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Madden NFL 16 News Post


A new tuning file has arrived for Madden NFL 16, this one is concentrated on the risk/reward factor for WR/DB interactions.

The much anticipated patch is coming very soon, so we will continue to wait for an official release date.

With that said, let's keep the discussion in the comments on point with a discussion on the tuning update and what it's doing to the game.

Let us know what you are seeing!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
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Member Comments
# 81 sooner1 @ 09/04/15 10:41 PM
I noticed the game sped up as well. No placebo.
 
# 82 booker21 @ 09/04/15 10:42 PM
Quote:
Originally Posted by sooner1
I noticed the game sped up as well. No placebo.

Lol. I'm not seeing any of those things. Madden plays very different from game to game. Give it more time and see what happens.


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# 83 sooner1 @ 09/04/15 11:06 PM
Quote:
Originally Posted by booker21
Lol. I'm not seeing any of those things. Madden plays very different from game to game. Give it more time and see what happens.


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I only played 1 game online but it seemed faster. Maybe just a real good connection.
 
# 84 The JareBear @ 09/04/15 11:13 PM
Ive watched three league games played in our test CFM. The tuner is fine. There are more INTs popping up here and there but you can still go deep and exploit 1v1 matchups. Game is pretty balanced
 
# 85 TeeDogg @ 09/05/15 12:00 AM
don't know if it was the tuner or the latest roster update but all of a sudden no one can field a punt
 
# 86 bkrich83 @ 09/05/15 02:03 AM
I've only played one game thus far, but I can say it appears safety play has improved significantly.
 
# 87 DreSki @ 09/05/15 02:34 AM
Quote:
Originally Posted by bkrich83
I've only played one game thus far, but I can say it appears safety play has improved significantly.
Has safety play improved well enough to play Zone D successfully? Kinda sticking to man D this year because zones get abused because safeties do weird things.
 
# 88 DeuceDouglas @ 09/05/15 02:48 AM
Played my first game with the new tuning and they definitely made some nice changes. It's only one game but I had two picks by my deep safety and he actually looked intelligent in what he was doing.

They also definitely changed something with the WR catching. I've had my settings with CPU at 40 lately and they never just flat out dropped passes and in the game I just played they must have had 5+ drops. It seems like they may have buffed the pass reaction as well because I seeing DB's be a ton more aggressive all around, not just the safeties. It was night and day between what I was dealing with before and in such a good way. I got robo'd by Dalton last night for 22-27 and Cutler was 18-38 against me just now on the same settings. Hopefully this will continue so I have to adjust my settings again but this feels like a really positive update.

Also, I don't know if it was anything but I actually had more success going downfield than before. I had an extremely hard time having any kind of success deep but I had two completions in the game to Maclin that were extremely rare before. Most likely nothing but I thought it was interesting.
 
# 89 sirjam @ 09/05/15 02:59 AM
Quote:
Originally Posted by OhMrHanky
Oh no!!! After tuner, I lost my FIRST CFM game!!! Well, 1st CFM game that counted. Lol. I've had to replay a few games due to cloud saves not working. But, played the Panthers late in the season and struggled to throw the ball Matty ice threw 4 Int's, but they were all mostly legit. I saw ZERO 1 handed catch attempts which is rare for roddy white and Julio jones. I normally see about 3 per game based on the way I play, but saw no attempts. It was a good, close game. I don't have any complaints, yet. But, interesting that the game felt a little different and def felt a little tougher to pass. Only 1 sample size, though.


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How do u replay a cloud save game? Mine wouldn't let me in, kept giving me the servers error. And now if I go to fc it asks for cloud or offline, as it did before I started the cf.
 
# 90 urlacher51 @ 09/05/15 06:48 AM
Quote:
Originally Posted by Gotmadskillzson
You should know by now, anything EA does always have an unintended side effect. Good thing is, this side effect was a good thing.
GMSS, are playing on all madden or all pro also what speed are you playing , normal or slow and last what speed thresh do you have it set at?

I wonder if people will see different results with the new tuning with different settings.
 
# 91 noplace @ 09/05/15 07:56 AM
Quote:
Originally Posted by SECElit3
I've been playing this morning, with and without the tuner. These are my observations:

To me the game feels more stiff, rigid with the tuner than without. It is difficult to explain, but it definitely feels different.

With the tuner, I am seeing kick offs sail out of bounds. The kickers don't seem to have the same accuracy. I'm not sure this is a good thing or bad.

This an odd one: test games have been Seattle vs Seattle. I am using the same roster for games with and without the tuner. With the tuner, SEA has a team rating of 87' while without the tuner, same roster, a rating of 91.

So strange

In any case, I am leaning towards the better game without the tuner. Sorry online guys... Eh, not really


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I have to do more testing but I agree the gameplay was more organic before the tuner. With the tuner the run game seems more jerky and less fluid. Also it seemed to affect my run blocking making the slider ineffective.. I drop my sliderv-10 with the same results.. IDK... I had my line play almost perfect before the tuner now I can run Iso all day..
 
# 92 phillyfan23 @ 09/05/15 09:06 AM
These comments regarding the tuner are the reason why i didnt download it. Play now games have been perfect for me with the sliders i came up with. Id hate to test another time basically rendering previous testing useless.

Is there a way to not use the tuner after you downloadl it like the nhl series?

This is a must imo....

Is there a way to delete the tuner to go back to the previous settings? If we can then i might give this a try

Sent from my GT-I9500 using Tapatalk
 
# 93 noplace @ 09/05/15 09:17 AM
Quote:
Originally Posted by phillyfan23
These comments regarding the tuner are the reason why i didnt download it. Play now games have been perfect for me with the sliders i came up with. Id hate to test another time basically rendering previous testing useless.

Is there a way to not use the tuner after you downloadl it like the nhl series?

This is a must imo....

Is there a way to delete the tuner to go back to the previous settings? If we can then i might give this a try

Sent from my GT-I9500 using Tapatalk
I believe tuners can be deleted..
 
# 94 Armor and Sword @ 09/05/15 09:20 AM
I am feeling this tuner.

Nice job EA.
 
# 95 mfp @ 09/05/15 09:22 AM
Does the tuner affect already in progress CFMs?
 
# 96 morkusyambo @ 09/05/15 09:39 AM
I noticed a big difference. Was playing a buddy and he threw 6 picks because he thought he could get away with spamming high passes/aggressive catches like he did to me before the tuning update. Safety's and cbs were making plays on the ball. My buddy throwing into triple coverage also helped. This is a good update. Now just fix how poorly the defense reads screens.
 
# 97 VinnyVegas28 @ 09/05/15 09:54 AM
Quote:
Originally Posted by phillyfan23
These comments regarding the tuner are the reason why i didnt download it. Play now games have been perfect for me with the sliders i came up with. Id hate to test another time basically rendering previous testing useless.

Is there a way to not use the tuner after you downloadl it like the nhl series?

This is a must imo....

Is there a way to delete the tuner to go back to the previous settings? If we can then i might give this a try

Sent from my GT-I9500 using Tapatalk
I downloaded the tuner and I prefer the way it played before. I too would like to know how to delete tuner if possible.
 
# 98 VinnyVegas28 @ 09/05/15 09:57 AM
Quote:
Originally Posted by sooner1
I only played 1 game online but it seemed faster. Maybe just a real good connection.
It is definitely faster after update and I play offline
 
# 99 jfsolo @ 09/05/15 10:06 AM
Been playing on default AP before and after the tuner. IMO, looking at the gameplay without having made any slider adjustments gives you a cleaner read on what they tuned.

I agree with those who say that running is easier now. Blocking is much better, tacking isn't so OP, and backs are better at dealing slipping through the line without losing their balance. The running game still can be controlled if you make the right play call and put eight in the box.

I totally disagree with those who say that the game is more stiff and ridge, it feels much more fluid, to me.

Passing game seems on point to me. drops, catches in traffic, play out nicely. User DE's controlled by the CPU still need to use their moves more.

I'm feeling the tuner.
 
# 100 sooner1 @ 09/05/15 10:14 AM
After playing last night, winner goes to tuner. Much better D online!
 


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