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EA Sports MMA News Post



EA Sports MMA is available now, please post your impressions.

See the full press release, along with a launch trailer and new screenshots.

Go Beyond the Cage with Global Fighting Experiences, MMA Superstars and Innovative Online Features

*Check out all the new screenshots, right here.

REDWOOD CITY, Calif., - October 19, 2010 – Electronic Arts Inc. (NASDAQ: ERTS), announced that EA SPORTS™ MMA is available in stores throughout North America starting today and will launch worldwide beginning October 22 and in Japan on November 11. EA SPORTS MMA, offering the most authentic, intense and broadest mixed martial arts experience to date, allows players to travel the world and learn a multitude of fighting techniques and skills. The game features a vast array of world-class fighters, and players can extend their gaming experience online through a first-of-its-kind feature - EA SPORTS Live Broadcast.

Fighters can further showcase their MMA skills to the world through EA SPORTS Live Broadcast in which players can create their own fighter and then produce a hype video to get noticed by an actual EA SPORTS promoter. Once selected by the EA SPORTS promoter, players will be able to have their fight broadcast online through EA SPORTS Live Broadcast, while a live commentator calls every move made during the fight. Moreover, each EA SPORTS Live Broadcast fight can be viewed on game consoles or online via the web.

“EA SPORTS MMA is the most immersive and authentic mixed martial arts experience available, bringing together great fighters, opportunities to train and fight internationally and features that allow players to prove their skills online to a wide audience,” said EA SPORTS MMA Executive Producer Dale Jackson. “EA SPORTS is excited to bring this highly anticipated title to mixed martial arts fans and help grow the popularity of the sport worldwide.”

EA SPORTS MMA provides the definitive mixed martial arts experience, featuring multiple disciplines, rule sets, locations and fighters from all over the world. Players can fight in a ring, hexagonal or circular cage, and the MMA environment comes to life with ring girls, corner men and referees. Ring announcer Jimmy Lennon Jr. provides fighter introductions while Big John McCarthy officiates fights and MMA legend Frank Shamrock and commentator Mauro Ranallo call the action.

Through career mode, fighters will be able to train in locations around the world with legends of the sport such as Randy Couture, Pat Miletich, Rickson Gracie and Bas Rutten, visiting gyms in Japan, Brazil, Thailand and the U.S. While training internationally, players will teach their fighter new skills as they rise up the ranks to make it to one of the biggest stages in MMA – STRIKEFORCE.

Other key features within EA SPORTS MMA include:
  • Fighter Share – Players can put themselves into the world of MMA training and fighting and begin the quest to become a champion. They can upload photos of themselves and use Photo Game Face to create their own, personalized roster of fighters. Display and share these create-a-fighters via Fighter Share by uploading and browsing other created fighters. In addition, through Fighter Share players can download and try out any fighters created by the passionate EA SPORTS MMA community.
  • Customize Your Own Fight Card – Become a promoter and set up a night of fights with your friends. With the ability to host four fights per card with up to 10 people connected*, players can challenge each other to fights, and talk trash while friends provide commentary to the fight.
  • Total Strike Control – Through an intuitive control system for striking, elbow, knees and kicks, players can go on the offensive with Total Strike Control, providing the utmost flexibility for their fighters. EA SPORTS MMA also provides the flexibility for those who prefer fighting using face buttons with the Classic Control scheme.
Sherdog MMA Fighter Exchange Program brought to you by EA SPORTS MMA

Announced on October 11, EA SPORTS will be sponsoring the Sherdog MMA Fighter Exchange program, which mirrors EA SPORTS MMA’s career mode where young fighters travel the globe to learn various martial arts disciplines.

The program gives four up-and-coming fighters the opportunity to learn new fighting techniques and disciplines while training with STRIKEFORCE MMA superstars that appear in EA SPORTS MMA. Two North American fighters will train in Japan and Brazil under the tutelage of Luke Rockhold and Jason “Mayhem” Miller, while two international fighters, will be mentored by Gegard Mousasi and Ronaldo “Jacare” Souza in the U.S.

Sherdog.com will provide a behind-the-scenes look throughout the fight camps with blog and video coverage of the fighters. After weeks of training, the four fighters will make their STRIKEFORCE debut, as an undercard, during the December 4 fight featuring Dan Henderson vs. Renato “Babalu” Sobral, which will be streamed online by Sherdog.com.

EA SPORTS MMA will be available on the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system, the iPhone® and iPod® touch.

For more information about EA SPORTS MMA, visit http://www.easportsmma.com or follow the game on Twitter at http://www.twitter.com/easportsmma and Facebook at http://www.facebook.com/easportsmma.

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
EA Sports MMA Videos
Member Comments
# 221 DJ @ 10/28/10 01:57 PM
Quote:
Originally Posted by FLIGHTWHITE
My guy at Gamestop said I could trade it straight across for another game/store credit so I think I am gonna take it and either get Fable 3 or save the credit. My 7 year old wants a DS for X-mas so I might do apply the credit to that.
Trading towards the DS would be a good idea.
 
# 222 ubernoob @ 10/28/10 02:09 PM
I just picked this up on the 360...

I kept getting chased and stuffed on takedown attempts, and remembered seeing someone post on here about a mobility kill. I had to take that, and went 4/4 on remaining takedowns and finished him off with a kneebar.

I'm 10-0 in career, but I'm still not very good at the game. Having a blast learning my way around it though.

*edit: 11-0, time to get another belt. I fought my contender fight against a guy specializing in jiu-jitsu. It took a while, and after getting whomped I was able to pull out an Omoplata and snatch a win.
 
# 223 PES3Paul @ 10/28/10 04:16 PM
I'm having a blast with EAMMA (360). Just started with "Paul Bell", my CAF, a heavyweight. In my second fight, I had a computer foe who was 6'8" and made him submit with 5 seconds left in the first round. That was sweet. And the fighter share is being utilized quite nicely by me. Still haven't gotten any leg submissions yet, only the arm. Is a patch going to address that?

Hope the rumors aren't true that this is one game and done. Maybe EA can negotiate with some of the Japanese MMA organizations like Pancrase, DEEP, Shooto, Sengoku and, of course, Dream. Maybe hook up with HDNet as a sponsor of the next game. HDNet crushes Spike, IMO, for the best place for MMA coverage. Thanks, EA for a deeply enjoyable game.
 
# 224 sb24 @ 10/28/10 04:39 PM
Quote:
Originally Posted by PES3Paul
Still haven't gotten any leg submissions yet, only the arm. Is a patch going to address that?
Patch what? Leg submissions? I have won by leg submission so I am not sure what your issue seems to be.
 
# 225 Lakers 24 7 @ 10/28/10 04:40 PM
Looks like the OS hype machine pulled me in again, lol. After some more time with the game I can definitely say that it's better than the UFC, but is it a true MMA simulation? I dunno yet. With the right patch the game can easily be a 9/10 or better, but as is I don't see how it's anything more than a slug fest. Stamina in the standup game is irrelevant, you don't have to pick your shots, and the striking mechanics could have been more realistic, they feel a bit gamey to me.
 
# 226 Critical Kills @ 10/28/10 05:18 PM
I played the demo last night and was really impressed. Is there a way to punch harder/softer though? It seemed my guy was not really punching that hard when I had the guy on the mat. I realize stamina plays a part but when I first got him down I had full stamina and the guy was punching him like my kid sister it seemed..
 
# 227 King10Sooted @ 10/28/10 05:30 PM
I really cant figure out choke submissions at all. I am on the PS3. Whenever I get put in one I lose almost right away. I lost my last 2 fights that way. Anyone get on tips?
 
# 228 Lakers 24 7 @ 10/28/10 06:49 PM
Quote:
Originally Posted by st67
No sports game will ever be a true simulation. It's just impossible.

We can just hope they go for a realistic approach that's fun.

For me, EA's done that.
Why is it impossible? iRacing and NetKar Pro are great simulations. NBA 2k11 is on the right path to being a proper sim. Nothing will ever be perfect, but that doesn't mean that no sports game can be considered a sim.

The first aspect with these type of games IMO is to at least make it whereas you can produce realistic stats. Right now the striking stats are far out of line and won't get into a realistic area unless the pace at which punches are thrown is slowed down and stamina plays a bigger factor.

If they tweaked that the stats would come out to be a lot more realistic and in turn it'll push the game closer to simulation status.
 
# 229 Lakers 24 7 @ 10/28/10 07:23 PM
Quote:
Originally Posted by st67
Driving a car isn't a sport.

It can't be simulation because you can't program all the different ways things interact with each other, and you can't really simulate how each person reacts in real life. You can try, but it won't be the same. Also, the second a person steps in, they screw it all up; they do things how they see it, etc, etc.

It's just not plausible to really make a SIM game. That's why I just don't worry about it. It's just not going to happen.
Racing is a sport as is NBA 2k. But, either way arguing about sim is just semantics. The point I'm trying to make is that the game has room to be a lot more realistic. Those suggestions I mentioned could go a long way in doing that. It doesn't make any sense to me that I have to pick my shots and be smart on the ground (which is great, I love the ground game), but standing is completely different. I can throw 200+ effective strikes in a single round and never gas, but a few strikes on the ground can deplete your bar. The way the stamina works on the ground should be the same as it is standing. By not allowing the user to do such things (100+ strikes in a round for example) pushes the game towards being sim even with a human involved.
 
# 230 whosgotcha @ 10/28/10 08:08 PM
Currently 9and 0 in my middle weight career as a boxer with good wrestling skills. Wore down my last opponent with takedowns then finished him with combinations to the head during standup. This game is just plain fun.
 
# 231 Mossfan8480 @ 10/29/10 02:04 AM
Quote:
Originally Posted by darlon
Any recommendations for guys who love spamming body kicks in guard? It's at a point where I don't wanna take them down because they'll just wear my stamina down and sub/sweep. Very frustrating way to lose.
Punch them back with shots to the body. Your punches to the body will decrease their stamina faster than their kicks and once they realize that, they should let up.
 
# 232 Lakers 24 7 @ 10/30/10 01:37 PM
So is there no way to block the body when in top position on the ground? Any sort of body shots seems to drain your stamina too quickly and I can't find a way to defend against it.
 
# 233 Darkleaf @ 10/30/10 03:59 PM
Quote:
Originally Posted by Lakers 24/7
So is there no way to block the body when in top position on the ground? Any sort of body shots seems to drain your stamina too quickly and I can't find a way to defend against it.
I've seen the cpu block my body shot's, but I don't know how to block them either.
 
# 234 Sandman42 @ 10/30/10 04:27 PM
Damn, just lost my shot at a LHW title online. I was Hendo vs Classic Bas Rutten (what a surprise) and I had him rocked with one of those stepping overhand rights, but he recovered and then TKO'd me in the 2nd round.
 
# 235 Anim8or @ 10/30/10 07:41 PM
Quote:
Originally Posted by Darkleaf
I've seen the cpu block my body shot's, but I don't know how to block them either.
Parry on that side (holding block also reduces their impact quite a bit, but makes passing easy).
 
# 236 phillyfan23 @ 10/30/10 11:53 PM
game as a whole is awesome:

But either make stamina a bigger issue for the stand up or have accelerated clock. First option would be much better since it forces the player to manage his striking and pick and chopose moments to attack, but if too much to program, the next patch should include accelerated clock like Undisputed series has.

Right now, I can deliver 150 strikes a round on average with basically very little penalty on stamina. In real life, if a fighter with decent stamina does this in the 1st round, he would be forced in taking off the 2nd round.

Stamina on the ground is well done, but stand up stamina needs more emphasis.

It will make the arcade guys unhappy since the action will be much less, but when there is a huge moment like a flurry to hurt your opponent, it will be more meaningful imo.

Again, maybe this ios asking too much for the patch, so an accelerated clock would be a nice way to mitigate the too many strikes per round issue.

Things i love about this game:

1) you can't have a fighter " figured out".....the cpu will adapt. If he's having success body punching, he will continually go there...leg kicks? a kickboxer will turn into a muay thai fighter if he's having success tenderizing your legs. you can get KOed any time of the fight no matter how well or how bad you're doing.

2) Fightershare is godsend......Machida Vs Shogun felt more like the real machida vs shogun than UFC 09 or 10 ....

3) You can really be an effective counter-striker in the game... and this will damage your opponent quite a bit if you counter effectively.

4) Pure Stats driven game....know your fighter
 
# 237 JoeMimic @ 11/01/10 12:32 AM
Quote:
Originally Posted by phillyfan23
game as a whole is awesome:

But either make stamina a bigger issue for the stand up or have accelerated clock. First option would be much better since it forces the player to manage his striking and pick and chopose moments to attack, but if too much to program, the next patch should include accelerated clock like Undisputed series has.

Right now, I can deliver 150 strikes a round on average with basically very little penalty on stamina. In real life, if a fighter with decent stamina does this in the 1st round, he would be forced in taking off the 2nd round.

Stamina on the ground is well done, but stand up stamina needs more emphasis.

It will make the arcade guys unhappy since the action will be much less, but when there is a huge moment like a flurry to hurt your opponent, it will be more meaningful imo.

Again, maybe this ios asking too much for the patch, so an accelerated clock would be a nice way to mitigate the too many strikes per round issue.

Things i love about this game:

1) you can't have a fighter " figured out".....the cpu will adapt. If he's having success body punching, he will continually go there...leg kicks? a kickboxer will turn into a muay thai fighter if he's having success tenderizing your legs. you can get KOed any time of the fight no matter how well or how bad you're doing.

2) Fightershare is godsend......Machida Vs Shogun felt more like the real machida vs shogun than UFC 09 or 10 ....

3) You can really be an effective counter-striker in the game... and this will damage your opponent quite a bit if you counter effectively.

4) Pure Stats driven game....know your fighter
I'm not a big fan of how Bob Sapp can shoot 40 times in a round and a half and still have full stamina. I got so tired of it playing as Tim Sylvia (I was trying to pick my shots but he kept shooting) I just blitzed him and KO'd him.
 
# 238 CaptainZombie @ 11/01/10 10:56 AM
I am really enjoying MMA a lot, albeit some of the flaws that I am seeing as I go through career mode. I have had several fights go close to a decision which is awesome. Then there are several fights where I knockout the AI in the first round......so it might be time to adjust the difficulty.

I'm hoping that EA can patch the standup game because stamina doesn't seem to work like it does on the ground. So many times where I have spammed with strikes or even the CPU and very little stamina loss.

In career mode, I just wish there was more presentation to make you feel like this a PPV card or fight night. Hopefully EA gets another chance here to build on this game.

I can't recall, but in Fight Night 4 we were able to take boxers from the actual roster through career...........why not allow that here too as younger versions of themselves?
 
# 239 phillyfan23 @ 11/01/10 03:01 PM
Is there any way to block a muay thai fighter from getting the muay thai clinch on your fighter? I'm playing a high rated muay thai fighter (shogun) on hard, and nearly everytime I get close, he gets his hands on my neck for the muay thai clinch?

what is the counter to his move? because 9 times out of 10, when a fighter tries to get the muay thai clinch on me, it works. i tried blocking, parrying, and even sprawling...nothing really helped. Any ideas suggestions??

thanks for the help.....
 
# 240 ChaseB @ 11/01/10 06:47 PM
Really liking the game after finally getting some time to play the final version.

But online I'm certainly going through some growing pains. I know about the body shots issue, but in general, is there an effective way to counter someone who is just going bananas with hooks to the face?

I've run into some boxers who just throw wildly, and I just don't really know what to do besides go for the takedown, which if they are decent at all, block pretty easily.

Also, Classic Bas Rutten is a whore.

PS, how do I sway?
 


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