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Game: NBA 2K12Reader Score: 8/10 - Vote Now
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# 61 rockchisler @ 06/10/11 02:47 PM
Quote:
Originally Posted by Beluba
Regarding the FT system... it's still a work in progress and nothing is set in stone. But to echo what someone mentioned earlier, the main issue with the current system is that success or failure is far too dependent on memorizing animations rather than the real life skill of the shooter. Yes it's true that it rewards users who stick to one team and master everyone's releases. But not everybody chooses to play that way.
I dont think u can go wrong with a new meter or keep it the same, but as for me I have not played with any other team besides the Pistons So i know the free throws but then again Rodney Stucky is shooting 96% in my season so maybe a lil more difficulty may need to be in order..
 
# 62 NINJAK2 @ 06/10/11 02:51 PM
Quote:
Originally Posted by Moe24-
I just hope they fix when a player in nba 2k11 subs off the graphics go down drastically for the people subbing off....its like the people subbing off are in nba 2k5...that should be fixed...im sure u guys know what im talking about...and also for the ps3 version idk if its also the 360 version... straight lines are all rigid on the court....its makes the game look horrible with all those rigid lines...if these are ixed for 2k12 im set...
I know what you are talking about Moe, it's called Model Swapping and it has been in 2k sports games since the dreamcast. It is performed to help maintain a solid framerate in-game. It's also in EA's NCAA 11. Go into replay mode and zoom in on a player and that guy looks very detailed. As you zoom out from that player you will notice him become slightly less detailed and blockier.
 
# 63 KyotoCarl @ 06/10/11 03:32 PM
Quote:
Originally Posted by TalenT
Oh! Good call. Why didn't I think of this? That would be that business!...and a great follow up.
That would be cool but that's a lot of assuming considering 2K hasn't mentioned anything close to that at all.
 
# 64 AllStarDaDon @ 06/10/11 03:41 PM
Quote:
Originally Posted by Goffs
sure looks like a gameplay vid to me and its June....
Did I just see Joel Anthony hit a step back jumper from mid range? -___-
Quote:
Originally Posted by elprez98
Because if you don't evolve, you die.

Their competition is gone but not out. You better believe that EA WILL come with a great game in 2012 using a lot of what has gotten 2k to the top, innovation and presentation. 2k understands this and they HAVE to continue to evolve or else the become stale and when that nice, shiny, new, NBA Live returns they will be eaten for lunch if they do not. So I'm all for them trying out new things in aspects of the game that have been there for a while.

Plus, I don't think you understand how much pressure must be on them after producing a game that was widely considered the best SPORTS GAME (not basketball game) of All-Time. Now they have to produce a game in a year with no immediate competition for motivation AND the world's largest video game publisher returns in 2012 after having essentially 3 years to work on a game uninterrupted ( I don't even count the NBA Elite release).

Its lonely at the top, huh 2k?
I definitely see where you was going with this, now I'm thinking about it like that and yeah EA next release can be poised with a great game.

But 2k12 seems very, very good as always. It will be far from a disappointment, I'm a big presentation guy so I'm overly excited for these. I was always complaining how they lack highlights in game. I'm iffy on the FT change, that would be the last thing I would expect to be changed. But it could be hit or miss, when I was younger playing basketball games I use to struggle with FT's like hell. But looks good.
 
# 65 TalenT @ 06/10/11 04:10 PM
Quote:
Originally Posted by KyotoCarl
That would be cool but that's a lot of assuming considering 2K hasn't mentioned anything close to that at all.
LOL I know. I can dream can't I? Sorry, my imagination gets the best of me sometimes. That'd be a good direction to go in though. Relive moments from various HOF players careers. The possibilities are countless! You could use somebody new every year.
 
# 66 stillfeelme @ 06/10/11 08:42 PM
Quote:
Originally Posted by kolanji
2k12 this early in the cycle u know am gonna jump on this train alright.

like most of us on here i too play basketball in a league here in central america(and yes we do speak english in belize).i pride my self as a great FT shooter averaging over 85% from the line.why do i pride my self u may ask....answer FT are never constant even though u stand alone at the line undefended, the variables of each FT varies a lot and some of em r


1. fatigue or being tired
2. pressure i.e dependency to make to win or tie, crowd noise, having a timeout just before shooting one or being fouled real hard before shooting FT
3.confidence i.e being a SG in my league playing against good defenders and or shooting poorly from the field sometimes carry over to the FT line and u need more focus
and just for a bit more info based on my experience, the first FT of the two or three is always harder to make the follow up FT u can add adjustments to if so be the case if u missed the first.

so all in all what i am saying is nba 2k12 dev VC team have their hands full trying to mimic such a difficult game. so IMO they should not change the FT in nba 2k at this point but add factors that affect FT% at certain points in time in a game

-like mentioned above first free throws should be harder.
-after hard fouls FT should be harder
-pressure FT should be harder
-players shooting FT that are tired should be harder
and how can they do this u ask? by making perfect release sometimes earlier or longer so player have to be focus and pay more attention to get timing right adding pressure to human elements as well to get realistic misses.now all of a sudden the shake the screen FT distraction can have its effect again like back in the day dreamcast squeezing triggers FT mini game.
sorry for being so lengthy guys but am so darn passionate about basketball and nba 2k series.....been aboard from dreamcast days and havent look back yet i have converted sooo many pll to the greatness of NBA 2k here is to take two for being such great publishers and her is to VC for being the best @ what they do
It would be cool if they did do something like this. What you are talking about is a modifier of ratings based off what is happening in the game real time, almost like what Dynamic Player Performance should or could be in Madden this year. We do have options already in the game to up the difficulty of the FT with sliders or stick to % based but I wouldn't mind something like what you mentioned because I want to be somewhat in control of everything.

If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.
 
# 67 kolanji @ 06/10/11 11:59 PM
Quote:
Originally Posted by stillfeelme
It would be cool if they did do something like this. What you are talking about is a modifier of ratings based off what is happening in the game real time, almost like what Dynamic Player Performance should or could be in Madden this year. We do have options already in the game to up the difficulty of the FT with sliders or stick to % based but I wouldn't mind something like what you mentioned because I want to be somewhat in control of everything.

If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.
yea u got it exactly right about what i was going for there.....that way shooting FT from memory is a little more off on the difficult side and more focus on a human input that requires just a bit more attention and focus
 
# 68 jerseyballer7 @ 06/11/11 02:14 AM
Not sure if this was posted but Mike Wang said 2k12 will have walk up animation back.

Quote:
Random 2K12 info. Since some have asked... I fixed the walk up court dribble today. No more hunchback. Have a nice weekend.
http://twitter.com/#!/Beluba/status/79423841541169152
 
# 69 Marc_Rez @ 06/11/11 03:56 AM
Quote:
Originally Posted by jerseyballer7
Not sure if this was posted but Mike Wang said 2k12 will have walk up animation back.



http://twitter.com/#!/Beluba/status/79423841541169152

 
# 70 Beluba @ 06/11/11 04:01 AM
Quote:
Originally Posted by stillfeelme
If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.
I actually spent a better part of this morning working on a timing/real % hybrid system very similar to what you're suggesting and I like it a lot. The meter was interesting but I think would've been met with mixed reviews.
 
# 71 seanbarkley @ 06/11/11 06:49 AM
Hey Beluba, congrats for all the effort and results you have added to the saga. Can we expect some work and improvement on accessories, team color customizations, and shoe variety and quality for this year?As I said before, thx so much 4 ur work!
 
# 72 Goffs @ 06/11/11 06:54 AM
Quote:
Originally Posted by seanbarkley
Hey Beluba, congrats for all the effort and results you have added to the saga. Can we expect some work and improvement on accessories, team color customizations, and shoe variety and quality for this year?As I said before, thx so much 4 ur work!
thats not his department....

ey Mike maybe you can have the meter as an option...i have always played with real free throw % as i have no patience to learn everyones release point...
 
# 73 stillfeelme @ 06/11/11 09:54 AM
Quote:
Originally Posted by Beluba
I actually spent a better part of this morning working on a timing/real % hybrid system very similar to what you're suggesting and I like it a lot. The meter was interesting but I think would've been met with mixed reviews.
Beluba,


Cool I hope the hybrid system makes it in the game especially for all the shot stick people like myself. I think it will be the best of both worlds rewards players for knowing the exact release point for each player but still keeps a portion of the success rate in line with the ratings of the player.
 
# 74 ybtherockstar @ 06/11/11 10:40 AM
Glad they fixed the walk up animation!!!
 
# 75 KyotoCarl @ 06/11/11 11:10 AM
Quote:
Originally Posted by ybtherockstar
Glad they fixed the walk up animation!!!
I'm happy about it too, but it's fascinating how people focus on small things and what the actual game will feel like playing. I don't mind their being no walk up animation or that accessories are wrong, just as long as the game plays fluidly and the control is good.

Nothing specific about your post, just a general thought.
 
# 76 videlsports @ 06/11/11 01:22 PM
can't wait for this 2k sports when they concentrate they get it done
 
# 77 aloncho11 @ 06/11/11 02:42 PM
It is still not finished so expect better things to come
 
# 78 NowAndLaterCARZ @ 06/11/11 05:46 PM
Quote:
Originally Posted by Beluba
I actually spent a better part of this morning working on a timing/real % hybrid system very similar to what you're suggesting and I like it a lot. The meter was interesting but I think would've been met with mixed reviews.
hey mike, can we finally get a crew create-a-stadium and monthly crew playoffs? pre-game shootarounds would also be amazing
 
# 79 kareem434 @ 07/07/11 01:04 AM
"New Free Throw System" I'm down lets try it !!!!!
 
# 80 MG2PRime @ 07/07/11 01:08 AM
I hope they fixed the ps2 version.


p.s. I'm a ps2 user
 


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