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Madden NFL 17 News Post


Madden NFL 17 patch 1.03 is available now, weighing in at 4.8 GB on PlayStation 4 and 368 MB on Xbox One.

You do not need to reset online or offline franchises in order for this patch to affect them. We have posted some of the details below, official patch notes will be posted as soon as we get them.

Let us know what you're seeing!

UPDATE: Here are the official Madden NFL 17 patch notes:
  • Fixed a gameplay issue where the player on defense could tell if the opponent was going to run or pass
  • Client-side fix for the bug where you could see ratings of the upcoming draft class prior to the draft (server fix already applied to Cloud Franchises)
  • Reduce the amount of strip-tackle attempts made by the CPU
  • Fixed a major desync which was happening when a user went from Skills Trainer to Online (happened fairly often after the new-user flow)
  • No passing icons on PA, Force defender tuning, nano detection system tuning, users not getting stamina penalty when meter depleted
  • Force defenders not dropping back vs. run when in zone coverage; Play Action desync; Fumble frequency in MUT solos.
  • Lots of high priority gameplay fixes that includes:
    • Stripping the Ball from behind the ball carrier is overpowered - We found a bug where the defender was getting multiple rolls at causing a fumble per animation
    • Occasionally on Play-Action passes, the user would be unable to throw the ball
    • Play-Action Pass Desync Online Head to Head Desync
    • MUT Online - Fixed an issue with Cowboys uniforms that could result in a 'white on white' situation
    • Acquisitions Screen showing rookie/free agent ratings before the draft - fixed
    • Fixed a crash that would occur in the Guantlet after making an interception in the Big Man Rumble challenge
    • Occasionally, users were triggering 'Nano Detection' when successfully using the 'Off the Line Mechanic' on RT as a pass rusher
    • Occasionally, users would lose all pre-play functionality when selecting a defensive linemen while breaking the huddle
    • Occasionally, user would see defensive plays disappear in the playbook screen after selecting an audible during the previous play
    • Fumbles occurring too frequently in MUT solos where the CPU-controlled team started with the lead
    • Force Players will be better at containing the edge once they get engaged
    • Force player will be faster in breaking out of Read and React and into Force
    • Cover 1 plays were sometimes not aligning to Trips formations correctly
    • Occasionally, offensive linemen would run to the end zone and not block when running no huddle repeatedly in Draft Champions.
    • When Force players on the playside of any non-counter runs had a zone coverage assignment, they would drop back into coverage at the snap - this has been fixed
    • Fixed a Crash in Franchise mode that would sometimes occur in Franchise mode Practice during goal completion

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 161 underdog13 @ 09/03/16 10:12 AM
Quote:
Originally Posted by Flair4TheGold
Has this actually been verified. Basically, what I used to do back when this was allowed was just play the offensive side for each team. After each possession, I would change back to the other team. I don't want to buy another controller if it's not going to allow me to play against the CPU defense.
No its not back. You can't play both offenses like we used to. You can use 2 controllers and after you pick the play on offense you can wait 15 seconds and the game auto picks a defensive play but thats simply not practical for getting a game done in any reasonable amount of time.

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# 162 Flair4TheGold @ 09/03/16 10:33 AM
Quote:
Originally Posted by underdog13
No its not back. You can't play both offenses like we used to. You can use 2 controllers and after you pick the play on offense you can wait 15 seconds and the game auto picks a defensive play but thats simply not practical for getting a game done in any reasonable amount of time.

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Could you in theory use two controllers and then for one side set it as super sim? Then switch back and forth and do the same thing? I haven't really explored in the game much but what you are saying makes sense as that has been the case for years now.
 
# 163 underdog13 @ 09/03/16 10:37 AM
Quote:
Originally Posted by Flair4TheGold
Could you in theory use two controllers and then for one side set it as super sim? Then switch back and forth and do the same thing? I haven't really explored in the game much but what you are saying makes sense as that has been the case for years now.
I tried that and supersim is locked during player vs player. I've never understood why they've been so restrictive with changing sides. The game plays great when you're on offense. I'd rather just play against myself kinda like playing chess for both sides.

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# 164 cityofchampions @ 09/03/16 11:31 AM
Here we go again. There is nothing wrong with deep passing in this game. I don't get it, before madden 16, deep passing had been basically non functioning since like, the PS2 era.

In madden 16, they finally made deep passing functional again, and yet all I saw was people complain about it. I like being able to stretch the field. I like being able to burn a defender if they are in one on one coverage. Passing deep exists in the NFL. Corners and safeties get burned all the time in the NFL. I don't want deep passing to be made basically non functional again.

I mean what is the point of having a highly rated WR or TE if they are basically useless on anything but slants? I just don't understand some people man.


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# 165 oldman @ 09/03/16 11:34 AM
I played my first game post patch. CFM game in my third season. Saints (Me) at Cardinals. Both teams are 83 overall.

We combined to fumble the ball 12 times! I simmed all defense for this game so I can only attest for my team that I was not spamming L2 and my team still fumbled it 6 times! The Cards then added 6 of their only fumbles during the simulation. I have seen a lot of fumbles in this years game but nothing like this.
 
# 166 cityofchampions @ 09/03/16 12:23 PM
Quote:
Originally Posted by rich8682
Exactly. I just had Jordy Nelson catch a 57 yard score between 2 guys. Elite receivers can do stuff like that now. Been burned by the cpu a few times as well. Deep passing works, and people don't like it cause now they have to worry about it and can't just stack the box all day.

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Exactly. Plus I bet most of the people complaining are online only or MUT only people. If you want to play real football, play CFM.


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# 167 GrayDawg @ 09/03/16 01:22 PM
Quote:
Originally Posted by oldman
I played my first game post patch. CFM game in my third season. Saints (Me) at Cardinals. Both teams are 83 overall.

We combined to fumble the ball 12 times! I simmed all defense for this game so I can only attest for my team that I was not spamming L2 and my team still fumbled it 6 times! The Cards then added 6 of their only fumbles during the simulation. I have seen a lot of fumbles in this years game but nothing like this.
Saw this prepatch. Had 10 combined fumbles in a game but several games later, fumbles have been reasonable.
 
# 168 Flair4TheGold @ 09/03/16 02:10 PM
Quote:
Originally Posted by underdog13
I tried that and supersim is locked during player vs player. I've never understood why they've been so restrictive with changing sides. The game plays great when you're on offense. I'd rather just play against myself kinda like playing chess for both sides.

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Here's another scenario, haven't tried it since I do not own a 2nd controller yet. What if a game has two user controlled teams. Second controller is set as guest. Shouldn't that second controller be on the other team? The controller selection screen has four available controllers. Not sure why there isn't some setting to have that second controller able to be moved to the other team, especially if you were playing with another friend in an offline league.

Then, for supersim, you would select offense only.
 
# 169 Agent89 @ 09/03/16 02:32 PM
Quote:
Originally Posted by cityofchampions
Here we go again. There is nothing wrong with deep passing in this game. I don't get it, before madden 16, deep passing had been basically non functioning since like, the PS2 era.

In madden 16, they finally made deep passing functional again, and yet all I saw was people complain about it. I like being able to stretch the field. I like being able to burn a defender if they are in one on one coverage. Passing deep exists in the NFL. Corners and safeties get burned all the time in the NFL. I don't want deep passing to be made basically non functional again.

I mean what is the point of having a highly rated WR or TE if they are basically useless on anything but slants? I just don't understand some people man.


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I agree. On most plays, receivers get open. Rarely is everyone locked up on one play. And even then, a perfect throw will beat great coverage and bigger bodied players who are covered but have leverage usually have a chance at a pass in the right spot. In reality, pressure in tandem with initial coverage are what stop the passing game.
 
# 170 335TDC @ 09/03/16 02:48 PM
Quote:
Originally Posted by Agent89
I agree. On most plays, receivers get open. Rarely is everyone locked up on one play. And even then, a perfect throw will beat great coverage and bigger bodied players who are covered but have leverage usually have a chance at a pass in the right spot. In reality, pressure in tandem with initial coverage are what stop the passing game.
I think deep passing isn't broken, just a unbalanced. But I say this playing mostly with little dinky speed guys in CFM that I've drafted, so I'm not talking about jump ball scenarios.

What I notice is that if D is playing off coverage with safety help, deep balls are almost impossible. Whenever I see man press with safeties in the box, though, there's a 90% chance it's a TD -- just wait a second, lob lead pass, RAC catch, GONE.

So I guess that, from one perspective, the matchups work like they're supposed to, but here's the key...it's all too predictable. I wish success/fail rates would mix up a little more regardless of the coverage. I'd LOVE to see my rookie WR with catch in the 70's drop a wide open pass (though if this were in the game there would be community outcry, lol) OR a safety playing over the top blow it (which happens ALL THE TIME in real life).

The OVERARCHING concern here is my complaint with Madden in a nutshell: you can do almost anything in Madden -- break long runs, hit bombs, get sacks -- but almost never by playing high-IQ football. You get them by setting up exploit situations. So you set house rules for yourself, and THAT SUCKS.
 
# 171 JKSportsGamer1984 @ 09/03/16 02:59 PM
Quote:
Originally Posted by NEOPARADIGM
Was still playing 16 as recently as a couple weeks ago. Was worse last year imo.
We must of been playing 2 different games then imo
 
# 172 roadman @ 09/03/16 03:06 PM
Quote:
Originally Posted by JKSportsGamer1984
We must of been playing 2 different games then imo
The game I traded in two weeks ago was similar to the other posters. Patches and continuous development could have made a difference depending on when you traded yours in.
 
# 173 Last Gunfighter @ 09/03/16 03:36 PM
Quote:
Originally Posted by rudyjuly2
This was cpu Cam Newton against me before the patch. I for one will be very happy if the patch fixed this.

HAHAHAHAHAHA, he looks like one of the ducks in a carnival shooting game!
 
# 174 cityofchampions @ 09/03/16 05:03 PM
Quote:
Originally Posted by 335TDC
I think deep passing isn't broken, just a unbalanced. But I say this playing mostly with little dinky speed guys in CFM that I've drafted, so I'm not talking about jump ball scenarios.



What I notice is that if D is playing off coverage with safety help, deep balls are almost impossible. Whenever I see man press with safeties in the box, though, there's a 90% chance it's a TD -- just wait a second, lob lead pass, RAC catch, GONE.



So I guess that, from one perspective, the matchups work like they're supposed to, but here's the key...it's all too predictable. I wish success/fail rates would mix up a little more regardless of the coverage. I'd LOVE to see my rookie WR with catch in the 70's drop a wide open pass (though if this were in the game there would be community outcry, lol) OR a safety playing over the top blow it (which happens ALL THE TIME in real life).



The OVERARCHING concern here is my complaint with Madden in a nutshell: you can do almost anything in Madden -- break long runs, hit bombs, get sacks -- but almost never by playing high-IQ football. You get them by setting up exploit situations. So you set house rules for yourself, and THAT SUCKS.


You are forgetting one thing, it is a video game, and you are never going to have cpu that can be programmed to think like a real person, so you have this kind of stuff. I don't understand why some people, especially people that having been playing madden, or sports games in general, for more than two or three years can't just accept this by now.

It is what it is man, it is nuance of video games.


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# 175 dickey1331 @ 09/03/16 05:35 PM
Quote:
Originally Posted by Flair4TheGold
Here's another scenario, haven't tried it since I do not own a 2nd controller yet. What if a game has two user controlled teams. Second controller is set as guest. Shouldn't that second controller be on the other team? The controller selection screen has four available controllers. Not sure why there isn't some setting to have that second controller able to be moved to the other team, especially if you were playing with another friend in an offline league.



Then, for supersim, you would select offense only.


All you have to do is have 2 controllers set it for quick playbook before you start the game where the uniform options is and just press X on the 2nd controller for defense to select the play. You don't have to wait 15 seconds like the other guy said.


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# 176 CujoMatty @ 09/03/16 05:42 PM
Quote:
Originally Posted by cityofchampions
Here we go again. There is nothing wrong with deep passing in this game. I don't get it, before madden 16, deep passing had been basically non functioning since like, the PS2 era.

In madden 16, they finally made deep passing functional again, and yet all I saw was people complain about it. I like being able to stretch the field. I like being able to burn a defender if they are in one on one coverage. Passing deep exists in the NFL. Corners and safeties get burned all the time in the NFL. I don't want deep passing to be made basically non functional again.

I mean what is the point of having a highly rated WR or TE if they are basically useless on anything but slants? I just don't understand some people man.


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What are you talking about ? So having 400 yards receiving and 5 tds by the half is OK because Julio Jones is awesome? It's awesome Bo Jackson could run for 1000 yards a game Lol but that's a tecmo bowl argument not simulation football Madden. I'm glad it works fine for you but a lot of us don't want to be able to burn deep tds all game. Like do you think we are making this up? Not once did I see the CPU change coverage. After three tds in the first quarter do you think the coach is thinking "ah well, it's Julio Jones what are ya gonna do! " double teams minimum but your certainly not going to leave Jo shmo press coverage with no help over the top the rest of the game or you'll be watching a McDonald's management training video on Monday instead of game film.
Like I said I'm glad you have no problem but it irks me to no end when people say it doesn't exist for others just because it doesn't for them.
 
# 177 D81SKINS @ 09/03/16 08:25 PM
Do you have to have an XBOX Gold membership to get this patch?
I didn't see it DL and my membership just expired.

I guess I did get DL'd. It shows Madden 17 @ 28.8gbs
 
# 178 underdog13 @ 09/03/16 11:48 PM
Quote:
Originally Posted by dickey1331
All you have to do is have 2 controllers set it for quick playbook before you start the game where the uniform options is and just press X on the 2nd controller for defense to select the play. You don't have to wait 15 seconds like the other guy said.


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Then wouldn't you know the defensive play called?

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# 179 dickey1331 @ 09/04/16 01:31 AM
Quote:
Originally Posted by underdog13
Then wouldn't you know the defensive play called?

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When you select plays for offense and defense you do it separately so you could just look away and just press X.


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# 180 cityofchampions @ 09/04/16 08:46 AM
Quote:
Originally Posted by highmiles100
Why would someone just accept a product that clearly isn't working correctly.
I don't play against the CPU so I'm not experiencing these problems that a lot others are. But if I would have bought the game strictly for CFM like a lot others have I would have taken it back and got my money back.

If I'm reading your post right, every year when you purchase Madden you expect it not to work properly. Why then do you spend your money on it?


You are not reading my post right. I don't expect it to not work properly because in fact, it does work properly. If you read my earlier post, deep passing exists in the NFL, and as the other person said, the only real reason people are complaining, is because people simply don't want to deal with it and would rather just stack the box all day.

I have only managed to burn a team more than once a game, once or twice so far, and I am on my third season of my CFM. People are completely over exaggerating it, because they don't want to play on all madden or adjust the sliders, just like in my opinion they over exaggerated the outside rushing thing.


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