone. Though still not enough runs off of hits alone on Veteran. But regardless of the hitting difficulty (Veteran or Allstar) I hit a ton of homeruns.

I tested the power slider at 1 in the first 2 months of my season.
I was averaging 0.8 Homeruns per game.

Then I decided to put it up to 3 and it seemed to be the sweet spot. Over ten games i was averaging 1.1 homeruns. But I was still hitting Homeruns with Brett Gardner.

Then when Patch 1.04 came in and I got excited and put all sliders back to default because I thought homeruns had been toned down. Over the course of 10 games I hit 24 homeruns.

That is a big no-no.

They need to tone down the homerun slider to 3.

I have played 104 games. If 104 games is not enough testing to see there is a homerun issue. Then I don't know what is.


Gotcha. Yeah obviously it's an issue out of the box. Don't think you will be able to play with power at default to get the results your looking for. I'm appreciate the team rolling out another patch so quickly,especially for the QC pitcher issue, but we probably won't see another patch for awhile. Probably need to keep the power slider down to 1-3 and might even look into the solid hits slider? Or maybe give HOF or Legend batting a try? That might be your best bet. Maybe you can find the settings to settle back into your sweet spot.






Sent from my iPhone using Operation Sports
 
# 83 nomo17k @ 05/01/17 01:07 PM
Quote:
Originally Posted by Razeart2422
I play on Hall of Fame Pitching and Veteran Batting. Veteran Batting because when I was playing on All Star I was only scoring off of homeruns. With Veteran Batting i score a bit more off of hits alone. Though still not enough runs off of hits alone on Veteran. But regardless of the hitting difficulty (Veteran or Allstar) I hit a ton of homeruns.

...
I think you should try hitting on a higher level (start with All-star) again, and get in a little more games before making sweeping conclusions. It simply doesn't make sense for one to go "down" a difficulty level in hitting when you are trying to nerf some aspect of offense.

Looking at your screenshots, you seem to be hitting generally too well for whatever settings you are currently using. I'd fix that first.
 
# 84 stealyerface @ 05/01/17 01:14 PM
We have a double edged sword here, so to speak, as I love the fact that we finally have catchers that are not spider monkeys, and can't pounce on balls in turbo-charged fashion.

In fact, I won't even complain about the amount of balls in the dirt, as last night, I watched the real Red Sox game, and saw passed balls tie up, and bring in the go ahead run, and one of them was a guy who scored from second on the passed ball.

Believe me, the first MLB The Show runner who scored from second base on a passed ball would bring out all the pitchforks and ropes to the lynching..

My only wish, and my only suggestion would be to break the branch of the animation off earlier, so that the user input would have some bearing on the throw to the base.

I play with manual fielding, and Pure Analog throwing, and there is definitely some input with regards to accuracy. I've had my catcher launch a throw into left field trying to catch a runner advancing to third, so that part of it works, but there is absolutely zero input with the strength of the throw, as they are always the same.

So, in conclusion to this particular matter, I would keep everything the way it is, and be more careful about my low-pitch selections, if I could be allowed to fire the throw to the base of my choosing, with my input recorded as such.

~syf
 
# 85 JKSportsGamer1984 @ 05/01/17 01:14 PM
Are the lighting glitches fixed? Especially the glitch where the pitcher & batter will change tones when the pitcher starts his throwing motion? It's as if the pitcher & batter lose their polygon count when the pitcher starts his throwing motion. I hope this has been addressed because it's distracting & it's kind of hurting my experience.
 
# 86 Marz929 @ 05/01/17 01:24 PM
SHOUT OUT TO SDS, SCEA! I am in love with this game again....only thing that mattered to me, was the SP being taken out early....now that it is fixed (and it is fixed...just played 5 quality games), I am ready to bring back the Rays!
 
# 87 EWRMETS @ 05/01/17 01:39 PM
Quote:
Originally Posted by Armor and Sword
The ones I have seen the CPU take off.....they should be taking off. But the catcher does not throw it with force and urgency. That is the problem.
I've thrown a runner out on a wild pitch. I don't see the issue.
 
# 88 knich @ 05/01/17 01:44 PM
Quote:
Originally Posted by Armor and Sword
They are not slow getting the ball. It is when they pick the ball up they are slow to get the throw out and you can't fire a rifle throw. All the throws are lazy half assed throws.
Although I really like the new mechanics, it is a problem I hope they patch. I agree the catcher is slow to throw. But I think it is more than that. The runners are taking bases on many balls in the dirt before the catcher has a chance to throw. IRL, you would not see the number of base runners "attempting" to advance bases on balls in the dirt. Also, I prefer to pitch low in zone and get batter to chase. If you have a sinker ball pitcher or one with split finger, guys are taking free bases routinely throughout game. I am forced to resort to different pitches or more dangerous locations.
 
# 89 thekidisback @ 05/01/17 01:46 PM
Did they fix the chipper jones mission? Did they fix the players eyes? Did they fix the DD record? I've been 2-0 since launch day.
 
# 90 nomo17k @ 05/01/17 01:59 PM
With the patch release note not mentioning the issue and I haven't gotten in enough games to see if it has been (secretly) touched, but the wild pitch issue, as has been discussed in the following thread

http://www.operationsports.com/forum...vance-cpu.html

has not been improved since the game release.

Purely from the game results perspective, there is definitely an inflation of wild pitches in the game. I have been consistently seeing about a factor of 2 - 3 more wild pitches than what's expected from the MLB average, with Pitcher Consistency slider at 4 - 5 in CPU vs. CPU games.

So I cannot agree with an assessment that an inflation of wild pitches not being an issue...

It is also also an issue when playing against HUM (say online), because it's just too risky to throw breaking pitches low with catchers not being able to gracefully handle them.

Of course we want the devs to fix it effectively, meaning not to eliminate them entirely, and I'd like to think that's why it's taking longer than other, easier fixes. My suggestion would be to not try to touch baserunning and/or catcher fielding aspect, but simply make catcher handle pitches in the dirt very cleanly (meaning don't drop it anywhere at all) more often, as it was in MLB 16. I still think that's the least intrusive way to tone down the overall wild pitch frequency.
 
# 91 Gagnon39 @ 05/01/17 02:20 PM
Quote:
Originally Posted by IrishSalsa
Called into work and going to be playing a lot today lol. Started first game up now in my Indians franchise. Using QC with my current sliders. Fingers crossed!

I've already issued one walk, and drawn two walks in two innings thanks to some 3-2 starting counts!

Sent from my SM-G920P using Operation Sports mobile app


Wait, what do you do? I need this job, whatever it is.


Sent from my iPhone using Operation Sports
 
# 92 TGov @ 05/01/17 02:36 PM
Nothing like a good ol' fashion hard freeze after the patch.
And it's ALWAYS when I'm doing good. 6-0 in the 2nd, homered 3 or 4 times with my key players.
Not. Happy.
 
# 93 timmg @ 05/01/17 02:42 PM
[quote=Gagnon39;2048816886]Wait, what do you do? I need this job, whatever it is.

Thats ridiculous a grown a×× man calling in, jus to play a video game.....i use to leave work early on the day NCAA came out...but that was different, at least i showed up.

JK enjoy the game
 
# 94 underdog13 @ 05/01/17 02:46 PM
Quote:
Originally Posted by Razeart2422
You said it all there. That's all they need to do. The dropped balls and runners advancing is more of a User vs Cpu issue. Not a User vs User issue.
Lol, I feel like I'm not even playing the same game as you guys. Huge issue online. Huge.

Sent from my XT1585 using Tapatalk
 
# 95 DarthRambo @ 05/01/17 02:52 PM
[quote=timmg;2048816917]
Quote:
Originally Posted by Gagnon39
Wait, what do you do? I need this job, whatever it is.

Thats ridiculous a grown a×× man calling in, jus to play a video game.....i use to leave work early on the day NCAA came out...but that was different, at least i showed up.

JK enjoy the game
Lol I haven't called in since hell I can't even remember. I work two jobs so I still gotta go to work this evening lol

Sent from my SM-G920P using Operation Sports mobile app
 
# 96 stealyerface @ 05/01/17 02:54 PM
I am playing with my Pitcher Accuracy and Consistency both set at one.

I am wondering if the passed ball/wild pitch propensity is being enhanced due to my pitcher's settings being set low?

But if I set my settings higher, my guys would be too accurate.

I wonder if a happy medium should be tested?

~syf
 
# 97 Armor and Sword @ 05/01/17 03:01 PM
Quote:
Originally Posted by stealyerface
I am playing with my Pitcher Accuracy and Consistency both set at one.

I am wondering if the passed ball/wild pitch propensity is being enhanced due to my pitcher's settings being set low?

But if I set my settings higher, my guys would be too accurate.

I wonder if a happy medium should be tested?

~syf
I am at consistency 3 control 2 and am getting ultra realistic strike percentages and games. I am alos not throwing tons of wild pitches. The game for me has been really incredible since release and the last 2 patches have cleaned up some bugs and I could not be happier.

More stuff though needs to be cleaned up like some OSD bugs inside franchise mode. But the game is playing incredibly. Hitting and fielding has never ever been better IMO.
 
# 98 nomo17k @ 05/01/17 03:02 PM
Quote:
Originally Posted by stealyerface
I am playing with my Pitcher Accuracy and Consistency both set at one.

I am wondering if the passed ball/wild pitch propensity is being enhanced due to my pitcher's settings being set low?

But if I set my settings higher, my guys would be too accurate.

I wonder if a happy medium should be tested?

~syf
This is why I'd prefer the games with default sliders to be a little tighter on wild pitches (and HBPs)... I also like to lower Pitcher Control/Consistency to adjust CPU offense and wildness of pitchers (to increase walks and simulate the IRL difficulty of commanding pitches), but with wild pitches (as well as hit-by-pitch) too high at default, we don't really have a lot of leeway in lowering these sliders, since pretty much the only way to adjust the frequency of WPs and HBPs is to use Pitcher Consistency (Control also contributes some), but with wild pitches too high we cannot really lower them further.
 
# 99 videobastard @ 05/01/17 03:12 PM
The latest online freeze I experienced is the pitch going through the middle of the catcher and the game locks up. Both me and opponent could not move are players or access any menus. Basically a wait to see who quits first. They need to overhaul online coding. This is ridicolous.
 
# 100 stealyerface @ 05/01/17 03:29 PM
Quote:
Originally Posted by Armor and Sword
I am at consistency 3 control 2 and am getting ultra realistic strike percentages and games. I am alos not throwing tons of wild pitches. The game for me has been really incredible since release and the last 2 patches have cleaned up some bugs and I could not be happier.

More stuff though needs to be cleaned up like some OSD bugs inside franchise mode. But the game is playing incredibly. Hitting and fielding has never ever been better IMO.
Hmm...

I'll make a slider tweak tonight and play a five game set.

What makes it tough when it comes to the slider-able games, is that you get one guy playing with the Power and Contact at four and three respectively, and another guy at six and four. So when either one makes comments, or has issues, it is tough to decipher how much of it is actually and issue, or how much is driven by the sliders taking control of one or more aspects, which get compounded with the issue.

For instance, I have my baserunning slider set so low, I do not see any issues with stealing being unrealistic.

But, I have my fielder speed set low enough that when a ball gets by or over my outfielder's heads, their speed slider plays just as large a role as my baserunner speed, as does their speed rating.

So while I can say, "I see no issue with the homerun length, or the amount of homeruns", the probably cause of this is my power and solid hit levels being low.

I prefer a defensive game over the offensive onslaught, so for me, I see no issues with Homerun distance and numbers...

I had not thought of the game imposing a more severe penalty on my catcher, by nerfing my control and consistency of my pitcher, to the point where I wanted to feel the pressure of hitting my spots without leaving pitches in a hit-able situations. Therefore, while I pick at corners, and nibble at the black, walking the tightrope between serviceable pitches and whiplash from jets leaving the tarmac, I may have put an extra burden on my catching squad.

Did my low settings inadvertently trigger wild pitches and passed balls within the confines of the Classic Pitching, because the game felt it needed to factor in a wild pitch, based on my sliders?

Is this why I could purposely stay away from the low stuff, in an attempt to keep the CPU from running on my fatuity, but I would still get an occasional fastball called for a strike and in the strike zone that would ricochet off the catcher's mitt like a stray bullet in a canyon?

Maybe my slider set causes my personal experiences to differ from others', therefore making it frustrating that other people can't understand my frustration?

Either way, the game is too good to make a huge production out of this, and before I take to the streets and loot and riot, I'll tweak my Consistency and Control up a bit, play a few game test set, and see if that small adjustment makes a difference...

That seems like a reasonable idea.

He said.

~syf
 


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