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Madden NFL 16 News Post


A new tuning file has arrived for Madden NFL 16, this one is concentrated on the risk/reward factor for WR/DB interactions.

The much anticipated patch is coming very soon, so we will continue to wait for an official release date.

With that said, let's keep the discussion in the comments on point with a discussion on the tuning update and what it's doing to the game.

Let us know what you are seeing!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Member Comments
# 161 booker21 @ 09/07/15 09:26 AM
I agree with you. The hardcore issue on here is that the AI play calling is awful and they don't consider yardage or any awareness of the situation. But that being said since EA is not going to change that any time soon. I prefer a little unrealistic % on 1on1 than being able to complete deeps passes. Sometimes I feel than I can win game by just throwing deep and the AI won't adapt at all. I'm using quick play calling. The AI tells me what play to run. So I don't abuse of these kind of behavior.


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# 162 sooner1 @ 09/07/15 09:36 AM
Quote:
Originally Posted by SECElit3
It wasn't too easy to complete deep balls. Most guys thought they could play the way they always have and didn't want to change. I played an online game or two this year, and the new controls made it really easy to defend the deep ball. Swat Mechanic, play the receiver mechanic, and play the ball mechanic gives a variety of different options to play the pass as a defender. Use of each mechanic is situational, requiring thought and practice.

The deep ball was not overpowered
LMAO you said a game or two. When you see consistently 2 man under getting burnt. It takes more than a game or two. As a slider guy vs the AI you of all people should know this. Your right it wasn't OP cause you played 1 game online. Everyone else is just crying.
 
# 163 TheBleedingRed21 @ 09/07/15 09:58 AM
Not sure what some you guys are seeing, but try some slider sets, specifically Armor & Swords slow sliders.

They are phenomenal. I am seeing bad passes very often (realistically of course) and the BS catches just are not there. I am losing 75%% of deepball/jumpball scenarios. Almost 100% double coverage balls (granted I am Colts who lack a big receiver like Calvin or Dez)

Even then, the CPU do Demeryius Thomas was not automatic at all. Last game, he was thrown to deep 4 times, 1 wide open drop, 3 all knocked down (not intercepted) by Vontae Davis, ONLY 1 was double coverage.

Maybe out of the box allows for that kind of catching all the time, but from my short time with it, the right sliders remedy all situations. This game plays WONDERFUL.
 
# 164 tae77 @ 09/07/15 10:25 AM
Easy fix ... Just like the above post states, all madden and a slight tweak of the sliders and deep balls are def more realistic.. Everyone thats complaining are playn on rookie pro or all pro..
 
# 165 eastcoast49ers @ 09/07/15 12:11 PM
I'm 50/50 on deleting the tuning update. I feel like it has screwed up the running game. I'm seeing huge gaping holes at an alarming rate. All the running backs (user and cpu) have been averaging over 5 yards per carry.
 
# 166 wordtobigbird @ 09/07/15 12:28 PM
Quote:
Originally Posted by SECElit3
Case and point

Jump ratings:

These are for running backs:

Christine Michael - 97
Legarrette Blount - 95
Knowshon Moreno - 95

Calvin Johnson has a 98 jump rating? Why

Christine Michael's NFL combine stats -vertical jump 43"
Calvin Johnson - Vertical jump 42.5"
Legarette Blount - 35"
Knowshon Moreno 35.5"

Richard Sherman is rated 98 yet his vertical jump is 38"
Dez Bryant is rated a 98 in game yet his vertical jump is 42.5"

In any case, this goes to show how screwed up these rosters are. I don't have time to dive any deeper, but I am sure I would be sick if I did. These ratings are horrible and a testament as to why we need new a new ratings system.

Odell Beckham - 91 jump rating in game - 38.5" combine vertical - how do these ratings make any sense
Easy to see, glaring issues like these blow my mind when it comes to madden. The game is definitely improving but can't play realistically if the players aren't rate accurately. At the very least you have to get the physical traits that anyone could google right.
 
# 167 Brandwin @ 09/07/15 12:29 PM
Running game seems exactly the same to me. All I've been playing is head to head though.
 
# 168 wordtobigbird @ 09/07/15 12:37 PM
Quote:
Originally Posted by SECElit3
It is surprising that no one has mentioned how poorly these players within EAs roster are rated. This could also be a huge part of the problem.

Dan Baren's FBG rated rosters will be released in a month and a half. The ridiculous jump and spectacular catch ratings will be a distant memory.

Let's see how this bad boy plays with those rosters and what true "under the hood" fixes do with this game play.
Looking forward to those rosters for sure. The gameplay mechanics and physics are there. I couldn't even play Madden 15 WITH FBG rosters because of some of the issues but I'm loving this years games with default rosters. The line play just needs to be balanced properly, less overally time in blocks and more defense push/holding the point of attack in general to be more realistic. I just dont feel the dline is intense enough.
 
# 169 jfsolo @ 09/07/15 01:37 PM
It must be maddening(no pun intended) for the development team to monitor these issues because of the polar opposite opinions that are being expressed here. There are people in this thread whose opinion is 180 degrees opposite of mine when it comes to the tuner. They think the game has been made worse, and want things to go back, I'm hoping they don't mess up the great thing that they have going now. It's crazy.
 
# 170 Caius101 @ 09/07/15 01:44 PM
Quote:
Originally Posted by eastcoast49ers
I'm 50/50 on deleting the tuning update. I feel like it has screwed up the running game. I'm seeing huge gaping holes at an alarming rate. All the running backs (user and cpu) have been averaging over 5 yards per carry.
I have seen the opposite. Before the tuning update I was getting an average of 8-12 yards per carry, since the update I'm down to 5.5 ypc. On the same boot, I've found passing easier since the update... this is after 4 games played yesterday.
 
# 171 PacMan3000 @ 09/07/15 02:41 PM
Question: If I want to delete the tuning update, but I want the patch for CFM, can you download and keep a patch but choose to not download the tuning update? Or, is it likely that if I delete the tuning update today, when the patch rolls out in a few weeks, it will be essentially the tuning update and the patch rolled into one?
 
# 172 booker21 @ 09/07/15 05:07 PM
I will leave this here @RexDEAFootball: @booker2121 @joeypodsnothing No, just catching. Rushing game has not changed.


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# 173 hawley088 @ 09/07/15 06:01 PM
anyone notice the overall passing game has changed? I play as the eagles all the time and bradford all of a sudden cant hit a barn door, anything over 10 yards is overthrown id say 75% of the time, any pass deep down the sidelines always goes way over and out of bounds, it didnt seem to be like this before the update

I went 4-17 for 43 yards in a H2H game yesterday, he was missing everybody!
 
# 174 booker21 @ 09/07/15 06:06 PM
Quote:
Originally Posted by hawley088
anyone notice the overall passing game has changed? I play as the eagles all the time and bradford all of a sudden cant hit a barn door, anything over 10 yards is overthrown id say 75% of the time, any pass deep down the sidelines always goes way over and out of bounds, it didnt seem to be like this before the update



I went 4-17 for 43 yards in a H2H game yesterday, he was missing everybody!

Good. Next time play real football and mix short passes with deep passes [emoji3]

Every game is different. Last night I beat Sherman with the 49ers on all 4 bombs I threw. I went 75% against Seattle. All pro default. The next game I was 58% and I was not able to beat a no name cb.

Some games will work others don't. Move on the next.

To me deep is still op and there are no enough overthrows.




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# 175 shugknight @ 09/07/15 06:31 PM
Just had a great game against the Pack. The Bears won the game on 4th and goal with no time left by Fuller deflecting the ball from their TE.
 
# 176 hawley088 @ 09/07/15 06:34 PM
Quote:
Originally Posted by booker21
Good. Next time play real football and mix short passes with deep passes [emoji3]

Every game is different. Last night I beat Sherman with the 49ers on all 4 bombs I threw. I went 75% against Seattle. All pro default. The next game I was 58% and I was not able to beat a no name cb.

Some games will work others don't. Move on the next.

To me deep is still op and there are no enough overthrows.




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my only 4 completions were halfback screens LOL but all weekend i noticed terrible accuracy all around
 
# 177 althor @ 09/07/15 06:35 PM
Quote:
Originally Posted by hawley088
anyone notice the overall passing game has changed? I play as the eagles all the time and bradford all of a sudden cant hit a barn door, anything over 10 yards is overthrown id say 75% of the time, any pass deep down the sidelines always goes way over and out of bounds, it didnt seem to be like this before the update

I went 4-17 for 43 yards in a H2H game yesterday, he was missing everybody!
What is Bradford's DAC? Before the tuning Mariotta was throwing all over the field. After the tuning, his 63 DAC is really showing up. I have completely stopped trying to throw down the field, but my short and medium passes are great.

I do think my running game has improved (I am a HUGE runner). Even though they didnt make any adjustments to running, I think what is happening is the DB's arent immediately shooting the running lanes now. Instead they are staying close to their receiver a few blinks longer allowing you to get a few steps towards the line of scrimmage.
 
# 178 booker21 @ 09/07/15 06:41 PM
What they tweak is very more simple than that. Just change the multiplayer win chances when multiplier defender are in the wr area.
The rest is just madden being different from game to game.

@RexDEAFootball: @booker2121 @Shopmaster increased catch chance penalty if multiple defenders near receiver. Higher chance of INT if Def wins catch outcome.

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# 179 hawley088 @ 09/07/15 08:23 PM
Quote:
Originally Posted by althor
What is Bradford's DAC? Before the tuning Mariotta was throwing all over the field. After the tuning, his 63 DAC is really showing up. I have completely stopped trying to throw down the field, but my short and medium passes are great.

I do think my running game has improved (I am a HUGE runner). Even though they didnt make any adjustments to running, I think what is happening is the DB's arent immediately shooting the running lanes now. Instead they are staying close to their receiver a few blinks longer allowing you to get a few steps towards the line of scrimmage.

I think he is rated 64 in deep accuracy but I was overthrowing recievers wide open at 10-15 yards down field all weekend
 
# 180 FluffyTonka @ 09/07/15 09:07 PM
Quote:
Originally Posted by althor
What is Bradford's DAC? Before the tuning Mariotta was throwing all over the field. After the tuning, his 63 DAC is really showing up. I have completely stopped trying to throw down the field, but my short and medium passes are great.

I do think my running game has improved (I am a HUGE runner). Even though they didnt make any adjustments to running, I think what is happening is the DB's arent immediately shooting the running lanes now. Instead they are staying close to their receiver a few blinks longer allowing you to get a few steps towards the line of scrimmage.

My QB is Derek Carr ... and his dac is in the 60's too.

I can hit down field throws with him, but like in real life a few things have to happen.

he needs time from his o-line so the play can develop and so that carr can find a place in the pocket (or outside) to plant his feet and step into the throw.

touch is crucial too. spearing a bullet won't work, I like the double-tap touch pass and if it's on a streak route or post/ flag route i slightly lead the pass out in front of the wr.

in my mut i have a fast slot receiver who can get down field, and i'm hitting him for the deep ball sometimes 2 or 3 times a game.

play action is your friend, if you get the ground game going, i find you can get all kinds of time to play a good deep ball on any play action routes if the D is biting on the runner.
 


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