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Madden NFL 16 News Post


A new tuning file has arrived for Madden NFL 16, this one is concentrated on the risk/reward factor for WR/DB interactions.

The much anticipated patch is coming very soon, so we will continue to wait for an official release date.

With that said, let's keep the discussion in the comments on point with a discussion on the tuning update and what it's doing to the game.

Let us know what you are seeing!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Member Comments
# 61 Bootzilla @ 09/04/15 04:31 PM
Quote:
Originally Posted by azdawgpound
Just played my first game after tuner and I not sure I like it may have play few more games.

I played the lions in a play now game Megatron was 0-2 on deep passes he caught one deep but was called back on him for illegal touching he ran out of back of endzone came back in caught ball at 1.

The other pass was hail Mary before half and he was covered by 3 defenders ... I like how they fixed the interactions...but stafford was under pressure the whole game which lead to 6 sacks and 4 ints.. And one time he was like 5-20 for 77 yards. He finished 15-34 187 yards 4 ints I won 58-0.

Meanwhile I don't know what happen but my running game exploded crowell went off and my blockers actually blocked their guys but before all this I could run but nothing like this I hope this tuner didn't effect the running game.

What I mean by that is its too easy to run now..again I like it but I don't wanna be avg 200 yards rushing a game.. Like I had in this one.

I don't think I saw any one handed catches by any wr's... When they went up they caught it with 2 hands.

Again I like it and will be doing more testing.
I hope you're wrong about the running game but I have so far experienced the same thing. I too was playing against the Lions with the Packers and running is very easy. My guards are really good but I'm able to bounce everything and in 2 separate games have averaged 7 and 8 yards per carry. I loved how running for human player was prior to the update. Hopefully the Lions' run defense just stinks and running hasn't been affected.........
 
# 62 booker21 @ 09/04/15 04:35 PM
Quote:
Originally Posted by Skyboxer
I believe the LIONS had those stats and he was playing against them....
Yes my bad! i re read and i notice that so i edited. Still that make my statement more true. I´m afraid that the AI will start throwing too many picks now. Hopefully that is not the case and it was just one only game.
 
# 63 redsfan4life @ 09/04/15 04:41 PM
Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
 
# 64 redsox4evur @ 09/04/15 05:10 PM
Quote:
Originally Posted by redsfan4life
Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
Thank god I made a note on my phone about to beat all the zone coverages in the game...
 
# 65 booker21 @ 09/04/15 05:23 PM
Quote:
Originally Posted by redsfan4life
Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.

My only problem with this is that the AI is really dumb when calling plays. So it is too easy to find the 1-1 player. Many 1-1 on 3 and long.


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# 66 Godgers12 @ 09/04/15 05:25 PM
Aggressive catch was not OP on All Madden. I was at about 25% on my attempts before the update. So now are they going to be virtually impossible on All Madden now?
 
# 67 Datninja619 @ 09/04/15 05:26 PM
Quote:
Originally Posted by redsfan4life
Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
Did you test with deep zones too (3,4,6)?

If anything I'll just adjustment the corner to man. I like to scheme with zone blitz.
 
# 68 mixxx01 @ 09/04/15 06:03 PM
Quote:
Originally Posted by British Bronco
Am playing my first game after the update and right now Alex Smith has thrown 2 interceptions to my safeties - one to FS Darian Stewart and one to SS TJ Ward - so looks like for one game at least the safety play is much much better!

But then one game is not data of course...

So u must like madden 15 better because if u ever threw it deep one on one or zone it would get intercepted the majority of the time



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# 69 fancyclaps @ 09/04/15 08:22 PM
Quote:
Originally Posted by Godgers12
Aggressive catch was not OP on All Madden. I was at about 25% on my attempts before the update. So now are they going to be virtually impossible on All Madden now?
That's what I'm worried about. All Madden played perfect before this update (hopefully it still does)
 
# 70 redsfan4life @ 09/04/15 08:26 PM
Quote:
Originally Posted by Datninja619
Did you test with deep zones too (3,4,6)?

If anything I'll just adjustment the corner to man. I like to scheme with zone blitz.
No..I don't anticipate it changing a whole lot though. The AI safeties were doing a fantastic job of positioning themselves between the ball and the receiver. I was pretty impressed with it.
 
# 71 dk6663 @ 09/04/15 09:32 PM
i don't think the tuner loaded, can i check in the game someplace ???
 
# 72 booker21 @ 09/04/15 09:49 PM
Quote:
Originally Posted by dk6663
i don't think the tuner loaded, can i check in the game someplace ???

If you have doubts. Go to file manager and loaded manually.


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# 73 Tha Prelude @ 09/04/15 10:09 PM
Cant wait to get off and test this out
 
# 74 noplace @ 09/04/15 10:11 PM
I think the tuner affected the running game. Seems easier and game speed at normal feels faster. Looks like I'm gonna have to redo my sliders. Had them almost perfect before the tuner..
 
# 75 booker21 @ 09/04/15 10:24 PM
Quote:
Originally Posted by noplace
I think the tuner affected the running game. Seems easier and game speed at normal feels faster. Looks like I'm gonna have to redo my sliders. Had them almost perfect before the tuner..

Tuner was only for aggressive catches.


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# 76 noplace @ 09/04/15 10:29 PM
QUOTE=booker21;2047635061]Tuner was only for aggressive catches.


Sent from my iPhone using Tapatalk[/quote] Maybe but it feels different... EA usually messes something up when tuning but I'll test more
 
# 77 Gotmadskillzson @ 09/04/15 10:29 PM
Quote:
Originally Posted by noplace
I think the tuner affected the running game. Seems easier and game speed at normal feels faster. Looks like I'm gonna have to redo my sliders. Had them almost perfect before the tuner..
I noticed this as well. Seem as though your offensive line particularly your guards hold their blocks much better now. So really I'm not mad at that because before it was like the guards held their blocks for 1 second and instantly let go.

Still took me 27 carriers to crack 100 yards though with the Jets RB.

Far as the passing game, I like it a hell of a lot better now. WRs hold on to the ball much better now, where as before I was seeing way too many drops by star players. I also like the fact there is no more defenders warping over that were out of position to break up passes now. Now if a defender is out of position, they simply are out of position and can no longer make a play on the ball.

Now if EA can tune the pass rush from defensive ends.
 
# 78 Gotmadskillzson @ 09/04/15 10:31 PM
Quote:
Originally Posted by booker21
Tuner was only for aggressive catches.


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You should know by now, anything EA does always have an unintended side effect. Good thing is, this side effect was a good thing.
 
# 79 wundrbread33 @ 09/04/15 10:35 PM
I think people having issues with the game need to give All Madden a try.

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# 80 booker21 @ 09/04/15 10:38 PM
Quote:
Originally Posted by Gotmadskillzson
You should know by now, anything EA does always have an unintended side effect. Good thing is, this side effect was a good thing.

Sorry but I'm seeing placebo effect here.


Sent from my iPhone using Tapatalk
 


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