MLB The Show 17 News Post
Member Comments
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# 62
underthebar @ 05/01/17 12:11 PM
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# 63
mikelecrenski @ 05/01/17 12:16 PM
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I am sorry but it is very true. Listen I love the game. Only game I play but this is a big issue. No matter if it's a RTTS game or Franchise game you can't throw a breaking ball in the dirt with a runner on 1st or 2nd or the CPU will take the base easily.
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Computer still pulling closers midway through save situations though, that needs sorting out still
# 66
Armor and Sword @ 05/01/17 12:23 PM
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I say nope. I have seen plenty of blocked dirt balls and the CPU staying put and I have seen them also take off as well on some and the animation to get them out is the issue.
It is not one extreme which is what you are stating as a fact. It simply is not a fact when I can say I have seen dirt balls not resulting in the CPU taking off.
The real core issue is the catcher animation after he picks the ball up. He is too relaxed and has no urgency to throw the runner out. He does that mitt tap as well which also takes up precious time. And the throws are all lazy throws.
The issue is really the catcher animation once they pick up the ball. And I hope they can fix it.
But again....it is not a fact that they advance on every single dirt ball. I have seen the catcher smother a dirt balls right in front of them and the CPU stood pat. Seen plenty of that.
Also have seen a decent number of the other. So not disagreeing it needs to be tuned.
The ones I have seen the CPU take off.....they should be taking off. But the catcher does not throw it with force and urgency. That is the problem.
Do you know anyone at the company that you can email that exact same post? Well said!!
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I bet you play on Zone hitting don't you
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Try pushing hook up to 6 or 7 when relievers come in. You'll see a lot more matchups out of the bullpen. i.e. Lefty vs Lefty
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# 70
Armor and Sword @ 05/01/17 12:28 PM
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So I had that happen for the very first time to me yesterday. This in over 100 hours of gametime.
So I dug deeper.
The opposing team pulled their closer after 23 pitches thrown and he also got 2 outs. They brought in another RP to record the final out...which he did BTW so it worked out.
I dug deeper though and saw their closer had been used 2 consecutive days and was low energy on his third straight calendar day. It is quite possible his stamina was spent.
Check out the previous games by that closer prior to when this happens to see if it is indeed a stamina issue with the closer being over used.
But it happened once to me in over 60 plus franchise games......I was Mmmmmmm. So it is not an incessant logic issue. I think it is a stamina issue.
This is with manager hook at 5 and reliever stamina at 3.
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Constantly fiddling with sliders is obviously a work around, but I would be a hell of a lot better if they just got it right.
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The issue seemed to be that he gave up a two out walk so I had men on 1st and 2nd with two out when trailing by three. The tying run came to the plate so they pulled the closer for different reliever, not even a lefty/lefty matchup either. (Pulled Kimbrel for Carson Smith to face Logan Morrison)
I've seen it probably a handful of times and it's almost always seemed to be the result of the tying run coming to the plate
# 73
agentlaw13 @ 05/01/17 12:40 PM
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What difficulty are you playing on? I have been playing on HOF with a slider set w/power set anywhere between 0-3 and have had good results. I play with Zone w/pci off. I'm almost into August in my franchise and the totals around the league and on my team are realistic.
I know its aggravating to not get realistic HR totals on default sliders BUT adjusting difficulty and sliders might be your best bet to decrease the frequency. Just a suggestion at trying to remedy your issue and help you enjoy the game. Good luck.
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Did they fix the hdr glitch yet where changing the settings in game blew it out?
Not specific to this patch, but is anyone else having an issue with the computer not putting anyone on the 60 day DL in franchise? I'm 2 months in and went to check to see if any teams might need cover and there isn't a single guy on it. Plenty of guys who should be on it (Lorenzo Cain out for 5-6 months, but only on the 10 day DL for example)
Is this just in my franchise?
Is this just in my franchise?
# 76
Armor and Sword @ 05/01/17 12:55 PM
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Oh boy. They need to look at this then.
I think as a temporary fix I will make sure when a closer is inserted I will crank down the hook slider to 0 and if he blows the save....I will get it right back to default after he does.
See if that works.
But Looks like a logic bug based on your experience.
# 77
Armor and Sword @ 05/01/17 12:56 PM
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Because passed balls and wild pitches happen in real world games, I want them to happen in our MLB The Show games. SDS just needs to tone down how often the base runners take off.
So I take it catchers are still slow as molasses on retrieving and throwing balls in the dirt (that they never block)? Maybe they will get to this issue on patch 1.25.
# 80
Armor and Sword @ 05/01/17 01:03 PM
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I rather them not screw with base runner logic and fix the glaring issue of the catcher animation being too relaxed and nonchalant. Because in the real world while they don't all result in a gunned down runner, they are urgently trying to throw them out.
The problem in the past is there were no balls in the dirt animations like we have now (love the new blocking animations etc etc) and the catchers would be lighting fast.
Finding that balance will be something I think they get right for 18. I have this feeling this is what we got for 17.
Every year, every iteration we get some warts in sports games and as die hard sports gamers we need to find ways to reduce and mitigate it on our end when it can't be fixed for whatever reason. Because I believe if it can be fixed it will be. But if this is hard coded animations...I doubt it. Much like the glitchy check swing animations on 16 could not be repaired.
I know I can easily not cheese this exploit. The CPU will however cheese it. So I am far more afraid to throw junk, with a guy who has average to bad stuff that night, in critical situations, with men on base.
Unfortunately online gamer's will cheese each other badly. Can't do anything there.
But offline.....I can manage this in my little virtual baseball universe.
However if they can tune the base runner logic based on speed rating that can be a band aide.
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