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PES 2016 News Post


The PES 2016 demo is available now on Xbox One, weighing in at 3.1GB. You will need to search for PES 2016. It might mention that it coming soon, but click it anyway, it works.

The PES 2016 demo is also available on the Australian, New Zealand regions, along with a few more, weighing in at 3.3GB. Create an account in one of those locations to download it.

Otherwise, this post will get updated when it's on the PS Store locally.

UPDATE: The PES 2016 demo is available now on the PlayStation Store, search for Pro Evolution.


The following teams are available in the demo:
  • Juventus F.C.
  • A.S. Roma
  • FC Bayern München
  • SC Corinthians
  • Palmeiras
  • Brazil
  • France
Stadiums available:
  • Arena Corinthians
  • Juventus Stadium
You can select difficulty, match time (7 to 10 minutes), substitutions (up to 6), player emotions (on/off) and set injuries (on/off).

Game: PES 2016Reader Score: Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 0 - View All
PES 2016 Videos
Member Comments
# 181 IowaAJ @ 08/19/15 08:54 AM
I've been playing the demo on PS4 and might be missing it but where do you go to change the speed setting? Thanks
 
# 182 L4velle @ 08/19/15 08:57 AM
Quote:
Originally Posted by IowaAJ
I've been playing the demo on PS4 and might be missing it but where do you go to change the speed setting? Thanks
After you've started up the match pause game and go to settings and I think it's game settings. Imo -1 is a lot better than default speed
 
# 183 RoyceDa59 @ 08/19/15 10:38 AM
So I downloaded loaded the JP demo and played a few matches and it seems slightly different not sure if I am seeing things. Actually had a match with 5 fouls called, two against me and 3 against the CPU, I think it might have been a fluke especially since 1 of the fouls should have been at least a yellow card.
 
# 184 Fenderbendr @ 08/20/15 11:14 AM
I've played the Fifa 16 pro clubs beta and the gameplay really doesn't feel that different from Fifa 15 imo. Still pretty pacey and fast paced gameplay that Fifa is known for.

I then tried the new pes 2016 demo and there's no comparison to Fifa. So much smoother and slower gameplay, which is what I love. It just felt so good and was a lot of fun to play, even with the fouls problem.


I'll be buying pes this year for sure.
 
# 185 ty5oke @ 08/20/15 11:28 PM
I've enjoyed the demo so far. Playing as France against Brazil on SS for all my games. I've seen a bunch of organic goals and the pace/feel of the game has been good. The sliding of defenders is still a sore spot for me.


Not many fouls in my game like others. Seems like you still can't injure guys inside a game? I've been able to see a good amount be sent off after my sinister slide tackle but they always come back.
 
# 186 LingeringRegime @ 08/21/15 05:57 AM
If people are having too much ease passing ball turn everything to manual. Makes everything more challenging. My current set up is (Superstar, -1 Speed, Manual Shooting, Unassisted Passing)

My only other complaint with the game other than the lack of fouls is the button press power bar. Last year a light touch of the pass button when give you a light touch in space. This year it seems you have to press the button harder for a light touch on the ball. It doesn't feel as intuitive to me.
 
# 187 Money99 @ 08/21/15 07:59 AM
Can anyone help me locate where in the control settings I can turn off the powerbar so it's all attribute based?

Thanks!
 
# 188 gomito#10 @ 08/21/15 09:17 AM
awesome game!
 
# 189 RoyceDa59 @ 08/21/15 09:55 AM
Quote:
Originally Posted by Money99
Can anyone help me locate where in the control settings I can turn off the powerbar so it's all attribute based?

Thanks!
Not sure if you can play with the powerbar off but manual shooting is probably the closet you can get.
 
# 190 p_rushing @ 08/21/15 02:39 PM
I've played a few games and it is ok. The fluid formations do help get back on defense unless it is a quick turnover. I had 1 goal scored on a quick turnover and a through ball (I swear he was offside though).

The fouls are killing me though. I've had defenders slide far away and not picking up any fouls. Around the box is hard to play the ball because nothing is called. I think I've been called for 1 foul and I mugged the guy. It seems to me that if you aren't sliding, the fouls aren't called at all.
 
# 191 roolz @ 08/21/15 05:20 PM
I think there are a couple of problems with fouls in this game;

1 - The game itself has a lenient ref, now whether that is because the ref in the demo is coded that way idk - but in old PES games you would have nicer refs and stricter refs to put it simply.

2 - Playstyle, now im not saying that you will get 3/4+ fouls per game, but you can draw fouls in PES... The key word there being 'draw'.

Now ive seen various fouls in the game committed by the AI, slide tackles, shoves, aerial fouls, late clips etc. The reason I think im seeing them and others who see them are because of playstyle, this isnt a negative and isnt a statement that the game is working 100% as I do think its too lenient, however if you are going to play ping pong, or try to dribble into dead ends etc, fouls wont get called as much.

Try being more patient, not pinging a ball first time, but get it under and have a look up, play a diagonal, feed the channel, overlap, come short etc... the more you have possession (as IRL) at your feet, the more chance a challenge is going to come in and if you get your body right, fouls will get called.

Case in point my last game, 2 fouls, totally different scenarios. First one, edge of their box right hand side, i roll the ball into Moratas feet, he has Dante on his back, I could easily dump it first time back to Lichsteiner who is covered but would get the ball, however I take a quick turn to get to the byline and would you believe it... Dante dangles a foot and over I go..foul.

2nd, im in my own half.. Pirlo looking to sew a needle, I go short to Vidal into his feet and as he gets it, a quick bump into his back from Lahm and Vidal goes down.. foul.

Its not perfect and I know everyone plays the game differently, but its there, yes a tweak will help it, but we dont want the flow from the game to die, that will kill it as remember we are taking a 90 minute game and condensing it into 10 or 15 mins.... Madden, NHL, MLB etc get more realistic stats as people play games with more realistic times.

Imagine doing 2 minute quarters on Madden, would you want realistic foul numbers on that? Probably not, as you would be sat there watching yellow flags drop near on all game, which would ruin it.

Football games cant work under 90 minute realistic time frames, they never have and probably never will (nor will that be wanted in the majority). So we have to condense the action you get in a 90min game and try to bring that over realistically as possible to 10mins....

The Premier League which many will use as a benchmark has what circa 22 fouls per game across 90 mins. Imagine the game stopping 22 times when playing PES or FIFA for fouls, would that be fun? Would you then get the right number of 'scoring' situations from that... say you have 11 fouls on the edge of the box, 11 goalscoring free kick chances?

It has to be dialled back a touch, maybe its a bit too far right now, but 2/3 fouls per side would be a decent indication for me that the refs are on point.

Penalties... 83 last year in the Premier League, that includes handballs which we dont have in computer games right now (as far as im aware). Again we need more in PES, but too many? 1 per game... would be too much, Man City had 8 last year, Tottenham gave away 7.... if you had those statistics, at best you get 1 every 4+ games, whilst conceding one every 5 (and a bit) games.

People beratting the fact they dont get them in 2/3 games on the demo are expecting too much and if you played Master League or any other offline mode, would getting 1 a game or giving one up each game be fun? Games would come down to variables that dont actually happen in real football and again we are looking at a condense image of the game in PES/FIFA.

Its a long piece of drivel ive written and im supportive of PES being tweaked, but keep an open mind to things, have a look at how you play next time because if you are playing ping pong football... fouls wouldnt really happen in real life against that, unless someone was out to pinder you. Barcelona are everyones favourite team right now, watch them, watch Iniesta etc, yes there are 1 touch moves... but when they get the ball, its not a case of instantly shifting it on, its a case of being confident and drawing a foul and being aware of how having possession at feet is a benefit to you.
 
# 192 p_rushing @ 08/21/15 05:27 PM
yeah definitely think the short game time is effecting my play style, having to press forward and push the attack faster ... even as Brazil at -1 game speed, I feel like I need to press against 1 of the 2 lower ranked teams
 
# 193 strawberryshortcake @ 08/21/15 05:37 PM
Quote:
Originally Posted by LingeringRegime
If people are having too much ease passing ball turn everything to manual. Makes everything more challenging. My current set up is (Superstar, -1 Speed, Manual Shooting, Unassisted Passing)

My only other complaint with the game other than the lack of fouls is the button press power bar. Last year a light touch of the pass button when give you a light touch in space. This year it seems you have to press the button harder for a light touch on the ball. It doesn't feel as intuitive to me.
Where would one change it to "Manual Shooting" and "Unassisted Passing." Can't find it.

And will it also change the way the CPU plays?
 
# 194 LingeringRegime @ 08/21/15 05:42 PM
Quote:
Originally Posted by strawberryshortcake
Where would one change it to "Manual Shooting" and "Unassisted Passing." Can't find it.

And will it also change the way the CPU plays?

Hit square when you choose whether to play home or away. The screen where the controller image is.

No it won't change the way the CPU plays.


Sent from my iPhone using Tapatalk
 
# 195 strawberryshortcake @ 08/21/15 06:05 PM
Quote:
Originally Posted by LingeringRegime
Hit square when you choose whether to play home or away. The screen where the controller image is.

No it won't change the way the CPU plays.


Sent from my iPhone using Tapatalk

Thanks a billion.

Now manual and unassisted definitely presents more of a challenge. Not only that, but now it looks much more organic and natural. This has restored my faith in the game. Initially, it was on my definite to buy list. Then playing the demo more and more, the pin point accurate passes started to make me dislike the game. This new found unassisted passing makes the game more organic and natural.

This game is back on my radar.

The only "concern/issue" unfortunately is that you can't do the same for the CPU. If only the same can be done for the CPU.
 
# 196 roolz @ 08/21/15 06:14 PM
Quote:
Originally Posted by strawberryshortcake
Thanks a billion.

Now manual and unassisted definitely presents more of a challenge. Not only that, but now it looks much more organic and natural. This has restored my faith in the game. Initially, it was on my definite to buy list. Then playing the demo more and more, the pin point accurate passes started to make me dislike the game. This new found unassisted passing makes the game more organic and natural.

This game is back on my radar.

The only "concern/issue" unfortunately is that you can't do the same for the CPU. If only the same can be done for the CPU.
Remember with the demo you have a tiny sample size of teams, OK the accuracy isnt going to change dramatically (and nor should it, a professional footballer should be able to pick out a pass), however you will get more variety in stats/ability and as such have a bit more variation.

How great, I cant tell... but it should show up more, as right now you are playing with top tier teams from their respective nation.
 
# 197 strawberryshortcake @ 08/21/15 07:39 PM
Quote:
Originally Posted by roolz
Remember with the demo you have a tiny sample size of teams, OK the accuracy isnt going to change dramatically (and nor should it, a professional footballer should be able to pick out a pass), however you will get more variety in stats/ability and as such have a bit more variation.

How great, I cant tell... but it should show up more, as right now you are playing with top tier teams from their respective nation.
It's more than just about them be professionals. It's about the overall organic look of the passes and receiving passes. The way Konami has the ball and foot interact on receiving passes doesn't have an organic, natural mannerism. The ball appears to simply magnetized to the receivers' foot. The way they have it setup is fine for passes here and there but it shouldn't be 95% of the time. The ball should be a little bit more loose, and not automatic.
 
# 198 Stormyhog @ 08/21/15 10:14 PM
Setup a nice header for a goal. This was on superstar difficulty.
 
# 199 fearwhatnow @ 08/22/15 07:02 AM
Quote:
Originally Posted by Stormyhog
Setup a nice header for a goal. This was on superstar difficulty.
Nice header but the whole cpu defense has collapsed because of the non existent AI coding.
- First pass: You easily succeed at pivoting the cpu marker.
- Cpu AI RW moves a bit in without a reason leaving your LW player alone for a cross.
- You have 2 players inside the box. One is marked the other is again alone without a reason.
- The cpu defender walks (!!!!) to mark your player and ofc he never reaches. Then we see a header animation (wtf) of the same cpu player 2 metres away from the goal scorer.
- Cpu Gk dives in slow motion. (That's already a flaw from last year's game)

Sorry for the somewhat harsh criticism but I can't overlook all these problems as I'm not a casual sports videogames player.
 
# 200 roolz @ 08/22/15 08:29 AM
Quote:
Originally Posted by strawberryshortcake
It's more than just about them be professionals. It's about the overall organic look of the passes and receiving passes. The way Konami has the ball and foot interact on receiving passes doesn't have an organic, natural mannerism. The ball appears to simply magnetized to the receivers' foot. The way they have it setup is fine for passes here and there but it shouldn't be 95% of the time. The ball should be a little bit more loose, and not automatic.
I agree that controlling the ball should be a little more organic, more mis-controls especially on passes that are zipped in. I wouldnt say it was magnetic as the ball reacts fine, its just that the players (whether its stat based or coded) all in general are immaculate at controlling the football.

A test in the full game would be to knock players ball control stat down to 1, and then start pinging footballs at him, see how he reacts, how he moves it about. IF its the same as how we see it now in the demo, then its obviously a game 'flaw' and the control stat means little, OR it could show him having issues and the ball bouncing off his feet, or him being clumsy at moving it.. idk.
 


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