MLB The Show 17 News Post
Member Comments
# 81
Armor and Sword @ 05/01/17 01:06 PM
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# 82
agentlaw13 @ 05/01/17 01:07 PM
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Gotcha. Yeah obviously it's an issue out of the box. Don't think you will be able to play with power at default to get the results your looking for. I'm appreciate the team rolling out another patch so quickly,especially for the QC pitcher issue, but we probably won't see another patch for awhile. Probably need to keep the power slider down to 1-3 and might even look into the solid hits slider? Or maybe give HOF or Legend batting a try? That might be your best bet. Maybe you can find the settings to settle back into your sweet spot.
Sent from my iPhone using Operation Sports
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Looking at your screenshots, you seem to be hitting generally too well for whatever settings you are currently using. I'd fix that first.
# 84
stealyerface @ 05/01/17 01:14 PM
We have a double edged sword here, so to speak, as I love the fact that we finally have catchers that are not spider monkeys, and can't pounce on balls in turbo-charged fashion.
In fact, I won't even complain about the amount of balls in the dirt, as last night, I watched the real Red Sox game, and saw passed balls tie up, and bring in the go ahead run, and one of them was a guy who scored from second on the passed ball.
Believe me, the first MLB The Show runner who scored from second base on a passed ball would bring out all the pitchforks and ropes to the lynching..
My only wish, and my only suggestion would be to break the branch of the animation off earlier, so that the user input would have some bearing on the throw to the base.
I play with manual fielding, and Pure Analog throwing, and there is definitely some input with regards to accuracy. I've had my catcher launch a throw into left field trying to catch a runner advancing to third, so that part of it works, but there is absolutely zero input with the strength of the throw, as they are always the same.
So, in conclusion to this particular matter, I would keep everything the way it is, and be more careful about my low-pitch selections, if I could be allowed to fire the throw to the base of my choosing, with my input recorded as such.
~syf
In fact, I won't even complain about the amount of balls in the dirt, as last night, I watched the real Red Sox game, and saw passed balls tie up, and bring in the go ahead run, and one of them was a guy who scored from second on the passed ball.
Believe me, the first MLB The Show runner who scored from second base on a passed ball would bring out all the pitchforks and ropes to the lynching..
My only wish, and my only suggestion would be to break the branch of the animation off earlier, so that the user input would have some bearing on the throw to the base.
I play with manual fielding, and Pure Analog throwing, and there is definitely some input with regards to accuracy. I've had my catcher launch a throw into left field trying to catch a runner advancing to third, so that part of it works, but there is absolutely zero input with the strength of the throw, as they are always the same.
So, in conclusion to this particular matter, I would keep everything the way it is, and be more careful about my low-pitch selections, if I could be allowed to fire the throw to the base of my choosing, with my input recorded as such.
~syf
# 85
JKSportsGamer1984 @ 05/01/17 01:14 PM
Are the lighting glitches fixed? Especially the glitch where the pitcher & batter will change tones when the pitcher starts his throwing motion? It's as if the pitcher & batter lose their polygon count when the pitcher starts his throwing motion. I hope this has been addressed because it's distracting & it's kind of hurting my experience.
SHOUT OUT TO SDS, SCEA! I am in love with this game again....only thing that mattered to me, was the SP being taken out early....now that it is fixed (and it is fixed...just played 5 quality games), I am ready to bring back the Rays!
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# 89
thekidisback @ 05/01/17 01:46 PM
Did they fix the chipper jones mission? Did they fix the players eyes? Did they fix the DD record? I've been 2-0 since launch day.
With the patch release note not mentioning the issue and I haven't gotten in enough games to see if it has been (secretly) touched, but the wild pitch issue, as has been discussed in the following thread
http://www.operationsports.com/forum...vance-cpu.html
has not been improved since the game release.
Purely from the game results perspective, there is definitely an inflation of wild pitches in the game. I have been consistently seeing about a factor of 2 - 3 more wild pitches than what's expected from the MLB average, with Pitcher Consistency slider at 4 - 5 in CPU vs. CPU games.
So I cannot agree with an assessment that an inflation of wild pitches not being an issue...
It is also also an issue when playing against HUM (say online), because it's just too risky to throw breaking pitches low with catchers not being able to gracefully handle them.
Of course we want the devs to fix it effectively, meaning not to eliminate them entirely, and I'd like to think that's why it's taking longer than other, easier fixes. My suggestion would be to not try to touch baserunning and/or catcher fielding aspect, but simply make catcher handle pitches in the dirt very cleanly (meaning don't drop it anywhere at all) more often, as it was in MLB 16. I still think that's the least intrusive way to tone down the overall wild pitch frequency.
http://www.operationsports.com/forum...vance-cpu.html
has not been improved since the game release.
Purely from the game results perspective, there is definitely an inflation of wild pitches in the game. I have been consistently seeing about a factor of 2 - 3 more wild pitches than what's expected from the MLB average, with Pitcher Consistency slider at 4 - 5 in CPU vs. CPU games.
So I cannot agree with an assessment that an inflation of wild pitches not being an issue...
It is also also an issue when playing against HUM (say online), because it's just too risky to throw breaking pitches low with catchers not being able to gracefully handle them.
Of course we want the devs to fix it effectively, meaning not to eliminate them entirely, and I'd like to think that's why it's taking longer than other, easier fixes. My suggestion would be to not try to touch baserunning and/or catcher fielding aspect, but simply make catcher handle pitches in the dirt very cleanly (meaning don't drop it anywhere at all) more often, as it was in MLB 16. I still think that's the least intrusive way to tone down the overall wild pitch frequency.
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Wait, what do you do? I need this job, whatever it is.
Sent from my iPhone using Operation Sports
Nothing like a good ol' fashion hard freeze after the patch.
And it's ALWAYS when I'm doing good. 6-0 in the 2nd, homered 3 or 4 times with my key players.
Not. Happy.
And it's ALWAYS when I'm doing good. 6-0 in the 2nd, homered 3 or 4 times with my key players.
Not. Happy.
[quote=Gagnon39;2048816886]Wait, what do you do? I need this job, whatever it is.
Thats ridiculous a grown a×× man calling in, jus to play a video game.....i use to leave work early on the day NCAA came out...but that was different, at least i showed up.
JK enjoy the game
Thats ridiculous a grown a×× man calling in, jus to play a video game.....i use to leave work early on the day NCAA came out...but that was different, at least i showed up.
JK enjoy the game
# 94
underdog13 @ 05/01/17 02:46 PM
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Sent from my XT1585 using Tapatalk
# 95
DarthRambo @ 05/01/17 02:52 PM
[quote=timmg;2048816917]
Lol I haven't called in since hell I can't even remember. I work two jobs so I still gotta go to work this evening lol
Sent from my SM-G920P using Operation Sports mobile app
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Sent from my SM-G920P using Operation Sports mobile app
# 96
stealyerface @ 05/01/17 02:54 PM
I am playing with my Pitcher Accuracy and Consistency both set at one.
I am wondering if the passed ball/wild pitch propensity is being enhanced due to my pitcher's settings being set low?
But if I set my settings higher, my guys would be too accurate.
I wonder if a happy medium should be tested?
~syf
I am wondering if the passed ball/wild pitch propensity is being enhanced due to my pitcher's settings being set low?
But if I set my settings higher, my guys would be too accurate.
I wonder if a happy medium should be tested?
~syf
# 97
Armor and Sword @ 05/01/17 03:01 PM
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More stuff though needs to be cleaned up like some OSD bugs inside franchise mode. But the game is playing incredibly. Hitting and fielding has never ever been better IMO.
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# 99
videobastard @ 05/01/17 03:12 PM
The latest online freeze I experienced is the pitch going through the middle of the catcher and the game locks up. Both me and opponent could not move are players or access any menus. Basically a wait to see who quits first. They need to overhaul online coding. This is ridicolous.
# 100
stealyerface @ 05/01/17 03:29 PM
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I'll make a slider tweak tonight and play a five game set.
What makes it tough when it comes to the slider-able games, is that you get one guy playing with the Power and Contact at four and three respectively, and another guy at six and four. So when either one makes comments, or has issues, it is tough to decipher how much of it is actually and issue, or how much is driven by the sliders taking control of one or more aspects, which get compounded with the issue.
For instance, I have my baserunning slider set so low, I do not see any issues with stealing being unrealistic.
But, I have my fielder speed set low enough that when a ball gets by or over my outfielder's heads, their speed slider plays just as large a role as my baserunner speed, as does their speed rating.
So while I can say, "I see no issue with the homerun length, or the amount of homeruns", the probably cause of this is my power and solid hit levels being low.
I prefer a defensive game over the offensive onslaught, so for me, I see no issues with Homerun distance and numbers...
I had not thought of the game imposing a more severe penalty on my catcher, by nerfing my control and consistency of my pitcher, to the point where I wanted to feel the pressure of hitting my spots without leaving pitches in a hit-able situations. Therefore, while I pick at corners, and nibble at the black, walking the tightrope between serviceable pitches and whiplash from jets leaving the tarmac, I may have put an extra burden on my catching squad.
Did my low settings inadvertently trigger wild pitches and passed balls within the confines of the Classic Pitching, because the game felt it needed to factor in a wild pitch, based on my sliders?
Is this why I could purposely stay away from the low stuff, in an attempt to keep the CPU from running on my fatuity, but I would still get an occasional fastball called for a strike and in the strike zone that would ricochet off the catcher's mitt like a stray bullet in a canyon?
Maybe my slider set causes my personal experiences to differ from others', therefore making it frustrating that other people can't understand my frustration?
Either way, the game is too good to make a huge production out of this, and before I take to the streets and loot and riot, I'll tweak my Consistency and Control up a bit, play a few game test set, and see if that small adjustment makes a difference...
That seems like a reasonable idea.
He said.
~syf
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