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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

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Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
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Member Comments
# 961 da ThRONe @ 06/28/09 02:01 PM
Quote:
Originally Posted by Rivals
Good:
  • Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
  • Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
  • The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
  • The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.
Not Sure
  • The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.
The Bad
  • Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
  • Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
  • Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
  • Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
The pass rush was non-existence on Heisman! And this was my biggest need.
 
# 962 hogfan @ 06/28/09 02:28 PM
Quote:
Originally Posted by da ThRONe
The pass rush was non-exist on Heisman! And this was my biggest need.
I was able to get the QB on several occasions. I'm still not so sure how well the AI linemen pass rush, though.
 
# 963 moylan1234 @ 06/28/09 02:46 PM
agreed pass rush has not been issue for me either way
 
# 964 jp2 @ 06/28/09 07:52 PM
Quote:
Originally Posted by Rivals
Good:

  • The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
Florida was actually a better rushing team than Oklahoma. Actually, out of 120 FBS teams, UF ranked #10 in rushing.

NCAA 2010 Team Rushing Rankings Per ESPN

Rank - Team - Yards Per Game
==== ==== ============

1 - Navy - 292.4
...
10 - Florida - 231.1
...
20 - Oklahoma - 198.5
 
# 965 Crono139 @ 06/28/09 09:53 PM
Quote:
Originally Posted by ROLLTIDE1411
^^^Nope they changed it. It is actually LB on the 360 so I'm gussing it is L1 on PS3.
Blah.
 
# 966 Jmult42 @ 06/28/09 10:24 PM
Anyone know if the retail version with the Oregon Ducks new Uni's?
 
# 967 J-Unit40 @ 06/28/09 10:59 PM
Quote:
Originally Posted by jp2
Florida was actually a better rushing team than Oklahoma. Actually, out of 120 FBS teams, UF ranked #10 in rushing.

NCAA 2010 Team Rushing Rankings Per ESPN

Rank - Team - Yards Per Game
==== ==== ============

1 - Navy - 292.4
...
10 - Florida - 231.1
...
20 - Oklahoma - 198.5
Thank you.

I love how people who don't watch Florida just assume they "really don't run the ball too well". They average more yards on the ground than many of your traditional run based offense programs. They just get there by committee and in a variety of ways. Hell, they average nearly 6 yards per carry...as a team while running the ball over 35 times per game.

Oh, and jmult42, Oregon's new uniforms will not be in NCAA10 because they just came out. Don't worry, you will still have about a half-a-hundred possible combos with them this year. LOL
 
# 968 jp2 @ 06/28/09 11:18 PM
Quote:
Originally Posted by J-Unit40
Thank you.

I love how people who don't watch Florida just assume they "really don't run the ball too well". They average more yards on the ground than many of your traditional run based offense programs. They just get there by committee and in a variety of ways. Hell, they average nearly 6 yards per carry...as a team while running the ball over 35 times per game.

Oh, and jmult42, Oregon's new uniforms will not be in NCAA10 because they just came out. Don't worry, you will still have about a half-a-hundred possible combos with them this year. LOL
And the only teams higher than UF in rushing that play in a BCS conference are Oregon (2), Georiga Tech (4) and Okla St (8).

However, I really think Florida's loss of Harvin is going to factor big in '09. People get focused on his speed, and for good reason, but he was a very strong runner between the tackles and always got a few extra yards when he went down. UF will miss that big-time. Demps has world class speed, and is a tough dude, but does not have Harvin's strength.

I don't see UF in the top 20 in rushing this year, for a variety of reasons, but the loss of Harvin is the biggest.
 
# 969 Rivals @ 06/29/09 12:50 AM
I've watched plenty of Florida. They lack a traditional rushing attack. Tebow led the team in rushing with 673 yards. Their second leading rusher was Harvin with 660 yards. I mean, really? It's a spread offense that uses its quarterback as a power back. Alabama was ranked 30 in rush offense, but in the context of this year's game, they should have one of the best running attack's available.

For the purposes of realism, Oklahoma returns two 1,000 rushers. The Sooners should have the better rush offense, which they do. That's a positive in my book. Vice versa, Florida was ranked 61 in passing last season. If the Gators passing in the game was on par with the teams ranked in that neighborhood, I'd be disappointed.
 
# 970 Crono139 @ 06/29/09 12:52 AM
Quote:
Originally Posted by jp2
However, I really think Florida's loss of Harvin is going to factor big in '09. People get focused on his speed, and for good reason, but he was a very strong runner between the tackles and always got a few extra yards when he went down. UF will miss that big-time. Demps has world class speed, and is a tough dude, but does not have Harvin's strength.

I don't see UF in the top 20 in rushing this year, for a variety of reasons, but the loss of Harvin is the biggest.
We'll notice a difference without Harvin (which team wouldn't), but it won't be anything to worry about.

Rainey, and Moody should be handling the full-time RB duties. James, Demps, and Debose (who I can't wait to see in action) will be there for split-duties.
 
# 971 JAYMO76 @ 06/29/09 02:01 AM
Quote:
Originally Posted by stingmgt
Am I the only one that thinks the throwing is completely ********? You can be running backwards in the pocket and throw an absolute strike across the field.

The quarterbacks don't even step into their throws. You hit the button to pass it and dude throws a rope anywhere in the area code. It looks so ridiculous that it's actually funny. Funny, did you hear that. It's turned into a funny arcade game.

This demo is unplayable. Are you kidding me with the passing?
I wouldn't be so harsh regarding the demo, but I will say that completion percentage is still too high (for completions and int's).
 
# 972 mjussawalla @ 06/29/09 10:33 AM
Quote:
Originally Posted by Heisman316
The demo is unplayable, yet you're playig it aren't you?

The NCAA series is better this year. The animations are way better. The changes this year are really getting overlooked by people this year.

The NCAA series or any football game can't improve too much more. I mean what else do you want other than to run, pass, and play defense?
I agree with you that so far, this is the best NCAA on next gen.

But I think there is a lot more they can do gameplay and presentation wise.
 
# 973 el bandolero @ 06/29/09 10:33 AM
Quote:
Originally Posted by Heisman316
The demo is unplayable, yet you're playig it aren't you?

The NCAA series is better this year. The animations are way better. The changes this year are really getting overlooked by people this year.

The NCAA series or any football game can't improve too much more. I mean what else do you want other than to run, pass, and play defense?
Are you serious? By those standards, NFL Blitz is on the same level as a Flight Simulation. Here's top 3 things EA would need to add to make this game playable, 1.) Some regard for the laws of physics, 2.) actual run blocking, and a real pocket, not the "Make our straight line blocking, then inexeplicably just turn sideways" they have the tackles doing. 3.) Real crowd noise or presentation, just port the last gen sounds. Those new animations are not impressive, they're just a bunch of ragdoll tackles, there is no way in the world that when im running straight down the field full speed that you will grab my shoulder and spin me to the ground.
 
# 974 rudyjuly2 @ 06/29/09 11:00 AM
Quote:
Originally Posted by Heisman316
It's ridicoulous(sp?) how many people expect this series to be better than what it is, is what I'm saying.

Everything football related works, was what I was trying to get across. People need to appreciate whats in the game, not complain about what isn't.
It's fine to have that approach. But don't criticize others for expecting more from the game. Complaining about complaining is counter productive.

I'd like to have a nice camera angle for one and I liked the '09 one. Explain to me why I should be happy about the new camera they have which I dislike? Why did they get rid of the old one?
 
# 975 el bandolero @ 06/29/09 11:02 AM
Quote:
Originally Posted by Heisman316
It's ridicoulous(sp?) how many people expect this series to be better than what it is, is what I'm saying.

Granted, the presentation could be better, but the gameplay is football. The tackles are better, the deep ball works, the running game works, the plays work.

Everything football related works, was what I was trying to get across. People need to appreciate whats in the game, not complain about what isn't.
Well i agree with the expectations being too high for what is basically a secondary product for EA, I in no way agree that the football is correct in this game. The tackles are ridiculous, especially when the RB breaks 5 just because the game decides its their 'impact' moment, the running game by no means works, there is 0 second level blocking, the plays work? I guess, they do what's drawn for them. Everything football related does not work, and that's why i won't buy this game, offensive line/defensive line interaction is complete garbage, and makes this game unbearable for a lot of people.
 
# 976 wickedbadman @ 06/29/09 02:32 PM
Quote:
Originally Posted by el bandolero
Well i agree with the expectations being too high for what is basically a secondary product for EA, I in no way agree that the football is correct in this game. The tackles are ridiculous, especially when the RB breaks 5 just because the game decides its their 'impact' moment, the running game by no means works, there is 0 second level blocking, the plays work? I guess, they do what's drawn for them. Everything football related does not work, and that's why i won't buy this game, offensive line/defensive line interaction is complete garbage, and makes this game unbearable for a lot of people.
It's about as close to an accurate representation of football as when me and 6 guys go play in an empty parking lot.

Garbage might be going to easy on the O/D line interaction. The lack of explosion by the DE, and the magical suction they have to the O line when the QB leaves the pocket still boggles my mind.
 
# 977 el bandolero @ 06/29/09 04:08 PM
Quote:
Originally Posted by wickedbadman
It's about as close to an accurate representation of football as when me and 6 guys go play in an empty parking lot.

Garbage might be going to easy on the O/D line interaction. The lack of explosion by the DE, and the magical suction they have to the O line when the QB leaves the pocket still boggles my mind.
You had me fooled for a second, i though you were going to sympathize with EA. They say you win games in the trenches, and that is completely true, so it's fair to expect that a video game would accuratly represent the war in the trenches. I said in another thread that i can take WKU and be within +/-7 of my opponents score no matter what, and this is why, because they dont account for line play, which is what makes great teams great [See: WVU, Oklahoma, Michigan (Antonym), Clemson (Antonym)].

EDIT: And i hate that they referrence WWI with "trenches."
 
# 978 Scott812313 @ 06/29/09 04:28 PM
Quote:
Originally Posted by el bandolero
You had me fooled for a second, i though you were going to sympathize with EA. They say you win games in the trenches, and that is completely true, so it's fair to expect that a video game would accuratly represent the war in the trenches. I said in another thread that i can take WKU and be within +/-7 of my opponents score no matter what, and this is why, because they dont account for line play, which is what makes great teams great [See: WVU, Oklahoma, Michigan (Antonym), Clemson (Antonym)].

EDIT: And i hate that they referrence WWI with "trenches."

Haha! Would you care to wager on that?
 
# 979 el bandolero @ 06/29/09 04:33 PM
Quote:
Originally Posted by Scott812313
Haha! Would you care to wager on that?
Yeah ill just get that PayPal going. Or you can have my Credit Card number on the honor system.

I would really play you, but i sold NCAA 09 a LONG time ago. Maybe ill rent it, do you have a PS3?

EDIT: Fine, i'll make my statement slightly less ridiculous. Given that i'm not playing like an idiot, and i don't get a lot of crappy draws from the game code (Aka stupid fumbles, possibly other rare issues that screw you over), i'll be +/-7 of most people.
 
# 980 Bad_Intentions @ 06/30/09 08:17 AM
why is the "home" team able to quiet the crowd on a neutral field??
 


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